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FRAXY creations: Bosses
DO NOT EMBED IMAGES! Please just link to them instead; after removing the images this page is now over 5MB lighter.
Zaximillian's Bosses
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ZXB002 Big Core II-D.fed |
ZXB002 Big Core II-D
A while ago, I was trying to recreate the bosses from my favorite shmup game, Gradius III (SNES). Then I just decided on Project G instead, and I got carried away. But in between uploading new versions of Project G, I decided to upload the bosses that won't make the cut.
This is the more recent (D) version of the first boss from Mayors on Parade, done FRAXY style. It is my first posted boss, is heavily event oriented, and pretty tough. Comments and suggestions to adjust the difficulty of this boss are welcome.
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Cirvante's Bosses
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suzaku-x.fed |
SHA-301-SDa Suzaku Dragon
Anti-Satellite Destroyer, Shitenou series
The Suzaku Dragon was developed primarily as an anti-satellite starship, and it shows. Its three huge lasers are no joke, and any stragglers are quickly taken care of by the Cross-Vulcans and Bullets mounted on its core. Those who get too close will feel the wrath of its six bladed wings.
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byakko.fed |
SHA-302-BWb Byakko Wolf
Melee-Based Strike Frigate, Shitenou series
The Byakko Wolf was built for both power and speed, and in both categories it boasts exceptional results. Unlike its counterparts, however, the Byakko Wolf relies more on physical attacks, with its retractable blade claws. Its firepower is nothing to scoff at, either. If its countless vulcans don't take care of the enemy, its frontal lasers and, of course, its claws, will.
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genbu-x.fed |
SHA-303-GTc Genbu Fortress
Heavy-Armored Orbital Command Fortress, Shitenou series
An orbital death platform, the Genbu Fortress is unequaled in both offensive and defensive categories. Its precisely-aimed lasers send screaming death towards unsuspecting enemy starships, and its homing lasers, spreader, cross and bullet vulcans make short work of stray fighters. On top of that, increased shielding and regeneration make the Genbu Fortress a true force to be reckoned with.
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seiryuu.fed |
SHA-304-REd Seiryuu Eagle
Rapid Counterattack Assault Suit, Shitenou series
Compared to its comrades, Suzaku Dragon, Byakko Wolf and Genbu Fortress, the Seiryuu Eagle is the weakest of the four Shitenou. However, it is the most agile, and despite its size, it holds a numerous amount of vulcans, and a homing laser in the middle section.
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chakra.fed |
SHA-310-CRh Chakra Rain
Perimeter Defense Orbital Outpost, Nirvana series
The Chakra Rain is an attack satellite developed for perimeter defense. Its lack of mobility is more than made up by its insane firepower. Its four lasers cut through enemies like nobody's business, and most enemies are too busy dodging countless to notice, courtesy of the 32 gun emplacements on the satellite's ring, which is only vulnerable at the junctions. While the Chakra Rain's firepower exceeds even that of the Genbu Fortress', it is not quite as hard-shelled.
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shiva.fed |
SHA-311-SRi Shiva Crown
Orbital Bombardment Platform, Nirvana series
The Shiva Crown was designed as a satellite cannon; its laser is meant to attack ground targets. Realizing that it lacked serious perimetric defense, several cross-vulcans and gun emplacements were placed on its ring so as to provide adequate firepower against enemy fighters, and a booster for quicker target chasing. Its biggest offense is in the rear, with its tentacles firing bullets everywhere and plasma rings with homing lasers taking care of the rest.
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garuda.fed |
SHA-312-GZj Garuda Blaze
Heavy Assault Frontline Fighter, Nirvana series
The Garuda Blaze is a heavy fighter designed for quick, powerful strikes. Its multiple bullet launchers make a frontal assault deadly, and the rear is well-guarded by its weapon-ridden tail. It is prone to overheating, however, and discharges its excess heat through combustion on the exhaust ports behind its wings.
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ouroboros.fed |
SHA-∞-OXz Ouroboros
SHION Last Resort Ultimate Dreadnought
The pinnacle of the SHION military, the Ouroboros is the result of nearly two decades of research on cutting-edge space weapon technologies. Its sheer size and power consumption requires that it have five separate reactor cores instead of one. Its modular design means that if one of the reactors is destroyed, the entire section detaches and the rest of the ship can continue to function normally.
The Ouroboros' primary method of attack is to curl up and attempt to trap you inside, where whole battalions unlucky enough to be caught will be ripped to shreds in seconds. Even if they're not trapped, however, its myriad of bullet emplacements create a curtain of fire that's incredibly tough to avoid. Your best bet is to keep your distance and strike the head.
Specs:
Total length: 11.72 miles
Total mass: 2.4295x1013 kg
Crew: 1,688
Power sources:
1x 18.47 gigawatt Crowley hydrogen fusion reactor (main core)
4x 5.126 gigawatt Weissner-Kreutz cold fusion reactors (sectional cores)
Propulsion systems: 10x Irarte-Valencia rocket boosters
Armaments:
1x Sturmgeist X14900 particle beam cannon
1x Tail-mounted PG-202 dual railgun
3x Sturmgeist C3900 cascade laser cannons
2x PK-91 Pietrov Pulsekannon pulse lasers
8x Combustion exhaust ports
12x PG-137b disruptor vulcans
14x Sturmgeist H1900 tracking lasers
24x Saier-Vertz 700mq energy blades
36x PG-196 plasma railguns
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icarus.fed |
MRN-09c-7 Icarus γ
Meridian Supervariable Assault Suit Prototype
Pilot: 1st Lieutenant Serena Abernathy, 47th-1st Airborne Special Forces Squadron 'Corinth', callsign Corinth 3
The Icarus is the first of the second-generation Variable Assault Suits developed by Meridian chief engineer Rizuko Hayate. These 'Supervariable Assault Suits' have the capability of transforming from agile fighter mode into heavy assault mech mode. Seeing as this is just a prototype, the transformation has not been fully implemented yet.
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prometheus.fed |
MRN-15x-3 Prometheus Σ
Meridian Supervariable Assault Suit Prototype
Pilot: Captain Sean Devlin, 47th-1st Airborne Special Forces Squadron 'Corinth', callsign Corinth 1
The Prometheus is a step up from its predecessor, having increased armaments and firepower in exchange for some speed and mobility. It is also the first variable Assault Suit to be equipped with anti-aircraft tactical lasers, spmething unheard pf before in mechs. It is still in the prototype stages, however, so the transformation sequence is not yet implemented.
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swastika.fed |
CP252a1 Pietrov Swastikannon AX
Russian Wide-Range Rotating Artillery
Based largely on the Crosskannon's chassis, the Swastikannon is optimized for sweeping motions, also gaining homing lasers, though at the expense of some firepower. Also a tribute to the first boss from the Gradius Gaiden bossrush.
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leafen.fed |
CP251 Leafen Orbitkannons AYG
Russian Perimeter Defense Artillery
The Russian government, with the help of leading German weapons industry Leafen AG, designed a weapon station designed to enforce perimeters. The four orbiting lasers form a square, confining any stray ships inside, where the center armaments will surely make short work of them.
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aleth.fed |
EUF/S-414.2 Alétheia (Truth)
Developed in the late 2280s by a conclave of weapons and aviation companies, most notably Xassault GmbH and Leafen AG, this aerial assault platform quickly entered service in the European Union. A key player in Operation Troia, the victory against the SHION in 2297, a fleet of merely four Alétheias were enough to bring down their heavy battlecruisers, the SHS-14 Heimdallr and the SHS-44 Vishnu.
Loosely based on the Arkbird from Ace Combat 0, its main armaments are its high-power Minovsky particle beam, and a free-aiming 50-barrel 160mm spreader cannon. Frontal armaments consist of several regular and armor-piercing 160mm cannons, EMP mines, and plasma-cavitation AIM-44 Fireball radar-tracking missiles.The weak point is the back, where its three self-repair modules are; no defenses are stationed there, and the only thing that could catch an enemy off-guard is the spreader. Revisions on the original design are currently being made to address these issues.
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fn001.fed |
Artificial Spellcard #001: False God -Akasha's Will-
For all you Touhou fans out there. I'm experimenting with different bullet hell patterns. Let's see if you can avoid all this with a hitbox ten times bigger, hehe >8)
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fn002.fed |
Artificial Spellcard #002: Cosmic Force -Starlight Ripple-
Four gravity fields constantly pulling every which way amidst a storm of large bullets and rings. This should prove interesting >:)
Note that all you need to do is survive; thanks to the magic of variables, it disappears after 70 waves of power balls have been fired.
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fn003..fed |
Artificial Spellcard #003: Stellar Spiral -Galaxy of Illusions-
OH MY GAH BULLET HELL D:
While this wouldn't be a problem for an avid danmaku player (and a sufficiently small hitbox), Fraxy physics will make this battle slightly infuriating if you approach it head-on. As with the other one, stay alive long enough and it'll self-destruct.
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Madman.fed |
UnlimitedKone |
A artilery based fighting ship with a lot of firepower especially on rank 100. built to be thrown into the action as it does not have a strong defence.
More about madman and more bosses on my user index pageUnlimitedKone
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Planetoid.fed |
UnlimitedKone |
Humans large battle craft with piles of vulcans. one of the best fighting machine built for the war effort.
More about Planetoid and more bosses on my user index page UnlimitedKone.
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infernoinsanity.fed |
PaperJack |
Two words: Inferno Insanity.
The enemy is trying to summon something with a portal! Destroy it before it's too late.
The only weak point it's the middle of the portal. Don't expect that reaching it will be easy.
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deathstar.fed |
PaperJack |
This DeathStar version is enormous. Find the weak point, enter inside the machine and then destroy one by one the energy pillars powering the entire machine.
The thing portrayed is the cannon on a 1/3 scale.
It is beatable at rank 100 now, you must destroy the center of the laser cannon.
(watch out, it's very hard)
v.10
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pulseray.fed |
Salitrynski |
Pulser Ray. Some mad scientist decided to put a bunch of lasers on a ship, and aim them at a player. But he was dumb, and didn't have the lasers focused.
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| Lazy |
Komaru.fed |
Salitrynski |
Komaru Fighters. A massive, slightly overpowered group of fighters. Nothing really special about the fight, but it is wicked fun to do. |
| Too lazy for a pic today... |
Proximity Fighter.fed |
Salitrynski |
Proximity Fighter. All weapons shoot based on proximity. The farther away, the more homing lassers. the closer you are, the more vulcan fire. Have fun. |
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Salitrynski |
XF.16 Fighter Series A-5.
Giant lasers, Rows of vulcans, armed to the teeth with bullets and a disc that kills to boot.
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| Lazy |
XF Fighters found HERE:
http://www.mediafire.com/download.php?d6sjjvy5ryx
http://www.mediafire.com/download.php?0gyxgvcrbnm
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XF. 15 Fighter Series S-7. |
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LM02casper.fed
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By SharkyTrs |
LM02: Casper. The second experiment into AI, involved using real brain waves from an LMP test pilot, cloned into the ships brain, though when activated, free from the psychic limitations of the human brain, it tapped its new found freedom and linked with the origional test pilot. Their brain waves syncronised at 367%, thus making the ship and the man one being. Roughly based on the now obselete Viper series interceptor, Though has grown since last contact, threat level unknown. |
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LM01belthasar.fed
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By SharkyTrs |
First of the Living Metal Project ---- LM01: Belthasar. The LM Project was established in 2156AD. as a gateway into advanced AI development, Belthasar is the very first prototype, using an unstable mind pattern to enduse a man-made 5 fold skitsophrinia it uses 1 brain to fully control its own body and 4 ripper drones simultaniously (if downloaded on 22/04/08 download again as I forgot to add a +add variable to the main timer in effect the bits didn't detach fixed now tho!) |
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Guyver.fed
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By SharkyTrs |
Guyver bio-booster Armor. look all you want in editor just press play. but with far too many events, it only works in editor, in-game events simply fail starting and stopping at random and not completing chains, very frustrating i'm still working on it but cannot find the problem, any help appreciated. Now it seems when the file is first opened it malfunctions but pressing reset cures it, still looking for the problem though...... |
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outpost.fed
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By SharkyTrs |
Defence outpost. Armed with heavy bullet spreads, and two fighter squads (they are simple design but my fraxy mod makes them like my ship), the leader of each squad (noticable as the ones that try to ram you) must be destroyed before you start bomarding the outpost, plus the outpost will try to follow you if you stray too far but isn't fool proof. completed rank 57 1 death (1 stupid bloody mistake death) check you tube for vid. |
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FireFlash.fed
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By SharkyTrs |
My finest creation, could be a drone but because of the shear difficulty staying alive against this ship it had to be a boss. The 'FireFlash' has next gen gravity core technology, so much advanced that its main attack/defence is an artifical Sun. PS. The sun can't be defeated, and you'll swear that little bloody thing can read your mind. DON'T Stay flying in the same direction for more than a fraction of a second is the key. (rank 1 looks best, rank 100 is only slighly harder) |
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Apache.fed
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By SharkyTrs |
My favorite creation, dificult, manuverable, and heavily armed with 16 sets of Tomahawk Missles, Fusion Hellfire Array, trusty minigun, and state of the art flak Shield. A direct hit to the cockpit is the best chance to destroy it. Caution after it's Tomahawks are depleted, it will deploy two vulcan drones and divert energy to the hellfire array making the craft almost unaproachable, best to destroy it quickly. PS much love went into this creation |
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r9.fed
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By SharkyTrs |
r-9a 'arrowhead', my homage to r-type, sticking to what works the r-9a can be killed in one shot, but will it let you shoot it? not while armed with force pod, bits, vulcancannon, and a wave cannon. (will upgrade force pod o 'fire' at a later date |
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hyperarmor.fed
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By SharkyTrs |
Hyperion armored Booster Suit, can ne one say mecha? latest version of fraxy fixes event looping issues, not really a serious boss but just an example of animating weaponry, the shiruken launchers casing flicks back for firing and reteval, and there is a little charging animation for the lazer arm. Having fun with events more soon.... |
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hyperarmorv2.fed
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By SharkyTrs |
Hyperion armored Guard, I've always been trying to develop a boss with melee attacks.... well I finally sucseeded. Took a long time to sort the event timing out but I sorted it eventually. Also armed with a shield and shoulder mounted minigun turret. my favorite fight at the moment. |
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injcore.fed
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By SharkyTrs |
Injection Core, another play with event timing, weaponry only fires when the injectors lock into place with the outershell, ironicly it is only when the injectors are active that the core is vulnerable.... not much room to move and weaponry that WILL force you to keep moving, a very evil creation and very frustrating to fight ;P, i'd like to see a better fraxyer than me beat this one, it is do-able my record is three deaths on rank..... 1 :( |
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Doppleganger.fed Dopplegangerv2.fed
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By SharkyTrs v2 modded by TrueTactics |
Fighting yourself? just an example of altering weapons timings with variables. hard work. but two Abullets firing every 5 frames, timing intermittent firings of 2 homing lasers firing 5 frames apart. Took some work to figure this one out. The modded version by TrueTactics adds more weaponry which makes the fight much much more difficult |
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Terridax.fed |
by boxorak |
a Fraxy model modefied with more weapons. he's kind of a tutorial boss. Terry has a lot of health, is fast, and blasts you with guns,lasers and sonic lasers. |
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blazak.fed |
by boxorak |
an improvement to the defense turret line, Blazak is very powerful. However, due to this, Blazak's Ark reactor core is very unstable. If any laser fire gets into the core, the turret explodes. fortunately, the core takes a lot of damage before it breaks. |
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turret canard (download coming soon) |
by boxorak |
Moble Proximity turret. It's got lasers, homing lasers, even the new Sonic-injected cannon...basically, the ultimate in laser defense. the turret does leave its core unprotected, though. |
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egress reactor.fed |
by boxorak |
a reactor shaped like a bird. why? Its designer, Vex, thinks it to be more efficient. it is incredibly weak and suceptible to volatile reactions, which makes it detonate in an extremely dangrous explosion. meaning it will explode in your face and damage your ship when it dies. |
vex.png( |
vex.fed |
by boxorak |
the massive tentacled flagship commanded by Emperor Vex, and docking station for his guards, the Bit Blades. Ironically, Vex puts the ship on autopilot and escapes for the teleporter at the start of the fight. Cowardice aside, this thing has lots of weapons, annoying lasers, and more weapons and lasers on the tentacles, which mean you'll die more than once. Be warned: even if you destroy the ship, you still have to contend with the Bit Blades! |
iblis prototype.png |
iblis.fed |
by boxorak |
a "secret weapon" robot designed by Vex under the commision of the Mongers, a mysterious group. The pay: the Chaos emeralds and the Master Emerald required to power it. The result was an apocalyptic monster with weapons capable of decimating continents, if not planets. this thing has to be killed. Guess who's the lucky shmuck to get the job? (note: you need a shield if you even DARE thinking about doing this on level 100. I mean it, dude!) |
| no picture. sorry! |
robed one.fed |
by boxorak |
the mysterious leader of the Mongers, the Robed one patrols the stars with his elite guards, the Haloids. thing is, you've really made him mad. now you have to take out ALL the ships to win. |
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monger Taurox.fed
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by boxorak |
Heavy weapons master of the Mongers. He may not have the fastest ship, but he does have one of the strongest. Taurox has a lot of health, heavy weapons, and lots of firepower. Good luck! |
| try again! |
apocalon outpost .fed |
by boxorak |
a small outpost with several defenders. If you damage it, the defenders will decide they need to move their Rudders and chase after you. kill all of them, and you win. |
event horizon.png |
event horizon.fed |
by boxorak |
for weeks, this ship has been seen popping in and out of real space. now, after a transmission stating that the Horizon was going to summon the dreadnought Maleficus, you've ben ordered to take the Horizon out. if you can destroy the ship's main core, it will detonate her antimatter power cells and blow it up! just be careful, she might drop one of their Shockwave bombs. good luck! |
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Tamalthus.jpg
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tamalthus.fed
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by boxorak |
nothing to worry about, just a TMLTHS drone gone bezerk, one blaster shot should put it in its pla- wait. It has another core? IT'S A PAZUZU STARFIGHTER! KILL IT BEFORE IT REPORTS BACK TO ITS MAIN BASE! |
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pazuzu vulcan fighter.fed |
by boxorak |
I've got an incoming transmission. it's for you.
To whomever owns the starfighter Fraxy:
You are in a restricted area. Leave this place now. And don't you dare try entering this galaxy at another location. this entire galaxy is a restricted area.
We, who you call the Pazuzu, own this galaxy. While we share your views of reaching the stars outside our home, we do not appreciate a hostile takeover of our world. Guessing from your media that we scanned, you will feel the same way. That was also what I found out when I sent that drone into your base. I'm sending a vulcan fighter to escort you out. Return later when you those demons of a company aren't with you.
>>>>Pazuzu lieutenant Tamalthus
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gamera.fed |
by boxorak |
Presenting....a Godzilla ripoff! no,really, it's a godzilla ripoff. Gamera has more weapons than you can shake a claw at, and will ensure a quick and painfull death with its ultimate weapon: THE SHOOP-DA-WOOP CANNON! (incidentaly, I think I got Drunkengoomba beat in the psychotic laser boss department.^_^) |
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shoopdawhoop.fed |
by boxorak |
ok, we've got a very violent ship with a laser that can take out a major star system. no problem, right? WRONG. Unlike gamera, this ship's omega laser has no spaces to hide in. good luck! |
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the lost ark.fed |
by boxorak |
the Ark of the covanent, or as it is better known, "the Lost Ark" is an incredibly deadly ship. In fact, it's so powerful,scientists are working out how it can power a SDW(shoop-da-whoop)cannon, an incredibly powerful Hypersonic wave, several homing lasers, four blades, several remote blasts, and an incredibly weak engine in one power core. No, this does not prove the existince of gods, since Pazuzu ships have the Blessed feature, and still aren't that powerful. Something else is supplying the power.. |
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link problems. |
by boxorak |
another obsenely powerful ship, the Ark of the legion uses most of it to supply power to the decoy core protecting it. once that goes down, you can destroy the main core. |
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maleficus.fed |
by boxorak |
a very deadly ship with multiple weapons, a large laser cannon, and various cores and weapons that ensure it keeps going even if its main core goes boom(did I mention it's HUGE?!?!?). Why am I telling you this? It's in firing range of earth. destroy its thrusters, then its cannon, then the core keeping the shielding over the main core offline, then the main core, then the rest of the ship. after that, it dies. |
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scatter core.fed |
by boxorak |
a little more true to how a gradius big core moves, the Scatter Core moves around like a drunken honeybee. It has grenades, lasers, laser blads, in short, all the matereal needed to make you die by a false move. |
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eve star.fed |
by boxorak |
fast and deadly. avoid lasers and strike from a distance. |
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Fripp.fed |
by Jake
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Fripp is a prototype for an all-purpose robotic security system. An agile and well armed sentry ship that can rapidly convert into a stationary defense cannon. Unfortunately, this particular prototype has developed a mind of its own, escaped from it's manufacturer, and is presently roaming around mindlessly firing on random civilians it believes to be "intruders".
Luckily for you, Fripp has a fatal weakness. When in it's turret mode it uses 4 gravity anchors to stabilize itself against the immense recoil of the cannon. Destroy these anchors and the cannon will rip itself apart, destroying Fripp's protective shell in the process.
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blobber2.fed |
by Jake |
The BlobLobber is the modified delivery ship of a
hapless space courier. Tired of being robbed by
roving gangs of space pirates he installed super
powerful afterburners on the ships engines, and a specialized weapons system that lobs hundreds of
blobs of plasma all around the ship. When space
pirates or gangs of space high school dropouts arrive
to harass him, they get a nasty surprise as their
would-be target accelerates away much like a space octopus escapes in a cloud of space ink.
And yes, I did make a BlobLobber 1 ages ago, it was one of my first creations. Sometime I'll get around to uploading it here to avoid confusion.
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stationz.fed |
by
Jake
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Located in the center of the galaxies largest hyper-cosmic-ion cloud is Station Z. This mammoth
structure is the universes most sophisticated space
power plant, gathering massive amounts of hypercosmic space energy from the hyper-ion space cloud, or
whatever. The nearly invincible structure is equipped
with a powerful defense system operated by an incredibly sophisticated AI.
This is a challenging enough fight as it is, NOT meant to be
played on high ranks. This took me forever to make, have fun trying to destroy it.
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Armadillo.fed |
by Jake |
My first creation after Fraxy was updated. I took full advantage of the editors new scripting abilities to make
a transforming boss with a two-phase attack pattern.
Armadillo can only be attacked when it's protective armour
opens up. Unfortunately for you, this also happens to
reveal the ships main weapons, two massive forward
facing lazers (far more powerful than lasers spelled with an 's'). Time your attacks skillfully and you can defeat him
without a single death.
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waek.fed |
by Jake |
Waek (said like 'way-ick') is the universes most lethal
robotic attack ship. Waek is brutally sadistic, frenzied, berserk, and armed with massive flamethrowers and tentacle mounted beam swords. Waek will rip your face
off with all the grace of an epileptic under a strobe light.
A definite favorite of all my creations. Waek flails around
and charges unpredictably all over the place. It's a really
fun, really chaotic fight.
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Waeklight.fed |
by Jake |
Meet Waek Lite, a smaller cousin to the infamously sadistic Waek attack robot.
I loved my Waek so much I decided to make another ship
in the same style. Expect a similarly chaotic fight, with some scripted attack patterns to keep things interesting.
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mercuricfence.fed |
by Jake |
The Mercuric Fence was just me playing around
with rotating shields again. Every part of the ship is
either invincible itself, or protected by the circular shield, which is also invincible. To attack the ship you'll need to find a way to destroy the shield.
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sidearm.fed |
by Jake |
An older creation, but one I've always liked. The
Sidearm was an early attempt at making a battle with
two phases. You start by attacking the central part
through gaps in a rotating shield, then are able to
attack the two side pods that turn around to attack
you.
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dreieck.fed |
by Jake |
The Dreieck is the favorite battleship of space
fascists all across the galaxy. Useful for quelling
an uprising, destroying would-be freedom fighting rebels, and generally striking fear into the populace.
This is another old creation. It's a really straightforward
fight, just a big ship with guns all over it. However, it's
gigantic, it's cool looking, and it's still pretty fun to fight,
so I thought I would include it here.
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Lowball.fed |
By
Coolant
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My first full-fledged fraxy boss, Lowball was a test of my scripting ability and creativeness. It's a relatively easy fight, but you shouldn't let that give you much comfort. It's not going down without taking some lives with it. I had a lot of inspiration from Sharky's creations, especailly the doppleganger, and my boss uses some of the methods he uses. I did them all on my own, in my own way, and I'm proud of what came of it.
On a side note, I really hope I didn't screw anything up with this edit. If I did, please let me know and fix it. I don't want to be making the same mistakes again.
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gunmanta.fed |
By Username |
A devious beast, the Gun Manta would give Steve Irwin a run for his money. Record (Highest level beaten without dying) - Fully Upgraded ship - Level 43. Tough.
Beaten by Gemstonehelix on rank 100 no deaths! go to
http://www.youtube.com/watch?v=bCXZy3bCv-g
for proof!
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deathstar.fed |
By Username |
A recreation of the first death star, it comes with 11 TIE fighters and one TIE advanced. I'd go for the fighters first. Record - Fully Upgraded - Level 60. A hint to the wary: When this thing blows, get the heck out of the way.
Beaten by Gemstonehelix on level 100 no deaths! go to
http://www.youtube.com/watch?v=RnYcQjNs8UU
for proof!
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for images and description of Bukkarooo's bosses, click here
| There's no fun in knowing your enemy! :( |
fed.fed |
By:
GCubedSturm
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Phew... Man can this guy be annoying I mean heck he looks like hes running away or turning but NO he's going to ty raming right into you, and thoes blades dosen't make avoiding him any easyer. No weak point just blast the heck outa him, don't worry he'll take the punishment.. if you can. Good luck! |
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goliath.fed
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Screature's Goliath
The first boss I ever created back when fraxy was young! No
events, no timings, no invincible pieces, no transformations.
Just a simple minded brute with three heads and two arms, that
likes to get all bolshy and all "up in ya face", like. Take the role
of David and show Goliath who the boss really is!
Rank 1 is a bit of a pushover
Rank 100, and the giant starts to flex it's muscles!
*Hint* No hints, just shoot the bastard!
Definately fun to beat up the big guy for once!
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swarm.fed
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Screature's Swarm
The second boss I ever created back when fraxy was young!
Hehe :-). Six ships who's wings fold and turn to aim at you.
Shooting off a wing will slow them down, but it'll take more to
stop them! At high ranks it literally becomes a swarm!
Remember to look behind you, they're sneaky buggers!
The drones are autonomous, but the brain can be
destroyed for a much needed item!
Easy-peasy at rank 1 (with no deaths)
Hellishly difficult at rank 100!!
*Hint* aim for the wings, and outflank them. Best to keep
camera centred on ship to see all around you.
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squid.fed
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Screature's Squid
This boss will have you challenged right til the end.
It doesn't get easier with every piece shot off. Oh no!
This boss simply changes. With an organic lifelike limbs
that literally try to defend it's other limbs, and fighting
all the way til death, this boss makes for an interesting
challenge.
Difficulty scales really well:
Easy-peasy at rank 1 (with no deaths)
Near impossible with lvl1 bullets rank 100
*Hint* aim for the soft joints. Don't stay in one place, or
it will point everything it has at you!
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defender.fed
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Screature's Defender
Utilizing technology researched in top secret labs (aka my
FraxyForever project), this boss will constantly adjust to face
it's strongest side towards you! No more hacking away at
weakpoints, this boss won't let you get at em! Expose the
heart and strike fast, this boss lives up to it's name!
A challenge enough at rank 1
Only nerves of steel will destroy the beast at rank 100
*Hint* don't panic!...especially when caught between the beams.
Take slow movements, go with the flow......
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dodger.fed
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Screature's Dodger
This boss is for the bullet dodge fans out there. With ten distinct
levels to choose from (the first digit of your rank), there's challenge
enough for all skill levels. Simply dodge the waves of rays and the
barrage of power-balls and maintain fire on the core!
Level 0 (ranks 1 to 9) is a walk in the park......for beginners
Level 4 (ranks 40 to 49)......mid level
Level 8 (ranks 80 - 89).......for expert dodgers only!
Don't even bother with level 9
*Hint* slow rays are used so you can see where the bullets are
headed to make dodging easier. Power-balls will usually aim right
at you.
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orbitv3.fed
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Screature's Orbit-v3
Don't let the picture fool you, this boss is designed to confuse, and
confuse it does! Panels orbit the core in mesmerizing patterns,
protecting it at all angles. Wait for an opening and go for it! Just one
thing, do not hang around in one place for too long. If the remote blast
doesn't get you, the flame will!
Nice'n'slow, easy does it at rank 1
You better be quick on your feet and alert in mind at rank 100
*Hint* try to hit nothing but the core. The more defense panels you blow,
the more constant firing lasers you have to deal with! The burner will
always try to point at you.
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maze.fed
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Screature's Maze
Squeeze through tight gaps and find a path to the core! Narrow corridors,
blind turns and dead ends await you as the core flees your onslaught!
Keep a cool head, and you will prevail. No maze is ever the same! Keep
moving, or the walls will close in around you!
Easy going at rank 1, not much movement of core or panels
Rank 100 is where the true fight is at!
*Hint* the laser is layered four times, so is powerful, and it always aims
away from the core's open weakpoint. An idea is simply to avoid the walls
until the spinning stops, then go in for the kill!
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Pulsar Revenant.fed |
By JPteeto |
Multi tentacled vortex of gravitation and annhilation. A celebration of offense and defense, in a hard candy shell. |
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13thRaven.fed |
By JPteeto |
Humanoid Robot piloted by a human mercenary! He's being paid 15,000 credits to assassinate you! With a building-sized robot! Is this fair? |
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PBcannon.fed |
By JPteeto |
The Planet Buster Cannon is attacking! Don't let it bust your planet with it's cannon!
An excercise in Curtain-fire evasion and peripheral awareness.
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Boxer.fed |
By JPteeto |
The Boxer Battleship, aptly named, does not punch, does not bite your ear. It puts you in a box. It's ok, that's how you win.
(Shamelessly ripped off from a suggestion FraxyFactory gave me. 'The Clawtrap' only WISHES it was this cool.)
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Evofraction.fed |
By JPteeto |
Starts small, but works its way up to being a engine of anhilation. Enjoy the evolution, evade the devastation. Do we even need to say "Shoot the core"? |
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Clawtrap.fed |
By JPteeto |
The jaws open, the jaws close, revealing and denying the path to victory. Crush without being crushed, strike to the heart! (I totally owe Fraxy Factory for the inspiration and encouragement on this one: Thanks!) |
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SouthernLights.fed |
By JPteeto |
Uses a hail of heavy-weapons fire and goalie tactics to guard it's core. Break through for the win! |
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Northern cross.fed |
By JPteeto |
Plays keep-away with it's weakpoints. Destroy the support system in order to defeat the core! |
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Polar Star.fed
|
by JPteeto |
Omni directional hail of bullets, multi-layered armor plate. Drill to the center! |
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Southern Cross.fed |
By JPteeto |
Weakpoints guarded by armored plate and heavy lasers. Be wary of the hails of bullets and homing attacks. |
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Northern Lights.fed |
By JPteeto |
Focused streams of fire attempt to push you back. Press on and shoot the core! |
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Aurora Omni.fed |
By JPteeto |
Learning from the mistakes of it's children, its punishing barrage and multi-layered defensive techniques present a harrowing gauntlet. |
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Star Of Death.fed |
By JPteeto |
One proton torpedo fired down the ventilation shaft... oh wait, they installed armor. Crap. |
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TheShield.fed |
By JPteeto |
Guards it's one open point with a hail of weapons fire. Don't be intimidated! |
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TTO BP.fed |
By JPteeto |
The TTO Battle Platform attacks with blinding fury: Stay out of it's main firing arc, and be wary of the support fighter! |
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ChaosEgg.fed |
By JPteeto |
Strike from within and from without, crack the shell and eat the yolk. Mmmm... Entropy. |
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Chaos Egg Proto.fed |
By JPteeto |
The original chaos egg, a precursor to the birth of true thermodynamic decay. |
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Andross.fed |
By JPteeto |
Your father screamed really good, when I killed him, fox! |
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Dark Bahamut.fed |
By JPteeto |
Inspired by the Youtuber and Fraxy-er of the same name. Dragon Breath, and iron hard scales. Clip its wings to win!
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Rubidioth.fed |
- By Areo |
- The 'Moths' were at first a series of Axis tributes, but as I made more, they became more of their own entity. Recognizable by the -Oth in their name, and the M-shaped blades in the front of nearly every boss.
*Note that I fight the Moths at Rank 25. Satisfaction is not guarenteed above that! Go ahead and try though.
Rubidioth - The first Moth, though actually the 3rd made. A first attempt at using the ever useful 30-60 joints. Be wary of his gravity field. Note that it is one of the few that does not have the M-blade in front.
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Strontoth.fed |
- By Areo |
Strontoth - Moth #2. The last one thus far to have detaching sub-bosses to them. It is well armored with a giant spinning thing. Because who doesn't love giant spinning things?
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Yttrioth.fed |
- By Areo |
Yttrioth - Moth #3. The first one to completely use the 30-60 joints, it loosely resembles FraxyFactory's fantastic Oxyaxis in one form. The 30-60 joints are easily one of the most versitile Fraxy pieces, as seen in many Moths and FF's later creations.
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Zirconioth.fed
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- By Areo |
Zirconioth - Moth #4. A vicious scorpion machine, heavily armed with an assortment of lasers, vulcans, and power balls. One could go as far to say it's merely a more difficult Yttrioth, as they share some similarities in design.
*Note the picture is sideways. The right is the front.
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Niobioth.fed |
- By Areo |
Niobioth - Moth #5. Niobioth has more 'transformations' than the previous two, but they're less linked. Either could have been in either form. Niobioth has a fair share of weaponry new to the series, one of which was inspired by JPteeto's Evofraction. A more 'unique' fight.
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Molyoth.fed |
- By Areo |
Molyoth - Moth #6. Molyoth was a mess to design. Trying to make a weak point that is part of a moving piece that when destroyed allows access to a stationary piece is a chore. How well it fits is satisfying. Its two forms are distinctly different in what weapons you're dodging and where you're aiming.
*The bricks in the 'claws' are indeed weak points, they just happened to look better there than glowing green crosses.
This boss, as with most of my bosses, are not meant to be fought with the blaster weapon. The splash damage will make the fight easier than intended.
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;Technioth2.fed |
- By Areo |
Technioth Ver 2 - Moth #7. This boss shows the fine line between easy and overkill. I don't think I found that line. Not one of my favorites. Note that if you downloaded this boss on 2/21 or 2/22, you need to re-download it. A couple of edits were made to fix a bug, and to make the boss more fair and less frusterating.
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Ruthenoth.fed |
- By Areo |
Ruthenoth - Moth #8. Heavily inspired by A70M1C's Reactor 07 and less so by JPteeto's Evofraction, Ruthenoth is another installment of "bosses that will beat the crap out of you if you don't kill them fast enough." Strike hard, strike fast, and pay attention around you. Movement space will disappear very quickly during this fight. On a side note, it didn't even look remotely Metroid-esque until I gave him teeth. But he looked so much better with teeth. Love your work A70M1C! =p
*Note the picture is upside down for menacing purposes.
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Rhodioth.fed |
- By Areo |
Rhodioth - Moth #9. In a highly unorthodox fight, Rhodioth slams you with an array of weapons, manily powerballs, blades, and a pair of large discs, all while sharply turning and dodging what comes its way. But those are generally defensive weapons and tactics! Something's fishy here. Striking quickly and accurately while narrowly avoiding its strikes is the only way. |
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Palladoth.fed |
- By Areo |
Palladoth - Moth #10.
Data File 46.16.10 'Palladoth'
Records define subject 0.10/Palladoth as one of the earlier MOTHs designed by the Foundation, and subsequently one of the first to be jettisoned into deep space after the incident 6 years ago. Records detailing the Palladoth's specific original purpose in creation have been long since incinerated. Present day reports show that the Palladoth's intelligence is significantly less than that of most MOTHs, and much of its current activity is gathering and adding various junk to itself, becoming an amalgamation. As with most of the failed bio-mechanical MOTHs, it is uncontrollable, unpredictable, and likely dangerous. Present reports still fail to indicate why subject Palladoth, as like most MOTHs, is still alive. Appears to be searching for something, predictions indicate that unlocated MOTH 0.37/Radoth is likely target, as understood from cerebral data recovered from defeated MOTH 0.05/Niobioth.
/:/ Current Status: Alive
/:/ Data Last Accessed 0003.0020.2062
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Silvoth.fed |
- By Areo |
Silvoth - Moth #11. Actually the first Moth created. I've decided to leave it how it is rather than try to make this boss remotely enjoyable. It only exists on this website for completion's sake, I don't expect anyone to fight it other than to wonder why he's here.
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Cadmioth.fed |
- By Areo |
Cadmioth - Moth #12.
Data File 01.03.06 'Foundation'
The Acrox Foundation was formed by Michael Acrox in 2023. For the following 43 years, the Foundation researched and mass-produced various goods for uses in military and resource gathering. The Foundation was generally unheard of until 2037, when they began producing large-scale bio-mechanical machines of various use known as MOTHs. The Acrox foundation was shut down in March 2056 after the incident a month prior.
Data File 48.03.12 'Cadmioth'
Subject 0.12/Cadmioth was the first MOTH designed and put to use by the Foundation in 2037. During its existence it was used for heavy weapons distribution and use by the Air Force. It was one of the 4 MOTHs involved in the Foundation incident 19 years later, where it was destroyed.
/:/ Current Status: Deceased
/:/ Data Last Accessed 0003.0025.2062
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Indioth.fed |
- By Areo |
Indioth - Moth #13.
Data File 49.09.13 'Indioth'
Formerly a deep space transport vessel, subject 0.13/Indioth was upgraded with heavy weapons and defenses and named a MOTH by the Foundation in 2043, to increase protection on precious cargo from the various predators that roam the galaxies. After the incident, subject 0.13/Indioth appears to have gained the ability to transform, along with significantly more powerful weapons and a trio of detatchable 'Drifter'-Class Drones. No longer a transport ship but now another weapon of terror, the subject was last sighted near Antares three weeks ago. These Air Force data banks do not contain its current location or exactly how subject 0.13/Indioth gained its new weaponry after the incident.
/:/ Current Status: Alive
/:/ Data Last Accessed 0004.0014.2062
Thanks to Cross for bringing brains to needy bit cores!
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Iodioth.fed |
- By Areo |
Iodioth - Moth #17.
Data File 53.09.17 'Iodioth'
The monsterous 0.17/Iodioth was constructed in late 2056, a few months after the incident. These Air Force data files indicate that subject MOTH was created by 0.37/Radoth from salvaged 0.08/Ruthenoth parts after its failed attack and subsequent destruction on the Sycac Colony. Unlike most MOTHs, subject 0.17/Iodioth was built for no purpose other than intergalactic warfare as one of 0.37/Radoth's far-reaching implements of terror. Subject 0.17/Iodioth and its two "brother" MOTHs currently assist 0.37/Radoth in excerting its control over the remaining MOTHs. Subject is armed with a series of blades and launching claws, in addition to a vicious blade-disk. It will also charge its targets if they attempt to flee. Subject currently has a $6 Billion bounty on its 'head.'
/:/ Current Status: Alive
/:/ Data Last Accessed 0004.0016.2062
4/17: Updated. Bug fixed, aesthetically improved, and more interesing to fight.
4/21: Updated again. Large bug that caused it to delete itself at 80% core life fixed.
-Warning! Fighters on high difficulties will find the blade-disk very difficult to avoid.
*Somewhat inspired by SharkyTrs -Armor series.
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Xenoth.fed
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- By Areo |
Xenoth & Kryptoth - Moths #18 and 36. Finally, I actually get a boss that works right since the Fraxy update. It's crazy how many of my ideas are now doable because of this, great stuff. This one here's an idea I've wanted to do for a while but until the events, it just wasn't possible. Xenoth is armed with basically every trick in the book, and a very large number of bullets and bullet twins. It also comes with a mini-Moth, Kryptoth. Be wary of destroying Kryptoth though, Xenoth won't like it very much. Also, there's a backstory to the Moths now, in case you haven't noticed.
As always, be wary of fighting Moths above Rank 25.
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Caesioth.fed
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- By Areo
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Caesioth - Moth #19. Actually the second Moth created. One of only 2 that do not have the signiture M-blade in the front of the ship. Coming off of Silvoth, I still felt the need for detaching sub-bosses, though not to Silvoth's absurd extent. Its tracking-laser isn't lethal anymore, either.
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deathstar2.fed |
- By Hornet |
My first creation, the deathstar is protected by 10 fighters and one advanced fighter. It's simple at first, but after defeating it a few times it gets real tough....kindof |
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Imperial Star Destroyer v2.fed |
-By Hornet |
Sticking with Star Wars for now, I made an Imperial Star Destroyer. Unforunately, it's not a perfect triangle, but it's still close.
NOTE: It's a much better fight if you do not use the blaster
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Death Star Two.fed
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-By Hornet |
Right well say hello to the bigger, better Death Star! Unlike my very frist boss, this one is modeled after the Second Death Star from Star Wars Episode VI. There is a trick to killing it, but that shouldnt be hard to figure out. |
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nuclearbastard.fed |
- By StonerGriffon |
- The Nuclear Bastard - With constantly tracking turrets, homing rays, and a few other nasty surprises, the Nuclear Bastard is sure to live up to its name... especially on higher ranks |
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bullethellcore.fed |
- By StonerGriffon |
- Bullet-Hell Core - Simple, but potentially deadly at even Rank 1. It gets progressively easier with each core section destroyed, but the amount of bullets is sure to give a run for your money. You're also pretty much required to take out the two frontal sections if you even DARE to go for the main core. You'll see why... |
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gauntletcore.fed |
- By StonerGriffon
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- Gauntlet Core - A boss that forces you to fly between its long sidewalls, which just tend to be armed to the teeth with multiple lasers that intermittently fire in intervals. Another danger is the pair of boosters that make it dash forward in an attempt to ram you, which gets extremely possible on higher ranks. |
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labyrinthcore.fed |
- By StonerGriffon |
- Labyrinth Core - A project created through utter boredom. Find the right path(s) through the maze and destroy the core! Watch out for those spinning Blades though! |
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crescentraycore.fed |
- By StonerGriffon |
- Crescent Ray Core - Another little experiment with "custom" weaponry. This guy fires quite an impressive fan of bullets but within the core, he's got a little laser that I made up by combining A LOT of Power Ball guns, making what looks like a laser with a bending "wave" effect to it. On higher ranks, you can really see the weapon's effects. |
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expandercore.fed |
- By
StonerGriffon
|
- Expander Core - An experiment with the new "Move" parts. Nothing overly special, but it's hard due to the horrendous amount of fire it can produce, especially on higher ranks. |
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accipiterds.fed |
- By StonerGriffon
|
- Accipiter Defense Satellite - Another experiment with some "Move" parts. Could prove to be a bit of a challenge to face, due to a little, sinister protection device it has, as well as some rapid-fire Anti-Aircraft weapons. |
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wraithcore.fed |
- By StonerGriffon
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- Wraith Core - An experiment that should've turned out cooler than it should have. This ship isn't too hard as long as you dodge well. If only the "wraith" pods could be detached and not just blow up, all because they were in Hide mode. Also, keep an eye out for a nifty little custom laser fired from this thing. |
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xcore.fed |
- By StonerGriffon
|
- X-Core - Simply named for the shape this bad boy has, you might not like fighting this guy, especially on higher Ranks. X marks the spot... for your pain. |
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xcoremk2.fed |
- By StonerGriffon
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- X-Core Mk.2 - The original X-Core's smaller, more durable, and much more lethal brother. At first, it might not seem like much, but as you damage this guy, you might think you're smacking one of the worse hornet nests you've seen. Fighting this at Rank 100 is NOT for the faint of heart, geriatric computers, or those who hate making a visit to Bullet Hell on an uber-epic grade. |
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fortress.fed |
- By SickSadSatanicæ |
- My first creation. |
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GenoBreaker.fed |
- By SickSadSatanicæ |
- This bugger is freakin' enormous. Inspired by the Hexabeam Cannon and Zoids (the TV show). |
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Colony.fed |
- By SickSadSatanicæ |
- Guaranteed to lag your computer or your money back! |
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ElectricEye.fed |
By SickSadSatanicæ |
- WHAT did you just say about Judas Priest? Is Rob Halford gonna hafta choke a bitch? |
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FireStar.fed |
- By SickSadSatanicæ |
- It was supposed to be an improvement on the hydra, that's all... |
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FireStarmkII.fed |
- By SickSadSatanicæ |
- Two more arms, more thrusters, and less spinny blade things. It's faster and even more deadly. |
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horde.fed |
- By SickSadSatanicæ |
- Another Multiship. Yay! |
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Hunter.fed |
- By SickSadSatanicæ |
- Huge reach, homing lasers, and obscene speed make this the most difficult foe I've ever faced. Good luck... |
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beemz.fed |
- By SickSadSatanicæ |
- The Stryker-X v1. Please give me input for an upgrade. |
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Gripper.fed |
- By SickSadSatanicæ |
- The Gripper. This thing will mess you up more than Ronald Reagan (the gipper) messed America up. Oh, snap! Political humor! Oh yeah, there's a transformers joke with this boss too, so yeah. Good luck. |
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Daathcore.fed |
- By SickSadSatanicæ |
- DaathMek Core consists of four rings. Four rings... OF PAIN!! |
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Concorde.fed |
- By SickSadSatanicæ |
- The Concorde has very little, but what it has, it has in droves. Shield is useless. Keep away and keep shooting. |
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Needler.fed |
- By SickSadSatanicæ |
- To celebrate the release of Halo 3, I've made a fraxy-fied version of a beloved weapon. Only this guy is a little more intimidating. |
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Spydermk1.fed |
- By SickSadSatanicæ |
- The Spyder Mark 1 is one of my favorite ships to fight. I hope you like it as much. |
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Spydermk2.fed |
- By SickSadSatanicæ |
- The Spyder Mark 2 sacrifices a lot of fire power, but it's faster AND has better armor. An athletic boss fight. |
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Spydermk3.fed |
- By SickSadSatanicæ |
- Fixed an orientation issue and added more firepower. Still a fast, frenetic boss fight, and a definite upgrade. |
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Terminal Core |
- By SickSadSatanicæ |
- It's... THE TERMINAL CORE!!! What am I going to make next, a giant guitar? Cantii? Maybe... |
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Hatredcopter.fed |
- By SickSadSatanicæ |
- Yes, ladies and jerks, it's THE one and only Hatredcopter, as inspired by Dethklok! Don't get your face chopped off! |
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Spyral Core.fed |
- By SickSadSatanicæ |
- You people and your "core" ships. Jeez. Here's one for you: The Spyral Core. Sponsored by Wyld Stallion. |
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fraxybet.zip |
By SickSadSatanicæ |
- 26 bosses, all unique and difficult, one for each letter of the English alphabet. If you can beat all 26 of these guys in one life, even on level one, you have earned my undying resepect. Each of them has a different weak point (besides the obvious aspect of it being, you know, the core...) |
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Note: All creations with 'mod' in the name look about the same as the original but have been modified using scripting and new parts. The changes are to make them more efficent and may be easier or more difficult than before. The modifications will not be noted; that is for you to find out...
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bigcore stock.fed
bigcore stockmod.fed
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By CrossTheRubicon |
This boss was created around the time that Fraxy first came out. Is designed to be similar to the Big Core bosses from Gradius. This one is the weakest Big Core boss of them all.
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bigcore ex.fed
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By CrossTheRubicon |
Big Core Mk. 1.2 EX is based on the first boss of Gradius 5. Man I love that design! This one is can be a pain... |
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bigcore15.fed
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By CrossTheRubicon |
Big Core Mk. 1.5 is based off of the "oddball" Gradius series, specifically Nemesis 2 and 3 from the MSX. The actual name of the boss is Riot Warship. It shoots more lasers than the old Big Core and is slightly more difficult. |
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bigcore175.fed
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By CrossTheRubicon |
Big Core Mk. 1.75 is based off of the first boss of the Homebrew Shmup, GR3 and it's variants. It has more weapons added on in order to compensate for the lack of reflecting lasers and its second form from the game. |
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bigcore25.fed
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By CrossTheRubicon |
Big Core Mk. 2.5 is based off of a hard boss from the Nemesis MSX series. The actual name is Mayhem Warship. This version shoots high-powered lasers directly in front and launches homing lasers. Tough to kill due to the narrow opening.
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bigcore escort.fed
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By CrossTheRubicon |
Big Core Mk. 1 Escort is a modified ship that is being escorted by a squadron of heavy fighters. The ship is a prototype design for a Big Core carrier and has weapons designed at protecting the fighters. Take them out fast!
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bigcore dux.fed
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By CrossTheRubicon |
Big Core Mk. 1 Deluxe is a highly advanced form of the original Big Core, designed to be a stand-alone heavy assault vessel. It sports many weapons and will decimate anything it it's path. Shields are highly recommended. |
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tetran2.fed
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By CrossTheRubicon |
Tetran Ver. 2 is based off of the Tetran fought in Gradius 5 meaning that if you wait long enough, the arms will start spinning in a frenzy.;
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rollingcore.fed
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By CrossTheRubicon |
Rolling Core was first introduced in Gradius 4 and is the basis for this one. The Gradius 5 version lacked homing missiles and is not as active as the Gradius 4 one. |
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heavengate.fed |
By CrossTheRubicon |
Heaven's Gate is the "secret" boss from Gradius Gaiden, fought on your second loop. Some think that this boss is the brother to Big Core Mk. 3 and I can see why. |
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beacon.fed
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By CrossTheRubicon |
Beacon was introduced in Gradius 3 SNES and improved in Gradius 5. This boss was impossible to recreate as the signature move, Reflecting Lasers, cannot be created. In order to make Beacon presentable, more weapons were added. |
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lasertetran.fed
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By CrossTheRubicon |
Laser Tetran was the first boss in the Gradius Gaiden Boss Rush. Although it doesn't look like you can hit the core, don't worry. All you need is a focused aim and you'll be fine. |
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shieldcore.fed
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By CrossTheRubicon |
Shield Core is a big pain. A very big pain indeed. This boss was created before the Shield weapon was created and is insanely powerful. Only luck and good planning will see you through. It is HIGHLY recommended that you have a Shield and a Blur Decoy equipped. |
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goodluck.fed |
By CrossTheRubicon |
This apocalyptic boss is the ultimate creation in the Big Core series and is unbelievably powerful. The arms are destroyable as well as most weapons. If you wish to have some chance at winning follow this advice. 1) Have Shields. 2) Trash the fighters and gun bits first and power up. 3) Destroy the front arms. 4) Patience is key! There is a reason the file is called "goodluck"... |
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phalanxcore.fed
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By CrossTheRubicon |
A phalanx was a military formation used in Ancient Greek warfare that plowed over any enemy army that dared to get in their way. Those that saw a phalanx were probably terrified at what may be considered to be the first tank. Phalanx Core will elicit that same fear in any who dare to challenge it. Shields are a must! Hold your ground and you shall be victorious! Good luck to you... |
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swordfleet.fed |
By CrossTheRubicon |
This bunch of deadly ships is named after the Sword Fleet from Thunder Force V. These ships are very strong and very powerful. Shields are greatly recommended and patience is key. If you go and try to rush them, you will be toast in seconds. Leading them on is a much better idea. |
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xmas battleship.fed |
By CrossTheRubicon |
"O X-Mas Tree, O X-Mas Tree! Please don't de-stroy me!" |
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snowflake.fed |
By CrossTheRubicon |
Look! It's the first snowflake of winter! Isn't it beautiful? |
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presents.fed |
By CrossTheRubicon |
This is the reason for the season! Gifts for everyone! |
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armoredcore mk2.fed |
By CrossTheRubicon |
Armored Core Mk. 2 is a radical upgrade from the first Armored Core. It definitely breaks the record for having the most cores! This boss comes from the second boss rush in Gradius V. |
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tenken.fed |
By CrossTheRubicon |
The Tenken Battleship somewhat resembles a heavily armed cargo ship, but beware! Things are not always what they appear to be. Use caution or else you're toast! |
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blitzkrieg.fed |
By CrossTheRubicon |
This is a rediculously armed hover tank designed to blow the living crap out of anything that moves! However with such great firepower, defense is weakened. Destroy it before it destroys you! |
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dualbigcore.fed |
By CrossTheRubicon |
This is the first boss of the freeware game G-Type. This is also the first attempt at multiple cores. Not too hard, but don't take it too lightly. |
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ikarius.fed |
By CrossTheRubicon |
Ikarius is one of the many bosses in The Red Star. This boss is, as the name suggests, a tribute to Ikaruga and Gradius. It shoots many bullets and lasers in an attempt to destroy you. Don't hover around the ports for too long or else you're in for a nasty suprise! |
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assaultcore.fed |
By CrossTheRubicon |
Assault Core was created for one thing, that being annihilating enemy fleets. It is heavily armed and armored but does not stand up to small fighters too well. Stand your ground and you will destoy this menace. |
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bigcore carrier.fed |
By CrossTheRubicon |
Following the overall success of the Big Core Escort ship, the Big Core Mk.1 Carrier holds many fighters and is heavily armed and armored. Do not concentrate on the main ship without getting rid of the fighters or else they will swarm you. |
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bigcore fleet.fed |
By CrossTheRubicon |
Why have fun with one Big Core when you can have five! This fleet of Big Core Mk.1s is led by an Big Core Escort ship. Don't let their firepower overwhelm you! |
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tetran nes.fed |
By CrossTheRubicon |
This Tetran is based off of the NES ones. It shoots lasers continuouslyand the arms gradually get faster. It's not what you would expect though... |
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bigeggcore.fed |
By CrossTheRubicon |
Great, it's just what we need... Robotnik stole some plans from the Bacterions and has made his own Big Core! To make things even worse, he's using those blasted overpowered Chaos Emeralds! |
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bigcore m.fed |
By CrossTheRubicon |
Big Core M, otherwise known as Misfit Warship, is another Nemesis MSX boss. It shoots lots of lasers directly ahead while shooting spread bullets to sweep away the smallfry. |
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bigcore a.fed |
By CrossTheRubicon |
Big Core A, also called Abandon Warship, is packed with impressive firepower. Don't stay in front of the warship for too long unless you want to be deep fried! |
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warhawk.fed |
By CrossTheRubicon |
The Warhawk Class Battleship is one of the first ships deployed to the front lines. It is one of the most powerful and effective combat ships around and can tear enemy fleets to shreads. The Warhawks are also easliy able to be outfitted if the combat situation they're entering is going to be rough. If the threat level is going to be higher, more equipment and better armor is added. |
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sukimamk2.fed |
- By 柳瀬姫 |
- It looks easy. But, you better be careful... It is designed to overwhelm you with a barrage of bullets. Designed as part of "Danmaku" series. Aside from basic vulcan fire, it litters deadly, yet grazeable, rings as well as plasma balls that can instantly destroy you when touched. |
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rinsei_attack.fed |
- By 柳瀬姫 |
- A special craft code named "凛静." It boasts an assortment of weaponry in its offensive stage in an attempt to quickly gun you down, as fast as possible. From the front, it can release plasma blades that can spike you to death, and you will be burned at will should you try to get around that, or get gunned down. The Offensive stage is quicker to be destroyed, but can deal a lot of damage. |
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rinsei_defense.fed |
- By 柳瀬姫
|
- A special craft code named "凛静." It has just as much weaponry as the Offensive stage, however, it is more armored and is much much harder to destroy, intent on wiping out its assailant - you! The only trick to this is to move. Moving is of utmost importance. |
(Go to User index for all of Omoresu's bosses with full discription and images)
(Go to User index for all of Omoresu's bosses with full discription and images)
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Tank.fed |
By Gemstonehelix |
Not much in the way of a
challenge, but for some reason,
I have fun fighting it.
Looks like JP gave it a picture! Thanks!
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infected.fed |
By gemstonehelix |
A normal battle... until- |
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metaform.fed |
By gemstonehelix |
I was thinking, and I realized- I really love transforming enemies! So dont be fooled by this thing's size or looks!
I'm thinking of making a series of these things!
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Seaswift.fed |
By Gemstonehelix |
Careful! This thing is FAST! Hope you like bullet dodging! And yes, it's acctually supposed to blow up after a few parts get torn off it. |
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The Primid.fed |
By Gemstonehelix |
This is meant to be an insanely hard boss fight, but I have done it with no deaths, just to make sure it was possible. Homing lasers were ripped off of one of Omoresu's creations. |
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D2 Devistator.fed |
By Orhanuva |
This battle machine came after a few hours of R&C. It's like a boss of a FPS/RPG. For a powerful challenge, try doing it without dying.
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Ghost Dreadnought.fed |
By Orhanuva |
A ship controlled by forces unknown, this ship features drones, horns, a chain gun, plasma rifts and an eerie feel.... none shall survive. |
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virus.fed |
By AndrewPatriots |
Not very hard, but its pretty cool. Remember to dodge it when the boosters turn on, it can hurt. Thanks for the photo |
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battlestation.fed |
By
AndrewPatriots
|
This enemy can be kind of fun. While fighting be sure to pay attention to your energy level. If you're not paying attention, YOU WILL DIE! |
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spinner.fed |
By
AndrewPatriots
|
One boss I made just to show parts spinning. I found out it was pretty good, so I uploaded it. |
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twoarms.fed |
By
AndrewPatriots
|
Decided to put each one of my bosses i beat on youtube up. My name on youtube is andrewpatriots923. CONTEST: send a name for this boss to my youtube account and i might name this boss after it. |
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lamp.fed |
By
AndrewPatriots
|
Look past the fact that it looks like a lamp when its not moving...uggh. THIS BOSS HURTS! ya. be careful of the light part...it has a shoop de whoop laser that moves...very fast. if you dont die from the laser..you will die from getting hit by its physical form. Also the outlet plug is somewhat annoying. It won't kill you, its just annoying. |
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trinity-Phoenix.fed |
By
Kyodonquazaxys
|
This might not be the best boss ever, but please watch out for this BUUUUURNing phoenix. It doesnt like people that wake it from its sleep. |
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LavosOmnis.fed |
By
A70M1C
|
-Lavos Omnis-
My first Fraxy creation, inspired by DrunkGoombas own Lavos.
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Katamari.fed |
By
A70M1C
|
-Katamari-
Just something insane I put together after a long night of work. The randomness works well with it, I think.
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Jormungand.fed |
By
A70M1C
|
-Jormungand-
Based off a boss in FF: Legends III. His only weakness is inside his jaws, but be careful when they open, or the tail laser will make short work of you.
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Idola the Holy.fed |
By
A70M1C
|
-Idola the Holy-
Based off Dark Falz from Phantasy Star Online: Ep. I.
Destroy the outer shell, then defeat him! Be especially careful of the invisible blades.
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Reactor-08 - Gidrigan.fed |
By
A70M1C
|
-Reactor-08 / Gidrigan-
First of the Reactor series. After destroying the main core, the three remaining cores combine! WARNING: CAN BE A VERY LONG FIGHT.
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Reactor-07 - Mechatroid.fed |
By
A70M1C
|
-Reactor-07 / Mechatroid-
Doesn't start out with many weapons, but becomes more powerful over time. If he survives to the 4 minute mark, it spells the end!
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Reactor-06 - Spiralis.fed |
By
A70M1C
|
-Reactor-06 / Spiralis-
He begins on a huge array, protected by turrets. Destroy them, and the array core, and face the true Spiralis.
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Reactor-05 - Trigger Triad.fed |
By
A70M1C
|
-Reactor-05 / Trigger Triad-
The main core is pretty weak and poorly defended, so he decided to make a few guards for himself...
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Reactor-01 - EV3.fed |
By
A70M1C
|
Reactor-01 / EV3
Face down the angelic EV3, and save the galaxy!
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Reactor-00 - EoD.fed |
By
A70M1C
|
-Reactor-00 / Eye of Destruction-
The final Reactor. Face him first in a prison of his making, then in his true form!
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Cruiser.fed |
By: Jeryn |
At first glance this ship may not seem like much, but it may prove to be more than a match for anything it meets. With the ability to split into three very unique ships this ship has proved to be a challenging battle for many.
Personally one of my favorite creations to fight. Be warned, it was designed to be fought at level 1. Try at higher difficulties at your own risk (level 100 is possible, but EXTREMELY difficult, especiall without powerups)
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Mobius.fed |
By: Jeryn |
The AM-X01 Mobious, first of the AM-X series mechs. designed as a mid-class assault units its main armaments consists of a heavy chain gun with shoulder mounted homing lasers and laser cannon. It main defence is its heavily armored shield arm, once broken through it can easily be destroyed. |
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Mobius2.fed |
By: Jeryn |
Due to the AM-X01s major weakness rear attacks, the AM-X02 model features rear firing weaponry added to the inside of its shield as well as the back of its wings. |
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Mobius3.fed |
By: Jeryn |
The AM-X03, the third and final version of the Mobius assault mech sacrifices all the changes made to the previous version as well as some armor for increased mobility. The Mobius III can quite easily bring its deadly arsenal to bear directly on its target, and getting behind it is next to impossible. |
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Geryon.fed |
By: Jeryn |
The AM-X04 Geryon is a heavily armored long range support model featuring two of the shield arms used for the Mobius as well as a large array of homing lasers. |
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Geryon2.fed |
By: Jeryn |
The AM-X05 Geryon II is the fully completed version built as the original Geryon was meant to be. The most noteable addition is the two back mounted tentacle guns that add a whole new level of threat too this defensive machine. |
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Charon.fed |
By: Jeryn |
The AM-X06 Charon was built without recycling any of the old Mobius parts unlike the Geryon. Although it may look much lighter than the earlier models, this distinctly evil looking machine is very capable, and is armed with a limited ammount of high explosives for destroying large targets. |
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Hydra.fed |
By: Jeryn |
The AM-X07 Hydra is a heavy destroyer class mech. While inactive, most of its arsenal remains hidden, but once activated, this heavily armored machine can dish out some very impressive firepower. |
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bullet.fed |
By Henny5555 |
(I had to split the table due to problems. Any help?) Bullet Hell has arrived at our galaxy. It is armed with over 100 bullet weapons that fire at different times. This is bound to be a hard fight. |
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carnage.fed |
By Henny5555 |
I can guarantee you it is IMPOSSIBLE to not die unless you are a Fraxy maniac. Just try and fight him without ripping your hair out. |
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UB.fed |
By Henny5555 |
The ultimate battleship has landed. Destroy the Utopian Battleship before it is too late! |
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mech.fed |
By Henny5555 |
Mecha Menace has came to the Milky Way because his 3 "family members" have been destroyed. Two choices. Kill it now and a stronger beast comes, or leave it to kill you. And no beast comes. Chooze. |
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impossible.fed |
By Henny5555 |
The ship that is the hardest ship EVER made. Period. You cannot beat this with no deaths. If you do challenge this, you may use shields, but you may NEVER exit the circle. |
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chambed.fed
|
By Henny5555 |
Mecha Menace has been defeated, but he has an endless family tree, spanning quadrillions of years. His next family member, Chamber King, has come to avenge all doom not unleashed. Not to mention his brothers. And ignore the fed name, i typed it wrong.. |
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survive.fed |
By Henny5555 |
CONTEST SHIP! This is the ship that will make you want to go "wtpf?". It cannot be destroyed, thus the name. It is merely a ship for a contest on Youtube. Go look my my youtube account, (henny5555) you'll find it. Apply with a PM or comment on the video. |
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duoss.fed |
By Henny5555 |
A remake of Star Soldier Vanishing Earth's final boss. Close as i could make it. |
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harddd.fed |
By Henny5555 |
The ultimate enemy. Consider it the Sephiroth of Fraxy enemies. Using only bullets and nothing else, can you beat the REAL impossible ship? |
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black.fed |
By Henny5555 |
(Contest Ship) nothing to say. |
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Lmd.fed
|
By:
Icebrigade
|
- Leono Death Ship -
a ship of indestructeble (not really) power
I'd be scared but I don't have to fight that thing!
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ninja fighters.fed |
By-Icebrigade |
- Ninja fighter carrier -
The Ninjas are an advanced society where everyone wheres black and drives an awesome space ship! these two fighters has a different weopon each ans all of them keep a heavy plate in front. the carrier is the least of your worries these fighters can appear out of nowhere and ram you just like Ninjas! especially on higher ranks so watch your back!
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BONUS.fed |
By:
Icebrigade
|
- Bonus -
Just a little expeirement I made with multiple Item boxes It is ment to be a Bonus for survival matches (thus the name)
- Warning -
May cause very high Over Soll timer and
very high anger if destroyed after getting a very high Over Soll Timer Fight at your own risk!
|
| please someone insert a picture of the boss here I am lazy today XD |
Hovership501.fed |
By:
Icebrigade
|
- Hovership 501 -
YES I finally uloaded him to the compendium :D also the little ? isn't at the dowload because of a glitch it still should work though. :) so hope you enjoy fighting him! like I said in the video: http://www.youtube.com/watch?v=9szH3Oki-O4 yay linkzors! its a bit frusterating with the 5SECOND DOORS ._. lol XD well hope you enjoy my first boss uploaded for a while.
(I'll get around to uploading those 5 other bosses... eventually XD)
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constellation SCORPIO.fed |
by AL69 |
this is my first and my prototype but MAN is he tough(plus talk about his size...)!!! he can spam you with lazer beams and homing lazers. heavily armed, he will try his best to ahnialate anyone in its way. i cant guarantee but it WILL kill you. if beaten w/o deaths, contact me at youtube. my name there is either ahll69 or grazee3d. thx for dropping by and enjoy the boss!
P.S. i should make a story about these constellation guys.(any suggestions? please email your answers at althe69@gmail.com)
updates>>>
april 25: i fixed the bug that made scorpio's right side his front. and made him a little tougher
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constellation PHOENIX.fed |
by AL69 |
my second prototype, and made it through the night (still has some bugs plus i cant make the wings to flap instead of pivot, a little help please?) and inspired by fireflash's sun and EoD's transforming ability so thank you sharkytrs and a7om1c.
well, thats what it says, a phoenix. it starts out in the "dormant" mode and you must find the red orb (look at the picture) spinning about but beware as the red orb often dives into the blazing inferno.
once the red orb is destroyed, the phoenix will wake up from its slumber, eagerly charging at anyone in its path, entering its "enraged" mode. while in this mode, it is very agile and will spew celestial flames. its only weakpoints are the set of blue crests at the chest of the bird. beware when destroying the front crest as the phoenix has the power to control its remains even when severed from the body . this may not be as hard as the scorpion but it will be a long fight. a formidable enemy at lvl100
P.S.this one is tough so if you kill this guy w/o deaths, contact me at youtube. my name there is either ahll69 or grazee3d.
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constellation HYDRA.fed |
by AL69 |
my third in the constellation series, the constellation hydra. unlike Scorpio, this boss boasts defence over attack. although lacking in weapons, this boss this is no pushover. dwarfing Scorpio, this boss is revered for his three identical heads. watch out when you destroy the base of his neck, as he enters "leviathan" mode.
updates>>>
april 27: balanced the cores now
P.S. i dont care if my bosses are laggy
P.S.S. sharkytrs, heres what uve been waiting for :P
P.S.S.S. a hydra is a water beast, not a kind of dragon so it has fins and tail like a fish
P.S.S.S.S.this one is a toughie so if you kill this guy w/o deaths, contact me at youtube. my name there is either ahll69 or grazee3d.
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the SHAGOHOD.fed |
by AL69 |
if you have played metal gear solid 3, then you will know this guy. finally knowing how to make weapons to shoot repeatedly, this guy utilizes the remote blast. plus he has 10 warheads stocked so you HAVE to keep moving to win. oh, and by the way, if you have defeated him in metal gear, the weakpoint is still the same. the joint where the main body and the nuclear platform meets |
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nightmare VIPER.fed
|
by AL69 |
inspired from the first two doppelgangers, i decided to make my own, in the form of a viper. complete with options and shields, i equipped each option with one of 3 of the most deadly projectiles in the game. the power ball, the plasma ring, and the (not so)slow ray.
updates>>>
april 27: changed the name to nightmare viper and made him beatable by blasters only
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evil GALAGA.fed |
by AL69 |
the second in the doppelganger line...
i only did this guy cuz i was bored and im having second thoughts of what constellation should i do next. watch out as he's super accurate (especially his lazers) plus he has a VERY agressive AI so he will always try to ram you so watch out!
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shadow FRAXY.fed |
by AL69 |
the my third doppelganger...
you wont get near this guy... LITERALLY!
first attempt to replicate fraxy... as a boss.
i tried to make him look like fraxy in attack (it even has a shield... look at the purple thing on the pic) and maybe strategy.
FAQ...
Q.why cant i get near this guy?
A. i made him do that. he's programmed to do that. shadow fraxy isnt really moving actually. he's "pushed" by the boosters (and panel aim players make it face you), and hes programed to stay at a certain distance from you so if you move away, he'll chase you and if you chase him, he'll move back.
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Connections.fed |
By Truetactics |
My second boss and im rather proud of it.
The four arms are invincible and the only way to win is by destorying the core, not the easiest of tasks with the arms helping sheild the core
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Metang.fed |
By Peardian |
Zeta mk. I
My first creation and the first in the Zeta series. It sports basic armor and multiple weapons, including large lasers on its moving arms. Design is based on Metang. The body glows blue for no real reason.
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Metang2.fed |
By Peardian |
Zeta mk. II
The second ship in the Zeta series. Notable features include improved armor, slightly-useless wrist blades, and two drones that will attempt to ram the player at high speeds. Otherwise, it functions much like the first.
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Doomship1.fed |
By Peardian |
Doomship 1
A recreation of the first airship in Super Mario Bros. 3. Everything but the core and cannons are indestructible. It generally moves forward, but will turn if the player goes too far from it.
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Wall of Death.fed |
By Peardian |
Wall of Death
A ship designed purely to ram enemies. The core is very weak, but the rest of the body is indestructible. The giant laser and blades on the ends are just for show, as they don't function very well at such high speeds.
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catgirl.fed |
By Peardian |
S. S. Catgirl
A monstrous ship in the form of an innocuous catgirl. Armed to the teeth, it can launch an attack from almost any part of its body, each of which can operate independantly from each other, even when the body is destroyed. It evolved from a silly joke idea.
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Pix.fed |
By Peardian |
Pix
A triad of ships dedicated to the second boss in Kirby 64: The Crystal Shards. Their usual attack patterns have been simplified to simply launching power balls and spinning around with energy blades. The reddish one is the toughest to defeat.
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runner.fed |
By Peardian |
Runner
A ship that will stop at nothing to get away from the player short of selfdestructing. It starts out with four vulcans, but will gradually activate its other weapon systems, such as a tail-mounted laser and a missile barrage. It also has two figher drones equipped with high amounts of explosives, which are designed to self-destruct when near the player. If this ship gets too far away, it may never be caught.
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Attack Carrier.fed |
By Peardian |
Attack Carrier
A recreation of the alternate first boss from Star Fox 64. It moves in a constant line, but will turn around to face the player after is passes them. It launches missiles from the dual compartments on the left (its right) and releases Granga fighters from the right. After a certain amount of time, the ship will begin trying to ram the player, and will also pull out some more weapons, like a front-mounted vulcan. Though, I did take the liberty of giving it a few extra secret weapons...
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zeram.fed |
By Peardian |
Zeram-Class Cruiser
Another ship recreated from Star Fox 64. Though produced in large numbers and equipped only with vulcans, this ship's impenetrable armor and quick movements make it formidable. It's tough to destroy the guns, but not impossible. The ship has only one weakpoint.
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lucifer.fed |
By Peardian |
Lucifer
A fearsom ship that glows with a divine light. Its body is immortal so long as its wings remain intact. It maneuvers around the player quickly while releasing waves of energy. Its tough, though not impossible, to destroy on any rank.
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Urchin.fed |
By Peardian |
Urchin
A ship made in response to the introduction of brick pieces. It simply floats there while its rotating spines send out bullets randomly. However, there is more to it than meets the eye.
|
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Star Fox.fed |
By Peardian |
Star Fox
Jumbo-sized versions of the Star Fox team swoop in with their mothership, the Great Fox. They only have simple fire power, so they try to destroy the player by smashing you. The Great Fox slowly circles the battle, and it can catch the player by surprise if they're not careful.
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Great Fox.fed |
By Peardian |
Great Fox
The mothership of the Star Fox team, from Star Fox 64. It's massive solid body is indestructible, but the bridge is not. The only firepower it has is a pair of massive lasers, which protect the side of the bridge. Not much to worry about, really.
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Astro-Slicer.fed |
By Peardian |
Astro-Slicer
A machine armed with four flamethrowers and rotating energy blades. It slowly moves through space, chopping and incenerating everyhing it touches. Some of the plates on the extended arms are impenetrable.
|
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Orbiter.fed |
By Peardian |
Orbiter
The core is orbited by a high-speed satellite that generates and supplies energy for the core in the form of a highly-concentrated beam. It releases excess energy in the form of plasma rings, emitted in a large circle. While the satellite is up, the core cannot be damaged.
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ghost squid.fed |
By Peardian |
Ghost Squid
Created in response to the introduction of shadow/hidden parts. This phanom monster wiggles its invisible arms through space, with only the weapon tips visible. The core shines with a ghostly glow.
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Poltergeist.fed |
By Peardian |
Poltergeist
What happens when a battleship becomes so obsessed with hatred and destruction that it refuses to accept its own annihilation? After the ghostly image of the ship attempts to ram you before bursting into flames, the many weapons it once owned come to life and begin to circle you. The pieces only register as little red dots on the radar, so it may be difficult to destroy them all.
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GhostSquid2.fed |
By Peardian |
Ghost Squid II
An improved version of the Ghost Squid. The half-invisible tentacles have been replaced with spectral glowing ones. A gun has been added to the core as well.
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lolwut.fed |
By Peardian |
lolwut
A silly experiment that turned out to be entertaining to make. When it spawns, the player is trapped inside a strange box lined with weapons. It's possible to get out, but not easy. Three of the four walls are supplied with energy by external healing units.
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Heavy Mole.fed |
By Peardian |
Heavy Mole
A recreation of the fifth boss in Kirby's Adventure. No longer limited to the confines of solid earth, Heavy Mole turns to ramming as its primary tactic. Also, the blades explode.
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Disco Inferno.fed |
By Peardian |
Disco Inferno
This ship's emits constant streams of rotating fire and lasers. The lasers aren't too much of a threat, however.
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Ring of Fire.fed |
By Peardian |
Ring of Fire
This ship comes in two halves, which boost towards the player to create a circle. If the player does not blast their way out, they will be blasted to smithereens by dozens of lasers... repeatedly.
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Metang3.fed |
By Peardian |
Zeta mk. III
The third in the Zeta line of ships. This version has fixed the flaws in the previous version, including symmetry. The lasers are now bigger, there are more flamethrowers, and the two drones have been replaced by two satellite laser cannons, which zip around the core and fire tiny lasers with startling accuracy. The wrist blades are also slightly more useful.
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tube gun.fed |
By Peardian |
Tube Gun
A ship with a large ring-shaped array of guns. It's mostly fun to look at, as it doesn't put up much of a challenge. However, one touch from its massive tube bullets and any ship will be destroyed.
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assassin.fed |
By Peardian |
Assassin
This ship relies on underhanded tactics to eliminate its enemies. It ambushes the player with bullets and vulcans, but it has a trick up its sleeve...
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Egg01.fed |
By Peardian |
Egg Mobile w/ Hammer Ball
Based on the first boss from the classic game Sonic the Hedgehog. It has no weapons aside from its massive hammer ball, which it swings around constantly. However, unlike in the game, the ball is filled with highly explosive materials, which could cripple the player's ship and leave it susceptible to fire from other enemy vessels.
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Trident.fed |
By Peardian |
Trident
The design for this ship came to me as I lay in bed one night. Most of its body is protected with thick armor. Though it has several small guns and an auto-targeting laser, its main source of offense are the three lasers mounted on the propellers, which fire beams that wave back and forth. The propellers also provide the core a source of energy.
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Halberd03.fed |
By Peardian |
Halberd Micro
A prototype created as part of a project to construct the ultimate warship. A simplified version of the Halberd from the game Kirby Super Star. The hull launches a barrage of bullets while the Combo Cannon on the main deck targets players with a small laser.
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Halberd02.fed |
By Peardian |
Halberd Mini
The second prototype built for the Halberd project. It has more guns than the previous version, and the Combo Cannon now launches energy balls in addition to a laser. This is currently the largest model, as resources ran out before the full-sized ship could be constructed. Had it been completed, it would have been named Halberd01.
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mudkipz.fed |
By Peardian |
Mudkip
The result of a very silly idea. However, this ship is not to be taken lightly and boasts a good amount of firepower. It is also quite quick.
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Egg02.fed |
By Peardian |
Egg Mobile w/ Hot Dropper
A modification of the Egg Mobile. The Hammer Ball has been replaced with a massive flamethrower that targets players as it moves around the hull of the ship.
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Egg Carrier.fed |
By Peardian |
Egg Carrier
A recreation of Dr. "Eggman" Robotnik's massive airship from the game Sonic Adventure. Despite its size, it moves around quite fast.
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shedder.fed |
By Peardian |
Shedder
A ship that relies on missiles as its primary weapon. It is rather hasty and will think nothing of sacrificing its own armor to destroy the player at all costs. It was tough to name this one.
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zoomer.fed |
By Peardian |
Zoomer
This ship charges around, firing rays of energy from the panels sticking out front. It has a homing laser gun mounted on the front should ramming fail.
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Laser Rain.fed |
By Peardian |
Laser Rain
A ship built with now-outdated technology. In addition to two small lasers, the craft is outfitted with a monstrous array of homing laser guns, arranged row by row and timed so that a bullet is going off every second. However, due to the size of the array, gaps are created in the sheet of fire everytime a new row is started. There are plans to possibly update this craft with newer technology.
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Metang4.fed |
By Peardian |
Zeta mk. IV
The fourth one in the Zeta series. The two electromagnetic satellites have been replaced with a series of orbiting armor plates. The weapons systems have been upgraded to include homing lasers, and two lasers were added to each arm, replacing the laser blade. Healing units and gravitational field generators have also been installed. Depending on the player, this version could be easier or harder than the Zeta mk III.
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Cruncher.fed |
By Peardian |
Cruncher
A ship I created to use piston-like movement before the introduction of move joints. Instead, a complex group of various panels move each section back and forth, creating an obstacle course leading to the core. The core itself boosts a rather large laser.
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crossfire.fed; |
By Peardian |
Crossfire Hurricane
A ship designed to fire a constant stream of bullets in four directions while rotating. It doesn't seem like much until plasma rings are thrown into the mix. It can be quite a hassle at rank 100. The name comes from the lyrics from the Rolling Stones song Jumpin' Jack Flash.
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tatanga.fed |
By Peardian |
Pagosu
An attempt to create Tatanga's ship from Super Mario Land. Since power balls can't naturally split into three, I had to improvise. It can make some interesting bullet patterns when it gets to the higher ranks.
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Kracko.fed |
By Peardian |
Kracko
After looking at my Heavy Mole ship a while, I decided I would attempt to recreate all the original Kirby bosses from the first two games. This was my attempt at the boss of Bubbly Clouds and Grape Gardens, Kracko. More mechanical and menacing than the real thing, this ship only has eight guns while the real Kracko has twelve spikes. Kracko's signature lighting attack was replaced by a huge laser.
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Whispy.fed |
By Peardian |
Whispy Woods
A spooky-looking recreation of the first Kirby boss, Whispy Woods. Far more deadly than the real thing, this ship drops fires lasers from its eyes, shoots bullets from its nose, and breathes fire. Plasma rings replace the apples Whispy normally drops.
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Pulsar.fed |
By Peardian |
Pulsar
A ship created in response to the introduction of move joints. It isn't much of a threat until it starts to creep towards the player.
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Paint Roller.fed |
By Peardian |
Paint Roller
An attempt at recreating Kirby's Adventure's second boss. Instead of having a canvas around that fires all sorts of weapons, most of this ships attacks come from its right hand. The hand on the left is a homing laser.
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Mister Shine.fed |
By Peardian |
Mr. Shine
One of the two ships from the boss pair, for those who want to face it alone. It really isn't all that tough until it starts to use its special attack.
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Mister Bright.fed |
By Peardian |
Mr. Bright
The other of the two ships from the boss pair. While it doesn't give an item, it's more of a challenge to defeat. It isn't so tough until it starts to use its special attack.
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Mister AAAA.fed |
By Peardian |
Mr. Shine & Mr. Bright
A duo of ships based on the boss of Butter Building. The two ships take turns, one becoming inactive and indestructible while the other attacks the player. When one partner dies, the other simply continues its offensive until it is destroyed.
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Malice.fed |
By Peardian |
Malice
My first ship created with the use of the event editor. This ship fires a constant stream of energy spheres in four directions in a giant spiral. It doesn't move much, but it doesn't have to. It also comes equipped with an energy syphon unit that draws power from the energy radiating off the player's ship should they get too close. It will occasionally alternate the direction of the streams.
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Attack Carrier v2.fed |
By Peardian |
Attack Carrier v2
An updated version of the Attack Carrier using scripts. This newer model is harder to destroy and more closely follows the game version. The older version will remain up for those who want it.
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Dark Matter.fed |
By Peardian |
Dark Matter
A recreation of the final boss in Kirby's Dream Land 3. Slow rays take the place of his electric attack. However, the fight is not as simple as it appears...
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Mandala Star.fed |
By Peardian |
Mandala Star
A simple ship that creates dazzling patterns with its moving arms. Since it is totally stationary, its arms pose the only threat. When they start to swirl, the player should retreat immediately.
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Stalker.fed |
By Peardian |
Stalker
A creepy ship that follows the player closely, but backs off if the player attempts to make contact with it. Its impenetrable outer armor slides open when it gets close enough to reveal its aresenal of lasers... and also its core. The weaker it gets, the harder it will be to avoid.
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Laser Rain 2.fed |
By Peardian |
Laser Rain 2.0
A state-of-the-art upgrade to the old Laser Rain boss. The sleek, minimalistic design uses spherical modules in place of the old, clunky metal beams. Also, since the homing lasers now come from a single point, they are harder to weave between.
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LololoLalala.fed |
By Peardian |
Lololo & Lalala
This pair of ships rushes at you with indestructable boxes. They aren't much of a threat at first, but if one is destroyed, the other won't take it very well and go all out on the player.
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Megabit.fed |
By Peardian |
Megabit
This normal Bit Core has powered up and grown over ten times its normal size. It still follows the player like a normal Bit Core, but has as many weapons as a small battleship its size. May cause some lag, especially at higher ranks.
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Disaster Core.fed |
By Peardian |
Disaster Core
A heavily armored, highly unstable core with a variety of weapons on its impenetrable outer hull. Destryoing all the external weapons will open with massive shell, causing the core to leak high amounts of energy in streams capable of physically moving the player's ship. The fewer the barriers between the core and the player, the stronger the stream.
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Cuckoo Condor.fed |
By Peardian |
Cuckoo Condor
A recreation of the mechanical boss of Ruby Passage from Wario Land 4. This ship boasts an impenetrable outer shell with three weapons, including a buzzsaw and electric spark generator. Players who have also played Wario Land 4 will know exactly how to defeat this boss.
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Valencia.fed |
By Peardian |
Valencia
A very straightforward enemy. This heavily-armed battleship will attack the player with a large variety of weapons with no fancy tricks. Its signature is the V-shaped weapon rack on the back half of the ship. The only script used in the entire boss is to activate effectors.
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Metang5.fed |
By Peardian |
Zeta mk. V
The next in line in the Zeta series. This version ditches external protective systems for a more efficient internal one. The two arms are now protected by advanced force fields which not only stop all kinds of attacks but channels their energy into the shield generator. After absorbing enough power, the generator releases it in a highly concentrated beam targeted directly at the player. Also comes equipped with several new weapon systems.
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Trapper.fed |
By Peardian |
Trapper
A devious ship protected by multiple traps. Anyone who does not approach this ship with caution from any side is sure to be destroyed. Players should take extra caution towards the front of the ship.
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Hurricane.fed |
By Peardian |
Hurricane
A massive spiralling fortress filled to the brim with weapons. The only advantage the player has is being immune to the dozens of electric shock generators lining the outer and inner walls. Those who face it should be prepared for a long and difficult battle.
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Dedede.fed |
By Peardian |
Dedede
A mechanized version of the King of Dream Land from the Kirby series. It boasts four different attacks which it cycles through in a predictable pattern. It is actually not very difficult.
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Dancing Rain.fed |
By Peardian |
Dancing Rain
A very simple boss using the latest in parameter-altering technology. It attacks the player with waves of bullets that sway to and fro, as well as streams of needles.
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Techno Core.fed |
By Peardian |
Techno Core
A high-tech core with all the latest bells and whistles. The four radar-like attachments assault the player with the newest weapons while healing units orbit the core. However, it does not give up easily, and will resort to some more classic methods when it gets weak.
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Clockwork.fed |
By Peardian |
Clockwork
A mechanical monstrosity that is unstoppable when it is fully winded. However, it has to stop every so often to wind up its gears again. It puts on quite a show when destroyed.
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laberynth.fed |
By Eaglecris |
A very large maze type boss. meant to be faced on rank 1 |
| |
Laser Storm.fed |
By Soundwaave |
Pretty much a bullet hell type boss. Has a blade from the end and can smash you with its tail for a OHKO. |
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Missile Storm.fed |
By Soundwaave |
Another bullet hell boss, It fires a stream of homing lasers at you. Also, did I mention, IT EXPLODES?!?! |
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Laser-Missile-Combo.fed |
By Soundwaave |
OH SH-
EXTREME BULLET HELL MODE!
*girly scream*
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Chaos Weapon.fed |
By Soundwaave |
Kinda screwed up, if you can actualy survive, one destroyed part will destroy other parts that have nothing to do with them.But it is insane hard. |
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marx.fed |
By Soundwaave |
Doesn't really look like Marx, does it? The thing is that it is evil beyond belief...
AWESOME!
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Wave NX's Boss Creations!!
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(NAM)Silver Blade.fed |
By
Wave NX
|
A Blade enirely made out of Light!! Be careful. He will not hesitate to chase you!! |
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(NAM)Blade of Wave.fed |
By
Wave NX
|
A Highly technological blade that is said to destroy at an ancient Hero's Will. Becareful of the giant blade. Mostly an instant kill unless a tanker, or shield present. |
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Ophanim.fed |
By sz |
A large wheel-like thing (cleverly named amirite). Sort of a FINAL BOSS except it lacks the oomph of a final boss. Will most likely come back to this when I become more aware on how to make things use less parts and how joins work and stuff. Oh, and I wanted to put more reactivity in this one with events, I tried a little but I'm not really satisfied with it.
But anyways, this is hard. I had trouble beating it without death at Rank 1.
Come to my page if you are the type who likes plot in your shmup. D:
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Qashmallim.fed |
By sz |
Damn it! The screenshot isn't aligned right! But anyways, here it is: Anti-Cainite Rapid Response Strike Unit "Qashmallim", fondly nicknamed the Tax Collectors by the United States' tribunary states.
At first, I wanted to make a really huge Yamato-like battleship, but, eh. I messed with a bunch of smaller ship designs and I liked what I saw. I guess I can work on Erelim later.
Qashmallim are crazy fast, and they are as good at melee as at ranged combat, so be careful.
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BoTaI.fed |
By sz |
Border of Technicality and Inanity ~What The Hell Is This~
I first started this to see what kind of things I should attach to a srsly hard boss. Most of it is just an array of gizmos and tricks that combine into something weird. Then I had the grand idea of turning this into an homage of the Extra stages of the Touhou series, i.e. where you die repeatedly.
You will have to survive for 10k frames for the core to be revealed. As time passes, Botai will unleash more of its weaponry against you. Also, trying to get behind it will lag your computer hard.
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DemonicChocobo's Bosses
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DC-BerserkBlader.fed |
By DemonicChocobo |
A ship with fast swinging arms. Its core may seem exposed, but who knows what secret this boss may hide. |
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DC-DivFlower2.fed |
By DemonicChocobo |
A heavily protected satellite. Just because it's a satellite doesn't mean it's unarmed, though... |
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DC-Earth Light Ray.fed |
By DemonicChocobo |
A boss with an attack pattern mimicking a spell of DemonicChocobo's favorite Touhou Project character, Marisa Kirisame. Of course, she technically stole the spell so...uh... |
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DC-Omegapede.fed |
By DemonicChocobo |
A heavily segmented ship, based on the centipede. Be aware of where you are firing. Destroying certain points can cause the segments to detach leaving you with multiple targets to deal with. |
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DC-Puppeteer.fed |
By DemonicChocobo |
A mysterious ship with the power to call and control small machines when it is in danger. |
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DC-ROB.fed |
By DemonicChocobo |
It's Nintendo's Robotic Operating Buddy! And it doesn't seem too happy! |
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DC-ShellGame.fed |
By DemonicChocobo |
The core is hidden in one of these shells! ...But which one? |
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Heavymind.fed |
By
HatmasterM
|
I got a picture for it!
Watch the rest of the series here:
http://youtube.com/user/HatmasterM
I'll upload the rest of them eventually, but I may not ever have the time.
DESCRIPTION: A heavily armored enemy that lets loose a barrage of psionic attacks. You may need to use shields to defend yourself from the onslaught of powerful beams.
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Malphus.fed |
By-Fraxathon |
This is my first creation. He can be a tough guy to fight. Watch out for the homing lasers, they might blindside you. Attack the weak spots for the win!
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Mister Hands Mk1.fed |
By- Fraxathon |
My third creation, this guy can kill! Inspired by Andross from Star Fox, the hands are the weak spot! Freeze the hands and go for the eyes. Beware, the hands come back to life to get you! |
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ebboacala.fed |
By Eboshidori |
The Five Guardian Kings - Acala The Immovable One
Heavily influenced by Xiga from RS and The Stone-Like from Ikaruga.
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ebboyamantaka.fed |
By Eboshidori |
The Five Guardian Kings - Yamantaka The Terminator of Death
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ebbotrilokavijaya .fed |
By Eboshidori |
The Five Guardian Kings - Trilokavijaya The Destroyer of Destitution, Anger and Foolishness
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ebbovajrayaksa.fed
|
By Eboshidori |
The Five Guardian Kings - Vajrayaksa The Guardian Deity of North
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ebbokundali.fed |
By Eboshidori |
The Five Guardian Kings - Kundali The Destroyer of Internal and External Devils
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ebbovirupaksa3.fed |
By Eboshidori |
The Four Heavenly Kings - Virupaksa The Guardian of the West
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ebbodhrtarastra.fed |
By Eboshidori |
The Four Heavenly Kings - Dhrtarastra The Guardian of the East
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ebbovirudhaka.fed |
By Eboshidori |
The Four Heavenly Kings - Virudhaka The Guardian of the South
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ebbovaisravana.fed |
By Eboshidori |
The Four Heavenly Kings - Vaisravana The Guardian of the North
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Jimbob's Bosses ;D
|
No image, sorry! But there's
a YouTube video!
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cross-laser.fed
cross-laser-v2.fed
|
By
Jimbob, a.k.a. pickledapples
|
The title, "Cross-Laser" is pretty self explanatory.
Armed with vulcan spirals, grenades, huge lasers, and, worst of all, rapidly firing homing lasers, this boss will definitely prove to be one tough pain in the ass at the higher difficulty levels.
NOT recommended for level 100; all those who would play this boss at that difficulty level are just insane.
The cross-laser v2 is just the same as the normal one; it just looks better and has a cooler explosion.
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| |
Evening Star.fed |
By
Jimbob, a.k.a. pickledapples
|
My very second boss, I think this is a rather cool, but evil creation. It will spray huge amounts of vulcan fire/ homing lasers at you. Its weak points are rather hard to get at, and they're even harder to get at once you see it charging up for its signature attack - two huge semi-insta-kill lasers it shoots both ways. But, also, be aware - not only is it hard to hit his weak points, it's also hard not to get rammed by him. |
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|
urban-spin-top.fed |
By
Jimbob, a.k.a pickledapples
|
UPDATE: For those of you who downloaded this on 08/06/11, please re-download. Those ever-so-annoying power balls have been removed. Also, durability has been upgraded.
Much like it's brother-in-spirit, the Cross-Laser, the Urban Spin Top still has 4 giant badonkadonk lasers to avoid, but unlike the Cross-Laser, he is more like a boss in difficulty and you have to get inside of him to shoot all of his weak points. Add this and his weapons all together and you get one TOUGH AS HELL boss. Really. This time it is NOT recommended for rank 100. Just try it, you'll get killed in less than 30 seconds.
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| |
Apocalypse Overlord.fed |
By
Jimbob, a.k.a. pickledapples
|
Although he may look like just a spiffed up cancer core to the unaided eye, he really is not. The Apocalypse Overlord is really an evil master of black magic! If you really want to know what he can do, find out for yourself. And by the way, he will lag your computer very badly.
|
Peanuts bosses
| I really can't be bothered to add an image. It looks like a box with random things sticking out. There. |
Defender.fed |
Peanuts/Peanutlord/Peanutlordfdoom |
reallifeThe defender is one of my best creations, and is a total NIGHTMARE at lv100. I made it a boss because it may be slightly too powerful to become a drone, but can be easy to defeat fron certain angles. This also has my weapon, the shotgun, a huge monstrosity that shoots bullets in a spread out manner, at the back, but it looks like the actual body =P[/reallife]
The defender was built to protect ships transporting Desiach (I 'copied' the name from someone) goods across the galaxy, but it soon turned out that the defenders were destroying the carriers and taking the goods. A defender with a good pilot can be impossible to destroy. totalrandomnessBanana.[/totalrandomness]
TEH COMMENTS R B HEAR
|
| What are images? |
Absorber.fed |
You know who it is. -_- |
This should technically be in the drones section, but I'm serious, this is INCREDIBLY annoying. It is only vunerable at the back, but because it always faces you and is almost fast enough to stop you from getting there, you either need a very fast ship to get round the lazer wings, or go through the lazers by shielding or boosting or both. Also, it is only vunerable at the back if its 'shell' is open. One more thing. Be careful of those slow rays.
Wondering why it's called 'Absorber'? Because it has a use when not killing fraxians. It absorbs energy from space wrecks and abandoned fire planets and converts it into super-strong acid before expelling it out through its curved exausts and frontal exaust to dissolve the wreckage and make the planets clean. You can see it at work all the time, it's meant to absorb all traces of that certain energy. Even when it fights it is charging energy, and absorbs more as it weakens! One of my first creations with basic events.
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|
Error 404 page not found
(Ha ha, you're screwed)
|
Head001_Shieldhead.fed |
Guess xD |
The first of my new series! Use the blaster to destroy the shield, by the way. |
iSkye's bosses. :D
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|
soi.fed
|
By
iSkye
|
This aircraft has a protective square-shaped defense system around it. One of the attackers managed to find a weakspot on the defense system. The blue center is the weakspot- hit it, and then kill the core. Careful now- Soi is fond of his weakspot, and doesn't plan on you hitting it easily.
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TBOD.fed |
By
iSkye
|
The Box Of Doom
So, my friend says "It's a box. What's the point of that?"
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Lost Renegade.fed |
By
iSkye
|
I'm guessing these guys have a package to deliver. If the package die, they die as well, as for the package holds all three of the package-carriers Self Destruct buttons. (Lol Corny,) Well, they are lost, they spot you, and you will die. Or, will you?
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morchta01sarimor.fed |
by
megatroid
teh pwnzor of all!
|
well its not much but heres my first fraxy boss!
and it has a story to it!
the year is 3295. just recently a new elite group of fight pilots was established to protect the galaxy from evil beings who would with to dominate it! however the true reason for the elite groups creation remains mostly unknown to the general public.
you see not long before its creation (5 months to be exact) a threat had been issued to the supreme council of the galaxy: bow to me or i will release the morchtas to annhilate all of you! no mercy will be given!
the morchtas are a mystery group of incredibly powerful ships of all shapes and sizes. the higher the number is the stronger (and later built) it is! now as for their history. you see in the year 3004 a massive attack on the city "arounta" had occured. 5 days after the attack a crazy man who called himself "the inventor" claimed responsibility for the attack. he claimed he had made a seiries of ships,cruisers, and stations to defend his home planet and any others that were willing (to accept them as a defence) but that they had a glitch: intelligence! which as you should know. is a bad thing in machines.... at least... when its super intelligence! so he sent them all into a sun. how the mystery person giving the threat got them is unknown.
and now you: the elite of the elite! must take on the first in the lineup. morchta 01: sarimor. good luck pilot. your gonna need it.
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| |
morchta02lasvruis.fed |
by
megatroid
|
congratulations on defeating the morchta "sarimor" pilot! we have another mission for you! defeat "lasvruis"! little is known about this morchta other then it is comprised of ONLY weapons. before it was destroyed our scout-ship managed to send this picture back to us. be careful pilot. oh yes and if you survive this we might have an easier target for you next time. |
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big3.fed |
by quinnmanman |
THE BIG THREE
my first good boss, kill the first one (the small weak and stupid one) first so you can kill the other two without it going to fast. it was also my first tentalce boss so i was experimenting
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4outof5.fed |
by quinnmanman |
4/6
in the year 2283 the god of fraxy sent down his 6 elemnts to a ship builder and commanded that the ship builder make a ship with the 6 fraxy elements (mele, projectile, speed, core, heal, wall), but the builder got lazy and made only 4. and this is the ship.
there is a messup and you cant shoot the core directly so use the missle things.
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starbase_s.fed |
by Xeinix |
Simply blast away at the 30k core. If in need of more excitement crank the rank up.
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| (S)triadsquid.fed |
by
eXodus
|
Triad Squid
A pretty deadly squid-like shadow creature. offers a heavier challenge if you leave it alone for a while. Has very fast arms that can rip you to shreds if your not careful.
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(S)triadship.fed |
by eXodus |
Triad Ship
One of the larger ships, the Triad Ship is a more streamlined version of normal destroyers, and works the same way as any triad ship. Is a difficult challenge when over rank 90. has lasers and guns that track you forever.
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megatenchu.fed |
by eXodus |
Mega Tenchu
The 2nd version of the Tenchu's, the Mega Tenchu is the last of his kind. It only sports one weapon, a massive staff capable of eviscerating any ship that comes its way.
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ripdisk.fed |
by eXodus |
Rip Disk
Well, it took me a while to make this, but it was worth it. The Rip Disk is pretty much a gigantic blade disk connected to a launcher. It has a crapload of effectors on it, which make it look really cool.
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| sorry no pic |
death core 1.fed |
by
darin8745
|
stuff |
|
| cant git pic to work |
by darin8745 |
Xhom.fed |
1st of all yes i messed up and 2nd of all this pice of **** will come at you down like abat ouy of hell on steroids and 1 hit kills |
|
GCubedSturm's Fraxy
| Where's the fun in already knowing what your enemy looks like? (even though it is real pretty) |
Omni Cube 2.fed |
By
GCubedSturm
|
Ah... It's so beautiful... and deadly! The Omni Cube 2 was a more successful ship than the first. Now this thing doesn't fly around but stays stationary pulling you in with high gravity and pushing you out with sonic waves and it makes for weird movement. Now it does heal so make sure you lay on the hurt for dying 5 times consequitively will most likely result in a back to square one deal.
So good luck!
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| Where's the fun in already knowing what your enemy looks like? |
btlShip.fed |
By
GCubedSturm
|
This massive ship is certiantly something to behold. It's simple, powerful and a real pain in the rear on levels 75-100. The most lethal part on this ship are clearly the turret lasers. Oh, and before I forget, there is a 'faster' way in breaking through the hull.
Good luck sailor!
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| Where's the fun when you know what your enemy looks like? |
G ACE of Spades.fed |
By
GCubedSturm
|
The ace of spades is only vunerable in the front and will use it's homing lazers quite effectively if I do say so myself. But whatever you do I wouldn't try running away from it unless it's to the left or to the right.
Good luck playing a better card than the ace!
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| Where's the fun when you know what your enemy looks like? |
G IIOS Is-It-Our-Savior.fed |
By
GCubedSturm
|
Is it our savior? Well the way this religious symbol fights would get you to think ,"NO!" Anyway, it wont attack you with any projectile. I know it sounds crazy buy hear me out, it will try to ram into you at a high and unpredictable speed while it shoots S Lazers that shoot fire. (no lie... I guess... just play it to knowwhat I realy mean)
Its only vunerable at the center and the recharging parent part is above the 'broken one' HINT HINT.
Good luck!
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| Where's the fun when you know what your enemy looks like? |
G DarkMatter F-2.fed |
By
GCubedSturm
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If you have ever played Kirby's DreamLand 2 than this will look all too famillar. Even his attacks are famillar which makes it a pretty nostalgic fight. Beating this guy... is achualy pretty strait forward just shoot him.
Good luck saving DreamLand!
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| Where's the fun when you know what your enemy looks like? |
G Flail.fed |
By
GCubedSturm
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Man this thing can... hem... will be just plain brutal unless you know what you are doing. Well as you would expect from a flail, this thing has a strange rotation movement will take you out about oh say 75% of the time.
Good luck and don't get banged up to much!
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| Where's the fun when you know what your enemy looks like? |
G Flail of the Demon.fed |
By
GCubedSturm
|
DAMN this thing is hard and I'm not joking. Well Flail of the Demon is the model that far surpasses in difficulty that its younger counterpart. I guarantee that you will die durring this fight...
If you can prove me wrong please video it.
Anyway, good luck and don't die too much!
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cucumberWwatersauce's Fraxy ships
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No pic
sorry
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Starbase.fed |
By cucumberW
watersauce
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A old defence platform of rickety design, it's armor is weak but
it has a strong compliment of weapons, it is reccomended to
take out the four tri lasers that can cause some serious damage
especially when it corners you in a small geometric shape
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Soolar's Fraxy ships
| Image |
Ultima Island Defense System.fed |
By Soolar |
The UIDS is a much more dangerous opponent than it may appear to be at first. A small core with an outer ring that spins most of the time, making entering and exiting only plausible during certain times. This ring is filled with a constant onslaught from vulcans, homing lasers, needle guns, and more rarely grenades and enough ripple guns to instantly kill you if you don't exit before they're fired.
Designed to be extremely challenging on rank 1, rank 100 would be nothing short of suicide. On rank 100 it litterally fires more bullets than fraxy is capable of processing at once.
Video of a fight with it can be found here.
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Hikaru's [junior_rage2000@hotmail.com] Fraxy ships
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NO IMAGE
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Fire God Seraph [Phoenix Wraith].fed |
By Hikaru |
Story of Fire God Seraph
Rumored to be a Seraph from Heaven and can transform into Phoenix Wraith to show his rank of a God. He is hoping for a human to defeat him to show proof that humans have the courage to destroy only the evil ones. As a result, the Fire God Seraph went down to Earth to meet strong humans and sleeps among the stars.
Tactic
Phoenix Wraith is nearly in fact invincible but not for long only if you know how to dodge. This boss is in fact not really a bullet hell boss. But you need to keep your eyes peeled. Don't ask me why.
Phoenix Wraith have, in fact, a barrier to defend its weakness. So most likely the core is its "heart" and that's where you can defeat Phoenix Wraith. You can't hit at the head as it's invincible.
Phoenix Wraith's wing will spread from time to time but makes you have to go around the wings instead of through the wings.
Phoenix Wraith have 5 attacks:
- Burning Feather [Wings (Homing Missile)]
- Phoenix Scream [Head core (Burner)]
- Burning Beam [Head core (Laser S x2)]
- Celestial Star [Head core (Laser L)]
- Burning Wave [Wings (Unknown Weapon)]
Burning Feather is in fact the hardest to dodge as each of the sectors of the wings shoots out 3 Homing Missiles each.
Phoenix Scream is the easiest to dodge so nothing much to talk about it.
Burning Beam comes out from it's eyes. It might shoot along with Celestial Star.
Celestial Star is a stronger version of Burning Beam but comes out from its mouth.
Burning Wave is an intermediate attack and only be deadly if Burning Feather is activated.
This boss does not have any events, making it a bit...harder. I may want to add in some more guns and add in Final Attack.
This boss was planned to be bullet hell as well but I'll make it a bit more challenging after I got the time as well.
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Portec
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no image
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Hive fusion.fed |
This is my first boss which deserves the title of a boss (in my eyes) and be put in here.
It is beatable with no death but that is far away from anything I can do.
This Hive comes along only with bullets and vulcans and has enough firepower to create easely instant death bullet walls. Further it change tactics the more parts it lose and it has some good armor.
Shild and blaster make it a lot easier but takes away most of the challenge.
ahh... What should i say. I just descovered that this version has a bug. But how could i fix it here?
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Note: please leave a space here
SAGEKUS Bosses
| Hunting Hawk |
Hunting Hawk.fed |
This is my first boss, best fought on level 100, if you love homing
missiles, large laser beams, and lots of bullets flying towards you this might be the perfect boss for you. beware of the near constant barrage if attacks, though they let up for a chance to attack after
a while.
NOTE: Avoid getting caught between the wings and the beak, because that will lead to almost gauranteed death, as it will turn you into the wings and if you dont fly into them prepare to go through a large laser beam which will most likely kill you. :] have fun!
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LacklusterAngel's Bosses
Too
lazy
for
a
pic |
dcore-01.fed |
By:LacklusterAngel, some random new person |
DestructionCore-01:Nirvragion:
A fairly easy boss. Fight on rank 100. Use your shields. If that fails, too bad.I can't tell myself, since I do not have the usage of shields on my computer, because I don't have a USB cable mouse for the scrolling thing to switch weapons. So I can't beat it. Tell me at mackarelz@live.com how hard it is.
NOTICE: I've found out all the secrets of tampering with joint-detach droids. Now I can continue making bullet hell bosses, as well as figuring out events. Hard bosses coming soon. |
ultimatepower22's Bosses
| Download |
Boss Name/Description |
| solar empire ultimate cannon hp.fed |
Solar Empire Type XXIV Armored UltiCannon
The original UltiCannon. Use shields or you will die. At 1500 frames it fires.
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| Solar Empire Type XXV Armored UltiCannon.fed |
Solar Empire Type XXV Armored UltiCannon
The second UltiCannon. Again, use shields, and watch out again at 1500 frames. Based off of one of Eboshidori's bosses.
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| solar empire type I armored ulticannon.fed |
Solar Empire Type I Armored UltiCannon
The third UltiCannon I have ever created, and uses events. It uses Sonic Waves, grenades, and more. The laser is twice as large, and almost unavoidable. It fires at 20000 durability (half destroyed).
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| solar empire light battleship.fed |
Solar Empire Light Battleship
Just another large boss with only a few weapons. It's fast enough to kill you via ramming, so watch out! The charge blaster works good on this thing.
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| Solar Empire Fleet.fed |
Solar Empire Fleet
A small fleet I created composed of Frigates, Patrol Crafts, and a Planetary Assault Ship.
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| Solar Empire Flagship.fed |
Solar Empire Flagship
The largest boss in existence. Heavily armed with lasers, homing lasers, bullets, and more. There's only one weak point. NOTE: Search the editor for any vulnerable parts aside from the visible core. It's a bit broken.
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| solarempirebeamfighter.fed |
Solar Empire Beam Fighter
Something made for a competition. Just shoot the core, while avoiding everything. Oh, it has a laser.
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| Solar Empire Planetary Assault Ship.fed |
Solar Empire Planetary Assault Ship
Drill to the core. This thing has a lot of guns, and two giant lasers.
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AlexMdle's Bosses
| Image uhhhh... |
MoltenCore.fed |
By: AlexMdle |
Well, this is "Molten Core", first triggered ship i ever made in Fraxy... considering i have alot of expirience of wc3 programming this should be a cake learning further. Well anyway, the boss is a mix of hectic battle and constant challenge. While in Phase 1 its almost impossible for you to die, in Phase 3 you wont have a moment of peace. Have fun^^. |
 |
Magus_α.fed |
By: AlexMdle |
Second (Actually third) ship i made. To tell the truth i now understand all the basics up to the point where i can allow myself to concentrate on what the ship is looking like. The current ship is Magus  Alpha, prototype Arcanum ship version 1. Not only is it almost invulnerable from all sides but also utilizes a strategy of locking the enemy to the way of fire until he drops dead. (There is still some weird bug with the swords not retracting back, if you know why, tell me)
WARNING!!! Upond downloading remove or change the Alpha, it looks like Fraxy has some issues with it.
|
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Magus_b.fed |
By: AlexMdle, duh. |
Magus ß
Modified by Claus Zelchberg after approximately 6 months after the original Magus α was made. Althrough claimed to be made from a scratch, the facts that the ship was built so fast after the first one and that it in fact used almost the same components prove that its a ripoff from the original ship. Claus himself states: "The original ship was indeed a fake, a vessel without the essence, with false purpose. This ship is true and has a destiny. The arcanum ships will soon reveal themselves."
Info about the ship: Basically this is your Magus α with a big additional section ("Overdrive Reactor") added on its bottom section. You can choose to directly rush it's main core like by the first variant or you can choose the safer way to first destroy the Overdrice Reactor as it will surely annihilate most of the ship's weaponry. Still, be carefull to not get hit, as when one hit is landed, many others will come.
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FRAXY creations: Bosses
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Tip: To turn text into a link, highlight the text, then click on a page or file from the list above.
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Comments (Show all 78)
Anonymous said
at 8:13 pm on Jun 23, 2008
Well thank you, Screature. ;D
*screams out to everybody that his name here is Jimbob a.k.a. pickledapples*
Anonymous said
at 4:51 am on Jun 25, 2008
I think we'll stick with Jimbob. "pickledapples" is an unnecessary confusion ;-). As far as I know JPteeto created this wiki. Does anyone know if he's active any more or if he's just left us to it? I know it can grow and develop without him, of course....just curious.
bukkarooo said
at 10:37 am on Jun 25, 2008
I really don't know where he went, haven't seen anything from him, youtube or here, in quite a while
Laurent van Keulen said
at 2:35 am on Jun 26, 2008
Gramatically correct and polite'll do.
Also, new boss up.
CrossTheRubicon said
at 2:42 am on Jul 1, 2008
I've added a new non-Core boss called the Warhawk Battleship. As the rank goes up, it becomes harder to destroy and adds more weapons. I highly recommend fighting it below level 40 (if you want to test it). Any higher and it could get really hard to handle.
NightKev said
at 2:48 am on Jul 1, 2008
I added a boss a while ago but only on my userpage, I didn't feel like adding it here too. >_><_<
NightKev said
at 8:11 pm on Jul 6, 2008
We have to do something about this page, it's ~7.832MB large (aka way too big, takes forever to load). Maybe remove the images?
Screature said
at 4:36 am on Jul 7, 2008
agreed. it's really not efficient at all. to be honest i'd be in favour of scrapping it and sticking with the user index, but that's not a good idea for casual browsers looking for all bosses. removing images would reduce page size, but i often use the pictures as "landmarks" so i know where i am on the page, and who's table is previous/next etc. i'm sure we'll work something out
bukkarooo said
at 12:51 pm on Jul 7, 2008
maybe instead of putting ALL images, we can do what some people did and put links to see it, and put a picture of one of the persons bosses at the top of their table. that sounds good, there would only be 1 image to load per person, which would make it way smaller, but you can still look at all the images through the provided links
Screature said
at 1:07 pm on Jul 7, 2008
I like that idea! However, unless it's a callaborative effort, some poor bugger's gonna have to go through the boss page and edit it all. I'll change mine, no probs. It's the rest that'll be a problem.
bukkarooo said
at 9:52 pm on Jul 7, 2008
or we could set up multiple boss pages, with about 50-100 bosses a page? i dunno, I'll do my image thing and add Kohns to my list while I'm at it
NightKev said
at 2:02 am on Jul 8, 2008
It probably wouldn't be as much of a problem if people resized their images in <insert image editor of choice here> to something way smaller than 320x240 and THEN uploaded/posted them.
Screature said
at 4:05 am on Jul 8, 2008
I stick to 190x190 at a maximum, though I'm going to redo my table to make everything smaller, and link to my boss page with the full size images.
Screature said
at 4:08 am on Jul 8, 2008
Oh, I use IrfanView to resize my images, in case anyone needs a quick pointer, although I'm sure there are better ones out there.
bukkarooo said
at 8:17 am on Jul 8, 2008
when I put my images in here, it gives me sizing hadles, so I use those haha. Sounds good, honestly. I may do something like Omoresu, where you have to look at his page for the pictures and descriptions
Screature said
at 9:12 am on Jul 8, 2008
Smart arse, I forgot about the resizing handles :-) hehe. That'll save me 5 mins whenever I add a boss! However, adding an image that's 500Kb in filesize, and using the handles to resize down to 320x240, will use up this wiki's space fast. 1Gb is plenty, but that's no excuse to upload huge pics thinking it'll do to resize using the handles. Now I'm just being picky ;-). I'll go with Omoresu's layout too, though to be honest I'm not even fussed about having a boss table here. Its only here for completion's sake
bukkarooo said
at 12:23 pm on Jul 8, 2008
same with mine, I'm not really even updating it anymore
NightKev said
at 8:51 pm on Jul 8, 2008
No, don't use the wiki resizing, that doesn't change the filesize at all and so even if your image is 10x10 the filesize may still be 500kb. Use an image editor like I said (Paint.Net and IrfanView are two good image editors).
bukkarooo said
at 10:26 pm on Jul 8, 2008
Big update on my stuff! haha I took away the images and descriptions on this huge boss page and added a link to my page above my table, added one of my older bosses (regulator), updated Rapture (no longer unbeatable), and added a description type thing on my user page. And PAI update! haha PAI06: Atea is going really well so far, and although I'm not close to being finished with him, I've made quite a bit of progress.
Anonymous said
at 1:00 pm on Jul 9, 2008
Woo. Not cool guys, you don't put your stuff above Sharky's. It's just disrespectful to Fraxy..
Screature said
at 1:41 pm on Jul 9, 2008
Hey coolant! not seen you around in a while! :-)
Nutman217 said
at 1:49 pm on Jul 11, 2008
I think we should take down the bosses page and use the user index more often. It's starting to turn into a whirlpool of madness and blah.
bukkarooo said
at 3:34 pm on Jul 11, 2008
I guess, but it's more new-user-friendly to have a whole list, I think whats best is to either kinda do what I did with my table, and/or split the boss page up into multiple pages
NightKev said
at 6:52 pm on Jul 11, 2008
How about just no images on the boss page?; that should fix most of the problems.
Anonymous said
at 9:01 am on Jul 15, 2008
Since I have no idea how to put up bosses on the boss page, I have put it up on a different page. Search my username and it'll show up.
-Aquamancia
NightKev said
at 12:00 am on Jul 18, 2008
Ok guys, here's some tips that you really, REALLY should follow. 1) If the boss is huge, make sure it doesn't turn too fast; otherwise, the players are going to be thinking "WHAT THE FUCK?!?!". 2) The boss should not be faster than the player. 3) Do not overuse invulnerable parts.
bukkarooo said
at 2:38 am on Jul 18, 2008
there are, of course, exceptions to numbers 2 and 3
NightKev said
at 2:40 am on Jul 18, 2008
Very, very rare exceptions. >:(
Anonymous said
at 12:54 pm on Jul 18, 2008
>NightKev: 1/2) If the boss IS faster than the player, then make that condition obvious, give warning (effectors are nice here), and keep it to a single directional thrust. 3) I use invulnerable parts to force a player to attack a particular weak spot (even though you can nuke Big Core with Blasters), but when I do that, I use "power couplings" like Gradius does as a hint so the player doesn't have to play "find the weak spot".
Nutman217 said
at 3:02 pm on Jul 18, 2008
The bosses page, I find is the hell of the Compendium. No, seriously. It's a mess. I'm giving up on tidying that place up.
NightKev said
at 9:10 pm on Jul 18, 2008
Now that we have events, preventing bosses from turning at lightspeed is rather simple; "If [Core] (Move_Frame > x) and (Move_Frame < y) Then Play_Movement [Booster]" and just have the booster pointed in the right direction and poof.
ultimatepower22 said
at 8:37 pm on Jul 19, 2008
...what happened to my bosses?
Nutman217 said
at 8:48 pm on Jul 19, 2008
I don't know, I believe that your bosses weren't in a convenient format (WE DON'T WANT TO BOTHER COPYING AND PASTING TEXT) and weren't tidily put and got blown away. Oh well, you can always put them on again...I WILL EAT YOUR SOUL FOR THE USAGE OF MY THESUN.FED WITHOUT MY PERMISSION
Nutman217 said
at 8:48 pm on Jul 19, 2008
Oh, and I wasn't the culprit of destroying your table so don't hold a grudge on me.
NightKev said
at 9:39 pm on Jul 19, 2008
Sigh. All images removed from page (if you want to replace it, just link to it, do NOT embed it). Also, GCubedSturm, I don't know how you managed to totally fuck up your table so horribly, but I fixed it.
NightKev said
at 1:05 am on Jul 22, 2008
My god. The overuse of invulnerable parts is... ... beyond belief, to say the very least.
bukkarooo said
at 9:54 am on Jul 22, 2008
well, some bosses need them to realize what the creator wanted, like not letting you destroy guns and hving to attack the core or other weak points. Look at ANY of my PAI bosses to see what I'm talking about. They wouldn't be nearly as fun if you could destroy everything
Anonymous said
at 1:15 pm on Jul 22, 2008
Although my Zeta Boss is designed with a brick covering of low health parts so it explodes a lot early on, revealing the superstructure beneath. So there's more than one way to use vulnerabilities.
NightKev said
at 6:39 pm on Jul 22, 2008
bukk: That's not what I'm talking about, those bosses would use invulnerability correctly. Some bosses though, the way invulnerability is used in conjunction with part placement, etc is just horrendous.
bukkarooo said
at 9:23 pm on Jul 22, 2008
I get your point, it sometimes makes it way too difficult
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