Fraxy Compendium

 

Bukkarooo

Page history last edited by bukkarooo 1 yr ago

 

Greetings. My alias is Bukkarooo. These are my fraxy bosses....

 

OK, enough serious haha. I'm not that serious. I love being a part of this awesome community and try and contribute to it in many ways. These are most of my bosses. Before the wiki was upgraded to the 1-gig version, I made a freewebs site (www.bukkarooo.webs.com) to house my creations. Check some out, if you feel like it, but my best bosses are here. I am currently in the process of creating a series of bosses that are mostly my biggest, most complex bosses which I attempt to make fun, yet difficult. It is the Prototype Artificial Intelligence series, PAI for short, and they are probably the bosses for which I am known. There will be 10 bosses. You'll love what I have in the works for numbers 09 and 10 ;). I love getting feedback, as it (of course) helps me not only make better bosses later on, but to help me avoid past mistakes. I hope you enjoy, and leave a comment on this page giving me some feedback on what bosses you did and did not like, what aspects of bosses you did and didn't like, etc. I will always respond to it in a civilised manner... unless you're a d*** and flame me, of course haha.

 

 

atlas.fed By Bukkarooo The UNSC's new concept carrier is somewhat lightly armored, but is heavily armed, carrying 4 longsword fighters and 4 shiva nukes that systematically fire throughout the fight. If need be, the ship will activate 2 seperate, motion tracking lasers.
TCBv2.fed By Bukkarooo A monstrous, and surprisingly fast battle cruiser, the refined Trident Class v2 has numerous lasers, homing lasers, vulcans and blades... all the better to destroy you with!
bigcoreomega.fed By Bukkarooo Back to the wiki again! Sorry, teeto, if the image is too big. The Big Core Omega's initial design is taken from CrosstheRubicon's Big Cores and those from Gradius. There is more to this boss than is initially seen, though...
rapture.fed By Bukkarooo

Anyway, this guy was made in a day, accidentaly deleted in 5 seconds, then remade in one day again about a week later. A very tough boss. You will almost definately die on rank 100. Enjoy!

 

Updated! No longer impossible!

regulator.fed By Bukkarooo One of my older bosses that takes a lot from the Axis series and JPteeto's Northern/Southern Lights/Cross and Aurora Omni. Enjoy!
PAI_1_Crystal_Drive.fed By Bukkarooo

The first in a series of bosses. Crystal Drive uses sheets of diamonds and other gems to save un-deletable data onto. Data on the crystal is also read and processed faster. The downside is that the data sheets must be stored a certain distance from the main computer as to not expose it to radiation from the specialized lasers neeed to read data off of the crystals.

 

Expect more bosses as time goes on. I'm not sure how many I'll do yet, but I have plenty of ideas for this theme...

PAI02_Pangea.fed By Bukkarooo

Taking a cue from older, pre-project ships, the newest ship in the PAI project, Pangea, will evolve and activate weapons as the main computer is damaged. Near "death", the computer will shield itself and activate 3 seperate repair pods.

PAI03_Shadow_Reaper.fed By Bukkarooo

Using similar ideas used in the Living Metal Project, PAI03 Shadow Reaper is a small, fast fighter with 2 forms. A Defense form, using vuclans as a "main" weapon, and an Attack form, using large bullet arcsfired from expanded wings. The Attack form is, of course, the more effecient fighter of the two (though preferring to strafe more than Defence). The weakness in the latter form is the revealing of two of the ships repair pods. Though these need not be taken out to destroy the fighter, the will supply the enemy with weapon upgrades.

 

My personal Fravorite so far. Could be considered a "drone" because it has only 95 parts, but I think it deserves to be on the boss page. His event only work on rank 100, and weapon color should be a light purple.

PAI04_Anzu.fed By Bukkarooo The largest so far, PAI04: Anzu Is less of a ship, and more a defensive structure. Using large expanding arms, enemies are lured inside, where they must dodge all types of weapon fire. Anzu is also equiped with two large, prototype sonic cannons, which can push enemy fighters not only into other weapons fire, but into two, remote, plasma blade walls.
PAI05_Khons.fed By Bukkarooo The next ship in the PAI project, PAI05: Khons, marks the midway point for the project. One thing that largely seperates Kohns from the other project ships is that instead of experimenting with more complex designs and programs, this ship takes a step back, with only 71 parts and not using the Events programming once. The ship will also rotate it's arms 180 degrees around itself, usually with enemy casualties.
PAI06_Atea.fed By Bukkarooo PAI06: Atea uses dense fire and intricate patterns throughout it's 4 forms. Uses the newest available technologies, including needle guns, ripples, and ammunition parameters, so you need the latest version (7/23/2008) to fight it.
RFS.fed by Bukkarooo - Three fast fighters, armed with blade-wings, vulcans, and a beam that will follow your movements. Good luck, soldier

spearhead.fed

SS.fed

- By Bukkarooo

- This horrifically fast fighter is not immensly durable, but usually finishes it's job... killing you.

 

SS stands for Spearhead Squad. There are 4 of them instead of 1, and they are on fighter cores and not missle.

nope

Death.fed 

By Bukkarooo My entry for the Gem's Fraxy Contest #2. Have fun :)

Comments (3)

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Screature said

at 1:09 am on Jul 9, 2008

flame

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Screature said

at 1:11 am on Jul 9, 2008

<.<
>.>

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bukkarooo said

at 8:53 am on Jul 9, 2008

oh no you didn't!!! haha Funny thing is, the time (because I'm in a different time zone) says you posted that at 1 in the morning, which was around when I went to bed haha

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