Fraxy Compendium

 

Peardian

Page history last edited by Peardian 1 yr ago

Bosses

Metang.fed By Peardian

Zeta mk. I

 

My first creation and the first in the Zeta series. It sports basic armor and multiple weapons, including large lasers on its moving arms. Design is based on Metang. The body glows blue for no real reason.

Metang2.fed By Peardian

Zeta mk. II

 

The second ship in the Zeta series. Notable features include improved armor, slightly-useless wrist blades, and two drones that will attempt to ram the player at high speeds. Otherwise, it functions much like the first.

Doomship1.fed By Peardian

Doomship 1

 

A recreation of the first airship in Super Mario Bros. 3. Everything but the core and cannons are indestructible. It generally moves forward, but will turn if the player goes too far from it.

Wall of Death.fed By Peardian

Wall of Death

 

A ship designed purely to ram enemies. The core is very weak, but the rest of the body is indestructible. The giant laser and blades on the ends are just for show, as they don't function very well at such high speeds.

catgirl.fed By Peardian

S. S. Catgirl

 

A monstrous ship in the form of an innocuous catgirl. Armed to the teeth, it can launch an attack from almost any part of its body, each of which can operate independantly from each other, even when the body is destroyed. It evolved from a silly joke idea.

Pix.fed By Peardian

Pix

 

A triad of ships dedicated to the second boss in Kirby 64: The Crystal Shards. Their usual attack patterns have been simplified to simply launching power balls and spinning around with energy blades. The reddish one is the toughest to defeat.

runner.fed By Peardian

Runner

 

A ship that will stop at nothing to get away from the player short of selfdestructing. It starts out with four vulcans, but will gradually activate its other weapon systems, such as a tail-mounted laser and a missile barrage. It also has two figher drones equipped with high amounts of explosives, which are designed to self-destruct when near the player. If this ship gets too far away, it may never be caught.

Attack Carrier.fed By Peardian

Attack Carrier

 

A recreation of the alternate first boss from Star Fox 64. It moves in a constant line, but will turn around to face the player after is passes them. It launches missiles from the dual compartments on the left (its right) and releases Granga fighters from the right. After a certain amount of time, the ship will begin trying to ram the player, and will also pull out some more weapons, like a front-mounted vulcan. Though, I did take the liberty of giving it a few extra secret weapons...

zeram.fed By Peardian

Zeram-Class Cruiser

 

Another ship recreated from Star Fox 64. Though produced in large numbers and equipped only with vulcans, this ship's impenetrable armor and quick movements make it formidable. It's tough to destroy the guns, but not impossible. The ship has only one weakpoint.

lucifer.fed By Peardian

Lucifer

 

A fearsom ship that glows with a divine light. Its body is immortal so long as its wings remain intact. It maneuvers around the player quickly while releasing waves of energy. Its tough, though not impossible, to destroy on any rank.

Urchin.fed By Peardian

Urchin

 

A ship made in response to the introduction of brick pieces. It simply floats there while its rotating spines send out bullets randomly. However, there is more to it than meets the eye.

Star Fox.fed By Peardian

Star Fox

 

Jumbo-sized versions of the Star Fox team swoop in with their mothership, the Great Fox. They only have simple fire power, so they try to destroy the player by smashing you. The Great Fox slowly circles the battle, and it can catch the player by surprise if they're not careful.

Great Fox.fed By Peardian

Great Fox

 

The mothership of the Star Fox team, from Star Fox 64. It's massive solid body is indestructible, but the bridge is not. The only firepower it has is a pair of massive lasers, which protect the side of the bridge. Not much to worry about, really.

Astro-Slicer.fed By Peardian

Astro-Slicer

 

A machine armed with four flamethrowers and rotating energy blades. It slowly moves through space, chopping and incenerating everyhing it touches. Some of the plates on the extended arms are impenetrable.

Orbiter.fed By Peardian

Orbiter

 

The core is orbited by a high-speed satellite that generates and supplies energy for the core in the form of a highly-concentrated beam. It releases excess energy in the form of plasma rings, emitted in a large circle. While the satellite is up, the core cannot be damaged.

ghost squid.fed By Peardian

Ghost Squid

 

Created in response to the introduction of shadow/hidden parts. This phanom monster wiggles its invisible arms through space, with only the weapon tips visible. The core shines with a ghostly glow.

Poltergeist.fed By Peardian

Poltergeist

 

What happens when a battleship becomes so obsessed with hatred and destruction that it refuses to accept its own annihilation? After the ghostly image of the ship attempts to ram you before bursting into flames, the many weapons it once owned come to life and begin to circle you. The pieces only register as little red dots on the radar, so it may be difficult to destroy them all.

GhostSquid2.fed By Peardian

Ghost Squid II

 

An improved version of the Ghost Squid. The half-invisible tentacles have been replaced with spectral glowing ones. A gun has been added to the core as well.

lolwut.fed By Peardian

lolwut

 

A silly experiment that turned out to be entertaining to make. When it spawns, the player is trapped inside a strange box lined with weapons. It's possible to get out, but not easy. Three of the four walls are supplied with energy by external healing units.

Heavy Mole.fed By Peardian

Heavy Mole

 

A recreation of the fifth boss in Kirby's Adventure. No longer limited to the confines of solid earth, Heavy Mole turns to ramming as its primary tactic. Also, the blades explode.

Disco Inferno.fed By Peardian

Disco Inferno

 

This ship's emits constant streams of rotating fire and lasers. The lasers aren't too much of a threat, however.

Ring of Fire.fed By Peardian

Ring of Fire

 

This ship comes in two halves, which boost towards the player to create a circle. If the player does not blast their way out, they will be blasted to smithereens by dozens of lasers... repeatedly.

Metang3.fed By Peardian

Zeta mk. III

 

The third in the Zeta line of ships. This version has fixed the flaws in the previous version, including symmetry. The lasers are now bigger, there are more flamethrowers, and the two drones have been replaced by two satellite laser cannons, which zip around the core and fire tiny lasers with startling accuracy. The wrist blades are also slightly more useful.

tube gun.fed By Peardian

Tube Gun

 

A ship with a large ring-shaped array of guns. It's mostly fun to look at, as it doesn't put up much of a challenge. However, one touch from its massive tube bullets and any ship will be destroyed.

assassin.fed By Peardian

Assassin

 

This ship relies on underhanded tactics to eliminate its enemies. It ambushes the player with bullets and vulcans, but it has a trick up its sleeve...

Egg01.fed By Peardian

Egg Mobile w/ Hammer Ball

 

Based on the first boss from the classic game Sonic the Hedgehog. It has no weapons aside from its massive hammer ball, which it swings around constantly. However, unlike in the game, the ball is filled with highly explosive materials, which could cripple the player's ship and leave it susceptible to fire from other enemy vessels.

Trident.fed By Peardian

Trident

 

The design for this ship came to me as I lay in bed one night. Most of its body is protected with thick armor. Though it has several small guns and an auto-targeting laser, its main source of offense are the three lasers mounted on the propellers, which fire beams that wave back and forth. The propellers also provide the core a source of energy.

Halberd03.fed By Peardian

Halberd Micro

 

A prototype created as part of a project to construct the ultimate warship. A simplified version of the Halberd from the game Kirby Super Star. The hull launches a barrage of bullets while the Combo Cannon on the main deck targets players with a small laser.

Halberd02.fed By Peardian

Halberd Mini

 

The second prototype built for the Halberd project. It has more guns than the previous version, and the Combo Cannon now launches energy balls in addition to a laser. This is currently the largest model, as resources ran out before the full-sized ship could be constructed. Had it been completed, it would have been named Halberd01.

mudkipz.fed By Peardian

Mudkip

 

The result of a very silly idea. However, this ship is not to be taken lightly and boasts a good amount of firepower. It is also quite quick.

Egg02.fed By Peardian

Egg Mobile w/ Hot Dropper

 

A modification of the Egg Mobile. The Hammer Ball has been replaced with a massive flamethrower that targets players as it moves around the hull of the ship.

Egg Carrier.fed By Peardian

Egg Carrier

 

A recreation of Dr. "Eggman" Robotnik's massive airship from the game Sonic Adventure. Despite its size, it moves around quite fast.

shedder.fed By Peardian

Shedder

 

A ship that relies on missiles as its primary weapon. It is rather hasty and will think nothing of sacrificing its own armor to destroy the player at all costs. It was tough to name this one.

zoomer.fed By Peardian

Zoomer

 

This ship charges around, firing rays of energy from the panels sticking out front. It has a homing laser gun mounted on the front should ramming fail.

Laser Rain.fed By Peardian

Laser Rain

 

A ship built with now-outdated technology. In addition to two small lasers, the craft is outfitted with a monstrous array of homing laser guns, arranged row by row and timed so that a bullet is going off every second. However, due to the size of the array, gaps are created in the sheet of fire everytime a new row is started. There are plans to possibly update this craft with newer technology.

Metang4.fed By Peardian

Zeta mk. IV

 

The fourth one in the Zeta series. The two electromagnetic satellites have been replaced with a series of orbiting armor plates. The weapons systems have been upgraded to include homing lasers, and two lasers were added to each arm, replacing the laser blade. Healing units and gravitational field generators have also been installed. Depending on the player, this version could be easier or harder than the Zeta mk III.

Cruncher.fed By Peardian

Cruncher

 

A ship I created to use piston-like movement before the introduction of move joints. Instead, a complex group of various panels move each section back and forth, creating an obstacle course leading to the core. The core itself boosts a rather large laser.

crossfire.fed By Peardian

Crossfire Hurricane

 

A ship designed to fire a constant stream of bullets in four directions while rotating. It doesn't seem like much until plasma rings are thrown into the mix. It can be quite a hassle at rank 100. The name comes from the lyrics from the Rolling Stones song Jumpin' Jack Flash.

tatanga.fed By Peardian

Pagosu

 

An attempt to create Tatanga's ship from Super Mario Land. Since power balls can't naturally split into three, I had to improvise. It can make some interesting bullet patterns when it gets to the higher ranks.

Kracko.fed By Peardian

Kracko

 

After looking at my Heavy Mole ship a while, I decided I would attempt to recreate all the original Kirby bosses from the first two games. This was my attempt at the boss of Bubbly Clouds and Grape Gardens, Kracko. More mechanical and menacing than the real thing, this ship only has eight guns while the real Kracko has twelve spikes. Kracko's signature lighting attack was replaced by a huge laser.

Whispy.fed By Peardian

Whispy Woods

 

A spooky-looking recreation of the first Kirby boss, Whispy Woods. Far more deadly than the real thing, this ship drops fires lasers from its eyes, shoots bullets from its nose, and breathes fire. Plasma rings replace the apples Whispy normally drops.

Pulsar.fed By Peardian

Pulsar

 

A ship created in response to the introduction of move joints. It isn't much of a threat until it starts to creep towards the player.

Paint Roller.fed By Peardian

Paint Roller

 

An attempt at recreating Kirby's Adventure's second boss. Instead of having a canvas around that fires all sorts of weapons, most of this ships attacks come from its right hand. The hand on the left is a homing laser.

Mister Shine.fed By Peardian

Mr. Shine

 

One of the two ships from the boss pair, for those who want to face it alone. It really isn't all that tough until it starts to use its special attack.

Mister Bright.fed By Peardian

Mr. Bright

 

The other of the two ships from the boss pair. While it doesn't give an item, it's more of a challenge to defeat. It isn't so tough until it starts to use its special attack.

Mister AAAA.fed By Peardian

Mr. Shine & Mr. Bright

 

A duo of ships based on the boss of Butter Building. The two ships take turns, one becoming inactive and indestructible while the other attacks the player. When one partner dies, the other simply continues its offensive until it is destroyed.

Malice.fed By Peardian

Malice

 

My first ship created with the use of the event editor. This ship fires a constant stream of energy spheres in four directions in a giant spiral. It doesn't move much, but it doesn't have to. It also comes equipped with an energy syphon unit that draws power from the energy radiating off the player's ship should they get too close. It will occasionally alternate the direction of the streams.

Attack Carrier v2.fed By Peardian

Attack Carrier v2

 

An updated version of the Attack Carrier using scripts. This newer model is harder to destroy and more closely follows the game version. The older version will remain up for those who want it.

Dark Matter.fed By Peardian

Dark Matter

 

A recreation of the final boss in Kirby's Dream Land 3. Slow rays take the place of his electric attack. However, the fight is not as simple as it appears...

Mandala Star.fed By Peardian

Mandala Star

 

A simple ship that creates dazzling patterns with its moving arms. Since it is totally stationary, its arms pose the only threat. When they start to swirl, the player should retreat immediately.

  Stalker.fed By Peardian

Stalker

 

A creepy ship that follows the player closely, but backs off if the player attempts to make contact with it. Its impenetrable outer armor slides open when it gets close enough to reveal its aresenal of lasers... and also its core. The weaker it gets, the harder it will be to avoid.

  Laser Rain 2.fed By Peardian

Laser Rain 2.0

 

A state-of-the-art upgrade to the old Laser Rain boss. The sleek, minimalistic design uses spherical modules in place of the old, clunky metal beams. Also, since the homing lasers now come from a single point, they are harder to weave between.

  LololoLalala.fed By Peardian

Lololo & Lalala

 

This pair of ships rushes at you with indestructable boxes. They aren't much of a threat at first, but if one is destroyed, the other won't take it very well and go all out on the player.

  Megabit.fed By Peardian

Megabit

 

This normal Bit Core has powered up and grown over ten times its normal size. It still follows the player like a normal Bit Core, but has as many weapons as a small battleship its size. May cause some lag, especially at higher ranks.

Disaster Core.fed By Peardian

Disaster Core

 

A heavily armored, highly unstable core with a variety of weapons on its impenetrable outer hull. Destryoing all the external weapons will open with massive shell, causing the core to leak high amounts of energy in streams capable of physically moving the player's ship. The fewer the barriers between the core and the player, the stronger the stream.

Cuckoo Condor.fed By Peardian

Cuckoo Condor

 

A recreation of the mechanical boss of Ruby Passage from Wario Land 4. This ship boasts an impenetrable outer shell with three weapons, including a buzzsaw and electric spark generator. Players who have also played Wario Land 4 will know exactly how to defeat this boss.

Valencia.fed By Peardian

Valencia

 

A very straightforward enemy. This heavily-armed battleship will attack the player with a large variety of weapons with no fancy tricks. Its signature is the V-shaped weapon rack on the back half of the ship. The only script used in the entire boss is to activate effectors.

Metang5.fed By Peardian

Zeta mk. V

 

The next in line in the Zeta series. This version ditches external protective systems for a more efficient internal one. The two arms are now protected by advanced force fields which not only stop all kinds of attacks but channels their energy into the shield generator. After absorbing enough power, the generator releases it in a highly concentrated beam targeted directly at the player. Also comes equipped with several new weapon systems.

Trapper.fed By Peardian

Trapper

 

A devious ship protected by multiple traps. Anyone who does not approach this ship with caution from any side is sure to be destroyed. Players should take extra caution towards the front of the ship.

Hurricane.fed By Peardian

Hurricane

 

A massive spiralling fortress filled to the brim with weapons. The only advantage the player has is being immune to the dozens of electric shock generators lining the outer and inner walls. Those who face it should be prepared for a long and difficult battle.

  Dedede.fed By Peardian

Dedede

 

A mechanized version of the King of Dream Land from the Kirby series. It boasts four different attacks which it cycles through in a predictable pattern. It is actually not very difficult.

  Dancing Rain.fed By Peardian

Dancing Rain

 

A very simple boss using the latest in parameter-altering technology. It attacks the player with waves of bullets that sway to and fro, as well as streams of needles.

  Techno Core.fed By Peardian

Techno Core

 

A high-tech core with all the latest bells and whistles. The four radar-like attachments assault the player with the newest weapons while healing units orbit the core. However, it does not give up easily, and will resort to some more classic methods when it gets weak.

  Clockwork.fed By Peardian

Clockwork

 

A mechanical monstrosity that is unstoppable when it is fully winded. However, it has to stop every so often to wind up its gears again. It puts on quite a show when destroyed.

 

Drones

Can of Worms.fed By Peardian

Can of Wyrms

 

This ship will charge at the player at high speeds, attempting to ram them with its tough outer shell. One good hit on the front of the "can" will release the drones inside. The drones have flamethrowers on their tails and will chase after the player in a swarm.

Gun Bit.fed By Peardian

Gun Bit

 

A silly creation with a ridiculous amount of guns piled haphazardly on. The bullets come out in clusters, which can instantly destroy any ship with basic armor.

Treasure.fed By Peardian

Treasure Ship

 

A ship designed to safely transport precious materials to and from enemy bases. The hull is incredibly tough, but not impossible to destroy. The materials inside are protected by a force field generated by the core.

  Arwing.fed By Peardian

Arwing

 

A standalone fighter from the Star Fox boss. Its only weapons are basic bullets and a homing laser. Its design is slightly different from the standard Arwing.

Dicer.fed By Peardian

Dicer

 

A tiny core with a huge blade. It spins the blade around ridiculously fast in an attempt to slice the player up like a tomato. Its blade alternates between two sizes.

  meteor.fed By Peardian

Meteor

 

A flaming chunk of metal that tears through space in search of you. Like a real meteor, stun lasers have no effect on it. It is impossible to put out the fire.

  Death Trap.fed By Peardian

Death Trap

 

A machine designed to pull in ships that wander too near and chop them up into scrap metal. It emits constant pulses from its gravity generator, which increases in strength over time. Alone, it's not much of a threat, but can be quite a threat when added alongside a boss ship.

  Death Trap v2.fed By Peardian

Death Trap v2

 

An improved version of the original Death Trap. The blades, which are now longer, stay extended. The strength of the gravity field has also been tripled. Again, poses the largest threat when coupled with another enemy ship.

  doom mini.fed By Peardian

Doom Mini

 

This tiny relentless ship will pursue players endlessly with its massive laser wings. If the player takes too long to kill it, it pulls out a new trick.

  black hole.fed By Peardian

Black Hole

 

An artificial black hole that draws in players with its massive gravitational field. Chunks of debris swirling around the core pose the largest threat.

  super nova.fed By Peardian

Super Nova

 

The result of a very a silly idea. After a few brief moments, it fires off tiny lasers in over 360 directions at once. It's really easy to defeat, but bumps up the rank of the next ship considerably. Players should immediately raise shields or flee when they see the words "super nova" appear.

  Scatter Missile.fed By Peardian

Scatter Missile

 

A cluster of missiles encased in a large rocket-propelled shell (see Carrier picture). Even if the shell misses the player, it will explode and unleash a wave of missiles, which in turn will explode into a wave of missiles. Players can expect upwards of 25 missiles from a single Scatter Missile shell.

  Scatter Missile Carrier.fed By Peardian

Scatter Missile Carrier

 

A ship designed to do nothing more than spread Scatter Missiles. It was created to look extra-annoying so that enemies might destroy it on purpose. Despite its large frame, it is surprisingly weak, and can be destroyed by a handful of blaster shots. Warning: the appearance of 75 missiles simultaneously might cause some lag.

  Pathwinder.fed By Peardian

Pathwinder

 

A tiny little ship that leaves a trail of rings behind it. However, the trail tends to drift outwards, so it is rare that two paths will intersect unless the player crosses through one with the Pathwinder in pursuit.

  Aurora Bit.fed By Peardian

Aurora Bit

 

This ship started out as a silly experiment to demonstrate slow rays to my brother. However, once I saw the patterns it created, I knew I had to save it. The beams move slowly and can be dodged easily, but they are deadly to touch and sometimes come too close together to navigate between. Careful not to get caught in a loop.

  Cyclone Bit.fed By Peardian

Cyclone Bit

 

This ship was inspired by a simple concept. A ring of guns quickly orbit the core as it fires waves of bullets at the player.

 

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