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SharkyTRS
Page history last edited by Anonymous 1 yr ago
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Courtesy of: Icebrigade :D
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Calipso.fed
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By SharkyTrs |
The Calipso Beast...... I just went over board with experimenting with weapons, oh well plays well tho, try dodging those lasers without shields, much fun.... PS. take Stunners (If some one could add an image that would help, im still editing all my fraxy img files) |
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LM01belthasar.fed
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By SharkyTrs |
First of the Living Metal Project ---- LM01: Belthasar. The LM Project was established in 2156AD. as a gateway into advanced AI development, Belthasar is the very first prototype, using an unstable mind pattern to enduse a man-made 5 fold skitsophrinia it uses 1 brain to fully control its own body and 4 ripper drones simultaniously (if downloaded on 22/04/08 download again as I forgot to add a +add variable to the main timer in effect the bits didn't detach fixed now tho!) |
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LM02casper.fed
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By SharkyTrs |
LM02: Casper. The second experiment into AI, involved using real brain waves from an LMP test pilot, cloned into the ships brain, though when activated, free from the psychic limitations of the human brain, it tapped its new found freedom and linked with the origional test pilot. Their brain waves syncronised at 367%, thus making the ship and the man one being. Roughly based on the now obselete Viper series interceptor, Though has grown since last contact, threat level unknown. |
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LM03Mechilor.fed
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By SharkyTrs |
LM03: Mechilor. The final experiment, the biggest mistake, and the ultimate being. Using both technology from casper, a real imprint of a mind into machinery, and belthasar, the near perfect skitsophrenic multi tasking ability, and Mechilor's own Nano-Biomechanic cells, it can change its entire being in a fraction of a second. By no means approach.... |
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Sanctimonius2.fed
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By SharkyTrs |
From the hells at the edge of the universe, comes the heads of the world devourers, fused in the incomprihesible aura of the first supernova. careful as you only have about 30 seconds to defeat the core before the heads switch and it is healed. |
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Guyver.fed
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By SharkyTrs |
Guyver bio-booster Armor. version 20080505a and plus only. Finaly the recent update of fraxy fixed this mean machine!! complete with sonic blades mega crusher, and core needles, as close as i could get to the anime, i should put its breath vent on really....... |
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outpost.fed
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By SharkyTrs |
Defence outpost. Armed with heavy bullet spreads, and two fighter squads (they are simple design but my fraxy mod makes them like my ship), the leader of each squad (noticable as the ones that try to ram you) must be destroyed before you start bomarding the outpost, plus the outpost will try to follow you if you stray too far but isn't fool proof. completed rank 57 1 death (1 stupid bloody mistake death) check you tube for vid. |
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FireFlash.fed
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By SharkyTrs |
My finest creation, could be a drone but because of the shear difficulty staying alive against this ship it had to be a boss. The 'FireFlash' has next gen gravity core technology, so much advanced that its main attack/defence is an artifical Sun. PS. The sun can't be defeated, and you'll swear that little bloody thing can read your mind. DON'T Stay flying in the same direction for more than a fraction of a second is the key. (rank 1 looks best, rank 100 is only slighly harder) |
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Apache.fed
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By SharkyTrs |
My favorite creation, dificult, manuverable, and heavily armed with 16 sets of Tomahawk Missles, Fusion Hellfire Array, trusty minigun, and state of the art flak Shield. A direct hit to the cockpit is the best chance to destroy it. Caution after it's Tomahawks are depleted, it will deploy two vulcan drones and divert energy to the hellfire array making the craft almost unaproachable, best to destroy it quickly. PS much love went into this creation |
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r9.fed
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By SharkyTrs |
r-9a 'arrowhead', my homage to r-type, sticking to what works the r-9a can be killed in one shot, but will it let you shoot it? not while armed with force pod, bits, vulcancannon, and a wave cannon. (will upgrade force pod o 'fire' at a later date |
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hyperarmor.fed
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By SharkyTrs |
Hyperion armored Booster Suit, can ne one say mecha? latest version of fraxy fixes event looping issues, not really a serious boss but just an example of animating weaponry, the shiruken launchers casing flicks back for firing and reteval, and there is a little charging animation for the lazer arm. Having fun with events more soon.... |
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hyperarmorv2.fed
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By SharkyTrs |
Hyperion armored Guard, I've always been trying to develop a boss with melee attacks.... well I finally sucseeded. Took a long time to sort the event timing out but I sorted it eventually. Also armed with a shield and shoulder mounted minigun turret. my favorite fight at the moment. |
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injcore.fed
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By SharkyTrs |
Injection Core, another play with event timing, weaponry only fires when the injectors lock into place with the outershell, ironicly it is only when the injectors are active that the core is vulnerable.... not much room to move and weaponry that WILL force you to keep moving, a very evil creation and very frustrating to fight ;P, i'd like to see a better fraxyer than me beat this one, it is do-able my record is three deaths on rank..... 1 :( |
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wings.fed |
by Sharkytrs |
- flaping base animation for bird-like bosses, note animation changes after a reset, ignore the position of the animation after a reset it will play in-game as it is first opened in the editor. enjoy, hope this helps al. |
SharkyTRS
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