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Bluhman
Page history last edited by NightKev 1 yr ago
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Altima Tank |
One of my Newer Bosses; The Altima Tank is a nigh-invincible boss, with only a single weakpoint. As you get closer and closer to destroying his core, he will begin to unfold and utilize more weapons. High defense, but slow and somewhat innacurate. |
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Aquaforce |
A member of the Elementals Team; this boss has six tentacles; one pair which he can move infront of himself for protection. Though large enough to easily bowl you over if you get in range, he prefers to fight from afar, and constantly fires sonic waves to try and push you away. His projectiles are intended to be blue. |
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Burning Dragon |
A member of the Elementals Team; this boss likes to roast. Equipped with a ton of burners, he is easily considered a close quarters combattant, and he knows how to move as well. He's quite fast, and as he takes more and more damage, he will begin to use his afterburner to charge you... Or perhaps run away. His projectiles are intended to be orange. |
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Commando |
One of my earliest bosses, Commando is a lightweight, but wily opponent. Though his firepower is weak, he can move in unexpected ways and if you are unwary, he can very easily crash into you. Otherwise, he has his selection of weapons, including a trio of missiles. |
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Escaper |
As his name would suggest, this guy is a coward. As soon as the battle begins, he will start jetting away from you, firing back as he gets further and further. He's quite fast, but perhaps a bit low in terms of firepower. |
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EvitaTank.fed |
The Evita Tank is a stronger variation of the Altima Tank. With an invincible outer hull, the core obviously is its main weak point. It has two breakable turrets, but aside from that, the defenses of this tank is solid. Though definitely not fast, and not necessarialy always on target, it makes up for its lack of accuracy by spraying bullets everywhere. The Evita Tank also holds a secret weapon... However, it is just that weapon that might be her downfall! |
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Gates of Fate.fed |
These are the gates of fate. Technically, this is another maze, as the core is stationary. Regardless, the gates of fate rotates its walls about itself using a complicated array of gears... That's not too complicated, really. =P Anyway, it does that, and what you need to do to defeat it, since all its parts are pretty much invincible, save for its orbiting satellite that attempts to block your entry and shoot at you, is to reach the core by opening gates to it by hitting targets on the rotating walls. Be careful, as there are obstacles on the way; you'll need to navegate thin corridors, dodge through energy blades, and avoid slow lasers and vulcan shots before you finally reach the core itself! |
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Iron TORO |
Don't be fooled by his stout build; this guy is FAST. A mix of far and close range weapons makes this guy quite deadly, and he will attempt to retarget you if he gets too far away. |
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JProctor |
An early morphing boss I made, he can unfold his outer wings to reveal an extra arsenal of weapons. He's quite strong in terms of firepower, and can also launch missiles. Other than that, there's not much of note about him. |
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Launch Assassin |
A stealthy and cowardly fighter, he likes to fly around at high speed, firing shots of homing laser at you. Because his normal chassis can't be hit, he can only be destroyed if all his guns are disabled. |
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Link and the Creeps |
A trio of ships, the small middle ship, Link, will start by transporting himself into battle, at which point he'll let loose the two Creeps. Link himself is very weak and can be killed in a few hits, but the Creeps are a bit troubling. They like to surround you and fire their weapons, which, though don't direcly hit most of the time, can greatly restrict your scope of movement. |
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Magnetoron |
A member of the Elementals Team; Magnetoron utilizes magnetic forces to shock, disable, and draw in your ship. Two arms will constantly circle around him, serving as small shields, and his chassis constantly morphs to reveal his guns. As he gets nearer to death, he'll begin to unfold larger shields on his arms, and will begin to fire faster. Slow, and a bit vulnerable to direct fire, but has quite a few tricks up his sleeve. His projectiles are intended to be purple. |
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Morphing Lancer |
As you can see, this boss undergoes some extreme transformation. Though he starts out as a swift ship that charges directly at you, he will very soon morph into his normal form; a wide ship with a huge capability of firepower. An all-around robust boss. |
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Mother |
My very first boss. Mother will quickly charge into combat, while firing her weapons. After a while, she'll let loose her children fighters. There's not much to note about her, really. |
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Nervous |
A round little ship, this guy must be approached from the front, as the shell around his back is invincible. This can prove to be tough, as he has a wide array of lasers that can restrict your movement. When he gets very near death, he will whip out a pair of giant lasers that circle around. Probably one of the first bosses I've made for the more recent versions of Fraxy. |
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OlIronsides.fed |
Old Ironsides is an enemy with superior firepower, speed, and armor. His outer shell is nigh invincible, and covers his sides perfectly, protecting him from flanking damage. His internal armor rotates around him, blocking incoming shots now and then. With a central machine gun turret that sprays bullets everywhere, and also a grenade launcher and a few power ball cannons, this opponent will spray his attacks everywhere. However, he does have weak points, especially the links that hold the outer shell to the core. His outer weapons can also be blown off. |
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Omnia Sol |
A member of the Elementals Team; Omnia sol is the embodiment of light. As a result, he focuses on regeneration and firing lasers. When he gets weaker, he can begin firing a wide laser that tracks you. Though he might not seem much at first glance, he can take quite a beating. His projectiles are intended to be a pale, light yellow. |
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Slither |
Slither is another early boss I made. For being such a large ship, it's quite fast, and also very deadly in close range. Its orbiting guns can easily crash into you, and this ship also is quite a specialist in far range combat. Though a powerful attacker and swift mover, he is very lacking in durability. |
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Stone Boxer |
A member of the Elementals Team; Stone Boxer focuses his power on fighting close up with his fists. Yes, he has fists, which extend infront of him in an alternating pattern. Most of his frontal plating is invincible, and quite a few of his parts have increased durability. Somewhat fast, with powerful firepower, and armor, Stone Boxer is no laughing matter. No, his projectiles aren't meant to be any specific color. |
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The Mighty Tic-Tac-Toe machine |
The Mighty Tic Tac Toe machine, named for its distinctive laser pattern, is quite mighty indeed; he utilizes a large shield which he constantly attempts to keep faced toward you. Though not fast, he has great defense and firepower, and can be quite difficult to damage at times. |
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Vengeful Fortress |
My 1st attempt at a fortress level; it's not hard at all. What makes it unique, though is that once the core starts getting damaged, it will begin to rotate and will utilize a blade to try and destroy you, so be careful! |
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Warning Forever |
It's the battle of shooter protagonists; Fraxy VS Warning Forever! While you can utilize your diverse weapons, he utilizes his ability to spray bullets everywhere! Very powerful attacker who is hard to evade, but can easily be shot down in about 1 hit. |
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Wild Six |
A gang of fighters, the Wild Six has four Crashers and two Slicers; The Crashers move quickly toward you while using a slew of guns to try and get you, while the Slicers move in unusual ways while using a combination of slow rays, bullets, and vulcan to strike you down. Can be pretty tough, but at least one of the Slicers drops a powerup when you defeat it! |
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Windcutter |
A member of the Elementals Team; he is the smallest and fastest of them. Despite his lack of armor, he is able to utilize a powerful array of bullets to mow you down, and also has a remote blast to keep you on your toes if he doesn't run you over. Finally, when he gets low on health, he can launch a laser shuriken that charges at you and can't be destroyed. His projectiles are intended to be green.
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All bosses with no download link can be downloaded in Bluhman's Boss set.
Elementals - Version 2
Well, with various updates, I've decided that it's time that I upgraded my sweet little set of themed bosses; the elementals, and give them a bit of background. All the ships above are down here, and some have been updated.
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Aquaforce.fed |
Aquaforce, the defender of water. This guardian seems to be either a machine, or perhaps a gigantic armored creature. The fluid movement of its tentacles would indicate that it's perhaps the latter. Nevertheless, it uses blasts of water to drive its opponents away, and especially concentrated balls of water to damage them. Encounters with it have proven mostly fatal, but reflect a trait in Aquaforce that resembles cowardice; it will not actively pursue enemies and only fights out of defense. Approach with caution.
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AuraBlack.fed |
Aura Black; the defender of darkness. Perhaps one of the more threatening of the defenders, it is surrounded by an eerie glow which rotates around it. It launches dark wisps of energy at you, which can prove fatal if endured for too long. You can just feel it sucking life out of you when its nearby, and perhaps also the sorrow and madness of those it has slain... It does not bear any resemblance to a living creature, but wether it's a machine... Or something else... Is quite uncertain. Caution: Aura Black WILL actively pursue you.
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Burningdragon.fed |
Burning Dragon, the defender of fire. Bearing little semblance to a dragon, it seems that this defender is actually more machine, as opposed to being biological. Though it emits flames strong enough to burn through solid steel, it does not seem to melt itself, and can withstand quite a barrage of heat. A fast flyer, and an active attacker, but it does know when it's beat and will retreat when it gets damaged enough.
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Magnetoron.fed |
Magnetoron, the defender of Electricity and Magnetisim. There is no doubt that this craft is a machine, as it would be impossible for a human being to control, with so many articulated parts, and also has absolutely no possible way it could be a space creature. Magnetoron will brutally take advantage of the fact your ship is metal, and will use powerful magnetic force to try and draw you in. This thing also has a tendency to send out EMP's, which are cabable of disabling your ships generators. Will approach aggresively, but slowly.
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Omnia Sol.fed |
Omnia Sol, the guardian of light. It lives up to its name, bathing itself in the bright light of its beams. Though it might appear to be a friendly space station from a glance, do not trust it, as it will shred you up if you get into proximity. A yellow aura around it glows constantly, creating a sort of healing field that often repairs the damage it has sustained. The power that it gets for this seems to be generated by solar pannels on the tips of its spikes, so it should be high priority to try and disable them. This ship can't quite be confirmed as a machine, as it seems to be mischevous and deceitful, which are things most people don't want in their robots, of course. It will approach slowly.
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Stoneboxer.fed |
Stone Boxer, the guardian of the force of earth (not the planet), is what we can only describe as some sort of strange war machine. Gears on its back indicate a strong mechanical implication, but it seems to have a lot of biological traits, such as the presence of limbs, that might suggest this is a large creature in a metal armor. With a slew of guns, and an imposing build, Stone Boxer seems to make attempts to corner your ship, beating it back constantly, and trying to keep its front faced toward you. No pilots have managed to even dent this titan yet, and some have even said that it's invincible... One thing in common each pilot had, however, was that none could manage to flank the boxer.
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Windcutter.fed |
Windcutter, the defender of air. By far the fastest of these defenders, Windcutter is a fairly small ship. There is a possibility, as well, that this is actually a manned fighter. With a barrage of frontal guns and also a powerful remote blast mechanism, Windcutter approaches relentlessly, and tirelessly. With a finger seemingly glued permanently to the trigger finger, Windcutter fires constantly and flies in wildly, more than making up for its tiny stature.
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Bluhman
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