Fraxy Compendium

 

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Page history last edited by CrossTheRubicon 9 mos ago

ANNOUNCEMENT:

  

The fraxy compendium has moved to a more stable, secure, and customizable location. There are numerous reasons for this, including the fact that this wiki has no Sysops or Local Mods, meaning it is impossible to maintain fully, and if targeted, is about 100x easier to completely wipe clean.

 

 

Fraxy Compendium Redux Main Page - The new Compendium.

 

 

Fraxy Compendium Uploader - Upload your bosses/drones/trys/pics and pretty much anything else (see above)

 

 

Fraxy Compendium Forum - The new Fraxy forum.

 

 

 

Fraxy Compendium Community - List of all members of the Community.

 

 

If you want to help out, just start copying over the pages from this wiki to that one. If you have any queries, email nightkev@gmail.com, or try and catch NightKev at IRC channel #acmlm or Arbe and CrossTheRubicon at IRC channel #fraxy

 

Sorry if this is any huge inconvience, but it's for the good of the community. Thanks again for helping.

 

 

Small announcement.

The new wiki is fully up and running, and is now very much populated, with daily activity both on the wiki and forum, so don't hesitate to register yourself and become a part of the official community. For any questions or support regarding operations and functions of the new wiki, please contact us direct, and we'll be pleased to help. Nightkev and Arbe are the creators of the wiki, and you can contact any of the mods/sysops:

You can email Screature at thorpem4@hotmail.co.uk

You can email Bukkarooo at bukkarooo@gmail.com

You can email CrossTheRubicon also at babyloniaxtra@yahoo.com

Kironide is also a sysop on the wiki.

 

 

 

Here at The Fraxy Compendium, it is our hope to collaberatively collect a BEVY of FRAXY bosses, mini-bosses, drones, and "try" files, in the interest of cultivating something of a community and inspiring users of this fine game to ever greater heights of creativity.

Latest Update of FRAXY: 02/11/2009

What IS Fraxy

Fraxy - The Basics

The Editor: A Reference

The Editor: Parts Information 0814

Fraxy - Intermediate: Custom Weapon Creation

Fraxy - Intermediate: Alternate Purpose Weapons

Fraxy - Misc: Tips and Tricks New!

Fraxy - Misc: Event Tutorial Creations New!

 

How To Contribute

 

FRAXY creations: Bosses

FRAXY creations: Drones

Fraxy Creations: User Index Updated!

Fraxy Creations: Theme of the Month

See new wiki for Sept/Oct theme!

 

FRAXY Try files

FRAXY creations: Image Variations

FRAXY creations: Custom Weapon Templates

FRAXY creations: Alt Purpose Weapon Templates

 

Fraxy Wishlist New!

Other Fraxy Compilations and Projects

Fraxy Compendium message board!

 

Started a while back by Epicfraxy, these forums can/will make an excellent hub for interplayer communication: Discuss new boss ideas, get tips on boss balance and construction, or just chillax.

 

In other, less recent news: The wiki is huge, and our files are backed up, and protected from deletion by password restriction. Enjoy!

 

NOTE: We are moving to yet another board known as "board2", the rival of sorts of GenericBoard. The reason can be found at the GenericBoard site.

 

#fraxy

 

This is the new Fraxy IRC located on board2's server. Come and chat with us!

Comments (679)

Anonymous said

at 10:42 pm on Sep 29, 2007

Oh wow. We gotta stop trying to all edit at the same time lol.

Oh well.

Anonymous said

at 9:10 pm on Oct 2, 2007

If you have a large number of Bosses to add at once, use the "Files" button at the top of the page, which has an option to allow simultaneous upload of 4 at a time.

Then link the files on the appropriate pages.

Anonymous said

at 10:03 pm on Oct 5, 2007

Hey everyone! Whats up? Keep going with Fraxy and editing with wiki. Lets do this guys! (or girls!)

Anonymous said

at 11:05 pm on Oct 19, 2007

Hey guys. Kinda got bored tonight, so I figured I'd toss in a little tutorial for making "new" weapons for any of your ships. Hope you all find it handy!

Anonymous said

at 2:38 pm on Oct 20, 2007

Agh that reminds me, I gotta get around to putting some work into the Editor tutorial page. I... think I'll do it nOW!

Anonymous said

at 10:59 pm on Oct 22, 2007

Just to give an update I heard from CrossTheRubicon, Fraxy has been UPDATED!! Complete with some new parts to fiddle around with!

Anonymous said

at 2:27 am on Oct 29, 2007

Agh, my image set is no longer compatible! FIXING NAO.

Anonymous said

at 1:20 am on Nov 16, 2007

Maybe it's just me, but I noticed that Bit Cores do not cooperate well with other cores. Usually when they disconnect, they go off in some random direction and sometimes goes out of bounds. Is there a way to prevent this and keep them close to the main core?

Anonymous said

at 8:51 am on Nov 23, 2007

I've found that Bit Cores tend to circle the player, and kinda spiral outward, just like Big Core 2: The solution in both cases for me was to put intermittent "forward" firing thrusters, to keep them in a tighter circle.

Even with this though, I've found that they work better with stationary or slow moving allies.

You COULD do something like "phased out" panel-aim-player connected to a "bit". Basically a turret on an invisible arm, so it LOOKS like a ship following, but is actually just a gun-arm like those on the tetran, or seer.

Anonymous said

at 4:26 pm on Dec 29, 2007

Just a little suggestion for a next project. For those who don't know how to make Try files, can anyone who's familiar with them help teach us humble souls?

Anonymous said

at 3:19 am on Jan 6, 2008

How can an explanation of such be done? I've done some messing around with Try files... at least, I try. It won't show up in the game interface... ._.

Also, when I try to upload .FED file, it won't let me upload and tags me for some "spam filter," for now, I will use my webspace.

Anonymous said

at 7:47 pm on Jan 9, 2008

I think I'm going to take a shot at explaining Try files. Jeremy P and DrunkenGoomba, do you mind if I use your Try files as partial examples?

Anonymous said

at 12:02 am on Jan 11, 2008

Hi guys

Anonymous said

at 2:42 am on Jan 30, 2008

Shoot for it, I don't mind.

Sorry I haven't been giving this the care I ought, I appreciate that so many are making good use of it.

Thanks, all, for your efforts and contributions.

Anonymous said

at 3:56 pm on Jan 30, 2008

Couldn't figure out how to add the fancy tables...

Anonymous said

at 7:00 pm on Jan 31, 2008

I just added a little bit on it in the how to contribute. I also table'd your stuff... I'm almost done tabling the whole boss page... I'm lazy now.

In the future, you can just right-click and "Add row" to your table.

Anonymous said

at 7:34 pm on Feb 2, 2008

CrossTheRubicon, thanks for the tabling. I almost finished, but I ran out of steam.

I wouldn't have bothered, but playing around with it, I noticed how much easier it makes it to read the longer descriptions, so I got excited.

Anonymous said

at 2:46 am on Feb 3, 2008

No prob. If I get more time I'll do the fighter ones. I found out that the Try commands and what they do are included so I'm trying to find a way to explain the process of making one.

Anonymous said

at 11:04 pm on Feb 7, 2008

Jeremy P, I am VERY impressed with Boxer because of the opening and closing arms/doors. If you don't mind, could you do a tutorial explaining how you set that up?

Anonymous said

at 6:10 am on Feb 12, 2008

I've been thinking, this page could use a "boss design, tips and tricks page", and the abuse of joint-turn 30/60 would be a good opening article.

I need to find a couple spare hours, but yeah.

The short version: Move Act 6 goes 30 degrees clockwise, 9 goes anti-clockwise. After 1000 frames, they both revert to original position. 3 joints stacked will rotate the final joint back and forth over a 90 degree arc.

The doors actually have 2 sets of 3 joints, set on different delays, and opposite move actions, so that they can open up and let you out before the arms retract.

Depending on how you wanna do a transformation, you can also incorporate Panel-aim-init angle, using moveact 13 it doesn't have any "swimmyness" or delay in maintaining it's aim-angle.

But I should do a proper article, because it would be much easier with pictures.

Anonymous said

at 9:35 am on Feb 16, 2008

My axis creations carbaxis, nitraxis, and oxyaxis all use joint 30-60 pieces to transform. The only move actions I use are 6 and 9 and they're wonderful. Also some of Areo's fraxy creations transform as well.

Anonymous said

at 11:06 pm on Feb 17, 2008

Ditto. Only ever use moves 6 and 9, anything else doesn't leave it in one 'form' long enough. Yttrioth, Zirconioth, and Niobioth all use them, though Niobioth the most extensively. The pieces add alot, making the bosses more in depth and have a bigger strategy to fighting them.

Anonymous said

at 12:47 am on Feb 18, 2008

I was trying to find a way to get a horizontal movement so that I can improve Heaven's Gate and make Big Core Mk. 3. Unfortunately, I haven't found a good solution. I tried combining a 30/60 with an Init-Aim Panel but that didn't work effectively enough. Thanks for your inspirations and suggestions!

Anonymous said

at 4:26 pm on Feb 29, 2008

hmm, maybe a tips and tricks page would be an Idea, Im not very efficient at transforming, but I've been experimenting with rolling panels, look at gravcore in drones section, its got a few objects spinning round in an oval shaped revolution. only problem is that the timings for the panels go off in changing ranks, I'll see if I can't sort it out, but my head starts spinning thinkin bout the math

Anonymous said

at 5:29 pm on Mar 5, 2008

Hey Atomic, glad to see you finally uploaded your stuff. Your bosses all just have an epic feel to them. Especially looking forward to fighting Jormungand, the Metroid, and Idola.

Anonymous said

at 12:56 pm on Mar 6, 2008

Yea, took me long enough! Im glad CrossTheRubicon was able to fix the boss page after I broke it =P. I'm pretty nubsauce when it comes to editing wiki pages. I hope everyone has fun with the bosses, and, hopefully, I will get some more inspiration for more soon. It's been a dry two months =/.

Anonymous said

at 3:20 pm on Mar 6, 2008

Odd, Idola had far less health than I thought. The Metroid was epic.

Anonymous said

at 6:08 pm on Mar 10, 2008

Does anyone know where I can find a better sprite editor than MS Paint? I want to make the little bullets look more like the Gradius enemy bullets. Thanks!

Anonymous said

at 12:56 pm on Mar 21, 2008

Oi, JP, what happens when we run out of file space?

Anonymous said

at 7:47 pm on Mar 25, 2008

Oh man... The new version of Fraxy is finally out and the wait was well worth it. Not only were new parts added but new editing features were created. More specifically Part Event editing. I can only imagine the possibilities...

Anonymous said

at 8:41 pm on Mar 25, 2008

Amg. Where? By 'part events' do you mean...when something dies something happens? If so...SO MANY POSSIBILITIES. MOTHS INCOMING. Where's this version?

Anonymous said

at 8:56 pm on Mar 25, 2008

Ah. Found it. So now we have a 'remote blast,' a 'slow ray,' 3 'move joints' of varying speeds (I assume), and the whole Events thing.

Anonymous said

at 9:46 pm on Mar 25, 2008

Oh, so there is a new version of fraxy?

Well, I dunno. I've been scarce on Fraxy vids due to lack of interest... So, um. Ya. I might do some improvements on my existing bosses, due to these... new possibilities.

HELL YEAH. >:D

Anonymous said

at 10:40 pm on Mar 25, 2008

Ack. Having trouble with some of this new stuff. We're going to need an explanation on Variables. I thought I knew how they'd work...but I guess not.

Anonymous said

at 2:54 am on Mar 26, 2008

Wow, heh I was pondering a while back on how cool it would be if the Fraxy Editor had triggers like StarCraft did, and now look. Those move joints just saved me a huge hassle with 30-60 joints as well on my newest project.

Anonymous said

at 1:57 pm on Mar 26, 2008

You should give Reactor 0 an update with these events, methinks.

Anonymous said

at 4:51 pm on Mar 26, 2008

Hey Cross, or anyone else playing with the events...say I have a Parts-Regeneration that when destroyed I want to make about 40 different 30-60 joints turn on. All of which are under the same parent part. How would I go about doing that?

Anonymous said

at 5:07 pm on Mar 26, 2008

Hmmm.... one possible way I believe is to have a chain effect with them all. For example:
1) Part-Regen Trigger - Destroy. Effects - Make 4 Joints active.
2) For those now active Joints, Trigger - Movement(ON), Effects - Make 4 Joints active.
3) Repeat step 2 until finished.

That should work in theory.

Anonymous said

at 5:22 pm on Mar 26, 2008

Ah. Didn't even think of that. Good one.

Also, have you taken a look at the move joints? I'm sure one of the Acts. is to move and not move back...

Anonymous said

at 5:37 pm on Mar 26, 2008

Yes, Move Act 1 is to move forward and never moves back. Move Act 2 moves back to the origin spot, but since that is rare it usually does nothing and I think it's of limited use. The one thing I'm curious about is why the Remote Blast glitch happened... I suspect it has to do with the event triggers but I haven't been able to replicate it on anything else except the test.

Anonymous said

at 5:56 pm on Mar 26, 2008

Remote Blast glitch? I have yet to even try the remote blast, care to elaborate?

Anonymous said

at 7:22 pm on Mar 26, 2008

The glitch goes like this: The Remote Blast has no events connected to it and is active and the frames are counting yet will only do anything until the Destroy event I set is triggered. I have yet to replicate this in anything else except my tester. If this glitch exists after through testing, it may affect other parts later.

Anonymous said

at 8:07 pm on Mar 26, 2008

Grr. Things aren't working. Basically I have a Moth. Moth A has a weak spot on the back that when destroyed, detaches Moth B from underneath it. Moth B has a weakspot on each wing that when destroyed, should destroy a panel on the respective wing on Moth A. That part isn't working, and I can't figure out why.

Anonymous said

at 5:21 pm on Mar 27, 2008

I can't seem to get the new parts to work. It's either because the parts are glitched, or I downloaded the wrong thing.

Anonymous said

at 9:19 pm on Mar 27, 2008

A new update is available that addresses some glitches found with the new stuff. For example, the Remote Blast glitch is gone.

Anonymous said

at 11:11 am on Mar 28, 2008

I honestly think that the Fraxy creators look at this place constantly. All of these changes cannot be pure coincidence.

Anonymous said

at 6:38 pm on Mar 28, 2008

lol i like this new events bit, I can sort my r9 with a nice little force bit AI muahahahahahahahhahahahahah!!
no seriously this is gonna take time to master, event based timed animations, i've got a new prototype mecha sytlee boss, will post when i figure out why the events won't loop in game but do in editor -sigh-

Anonymous said

at 9:49 pm on Mar 28, 2008

Grr. The one thing I was hoping would come with these events, having unlinked bosses' events connect to eachother, apparently still isn't doable. Sigh.

Anonymous said

at 1:41 am on Mar 29, 2008

you could emulate connections between events using variables to trigger each other and you get 4 to play with, I still don' see why the editor loops events but in-game it does not it's wrecking my head

Anonymous said

at 2:06 am on Mar 29, 2008

Be sure you click the check box at the bottom. This will prevent the event from being deleted once it is executed. Hopefully that helps.

Anonymous said

at 2:23 am on Mar 29, 2008

nope, and it resets them every time i reopen the editor so i hav to check em each time, ive tryed lookind at the fed fie and its the second iteger value after the part ID, they are saved as looping but reopening resets em again and it doesn't make a difference ingame, im getting confused

Anonymous said

at 2:32 am on Mar 29, 2008

im gonna upload the file see if its a processer bug or sumthing if ppl can test it to see if its my laptop or not that would be helpful, uploading now, its called hyperarmor
if its not animating the arms each time it fires then the events still arent looping open it in editor and the events are on parts ID24:launcher and ID73:laser m(event trigger) just re-tick the deletion bit on all the events and it'll do the animations

Anonymous said

at 6:19 am on Mar 29, 2008

but only in the editor still

Anonymous said

at 12:36 pm on Mar 29, 2008

The Fraxy makers are definitely testing the events throughly. There is yet another update released today and I doubt this will be the last one for a bit. This update wave deals with other found event issues.

Anonymous said

at 1:12 pm on Mar 29, 2008

ah its no problem, with such a complex update there is bound to be teething problems but as u said the other day the developers must look here, so post it and it might get fixed ;P lol

Anonymous said

at 4:00 pm on Mar 29, 2008

yay latest version fixed looping error. now for sum fun thank you fraxy developers

Anonymous said

at 8:44 pm on Mar 29, 2008

Do they know we exist?

Anonymous said

at 2:18 am on Mar 30, 2008

they must do as cross said its to muchof a coincidence to update each time there is sum one with a problem

Anonymous said

at 1:36 pm on Apr 2, 2008

ne one else having problems copying and pasting parts with events attached? getting a nice error here :(

Anonymous said

at 2:11 pm on Apr 2, 2008

when I copy/paste parts with events the events dont go with them.

Anonymous said

at 2:32 pm on Apr 2, 2008

i'm ussing v.20080330b and i guess its trying to copy the events too but i get a nice error box and then it terminates then i lose like an hours work coz im a dumm ass and didnt save :(

Anonymous said

at 3:05 pm on Apr 2, 2008

plus ne one whos reading ive just been testing and there is a limit to the amount of events ne thing after the 9th event seems to be ignored, and it goes by order listed in the fed file not order of when they happen :(
is this the same for every one?

Anonymous said

at 4:41 pm on Apr 2, 2008

Hm. Surely there's a way to set events so that when part X is destroyed, move join Y does Act 1 (moving), and then when part Z is destroyed, move join Y does Act 3 (moving back to origin), right?

Anonymous said

at 4:55 pm on Apr 2, 2008

that should say "move joint Y" not move join. I think I got the message across though.

Anonymous said

at 4:57 pm on Apr 2, 2008

Aha. Found it. "Change move action." Fantastic.

Anonymous said

at 5:10 pm on Apr 2, 2008

lol thats the one, check out the two bosses ive done areo, change move action i used in hyperion armor, and condition att frame, injection core changes att frame and play/stop movment, with move frame as condition, i don't like this limit to the events otherwise i wouldnt have released injcore yet it would have lots more features i was using variables and math for doors and spin cycles but had to simplify it all -sigh, i hope that gets lifted soon.

Anonymous said

at 5:14 pm on Apr 2, 2008

plus make sure u have 200080330a and the 200080330b editor patched onto it, it adds a bug with the hide/shadow/normal bit but the events are alot less buggy.

Anonymous said

at 5:20 pm on Apr 2, 2008

I basically just had a massive idea for the (main) Moth, so I decided to build him now...I won't upload it for a while because there's actually a story now, for those who read boss descriptions.

And no, I haven't looked at your new ones yet, I will.

Anonymous said

at 5:39 pm on Apr 2, 2008

they are only simple really just minor examples of what events can do but im working on a rudimentery ai for my R-9a so the force pod will attack seperatly to the ship like in r-type final but will re-attach when the r-9 is threatened. its all move joints and panel aims, triggered in relation to player disance, its coming along well but with only 9 event 'slots' its getting tedious trying to fit all the actions i want to hapen in, luckily you can trigger an event three times as the conditions use an or gate not an and, an option to choose or/and would help.

Anonymous said

at 5:51 pm on Apr 2, 2008

i just noticed those bosses from jeryn, they all look loosely based on gundams lol. gud stuff, make my hyperion look very much less armed, but at least you cant use shields against hyperion. I think we need more publiciity here on compendium, there seems to be a large veriety on styles and we need more lol ;P

Anonymous said

at 2:37 pm on Apr 5, 2008

Jeryn, did you post at the other Fraxy wiki, Bossrush The World? I recognize your creations from there. Good stuff.

Anonymous said

at 4:34 pm on Apr 5, 2008

Cross asks: "Does anyone know where I can find a better sprite editor than MS Paint?" Google "The Gimp", look for a windows binary of it. It's like "photoshop lite", but FREE, and also, LEGALLY FREE. I used it to do the pallette shifting on the sprites in my sprite pack.

Anonymous said

at 4:37 pm on Apr 5, 2008

Areo asks: "Oi, JP, what happens when we run out of file space?" First I go through the file archives and convert certain 3 to 400k BMP files into jpgs. If that fails to free up enough space, I buy a subscription to PBwiki for a year. This is something I've been thinking about doing ANYway, and it's becoming abundantly clear that it will be worth it: I dissapear for 45 days, and you guys post 4 megabytes of new material.

Anonymous said

at 12:59 am on Apr 6, 2008

Moths > File Space

There's another Fraxy wiki? Whar?

Anonymous said

at 1:06 am on Apr 6, 2008

There is another Fraxy Wiki made shortly after it came out. However, it is not as active as this one is. No offense to those that are still active there. There are some nice creations in there, Jeryn's being an example. I believe that it was created from some of message boards that posted Fraxy creations. Links are on the site called Bossrush The World.

Anonymous said

at 2:58 am on Apr 6, 2008

Bossrush the World is what originally inspired me to make this wiki: When I tried to "get involved" with it, I tried to find the password: Which was apparently tucked away in an archived thread on 'Something Awful', that you can't get into without signing up. I was like "Huh, I bet that little hurdle is slowing down the activity here" and sho'nuff, it sat idle for months. Finally I was like "HELL" and found out that PBwiki is REALLY HAWT, even for free.

Anonymous said

at 3:10 am on Apr 6, 2008

So I couldn't help but notice: Epicfraxy has made some kind of crazy Freewebs forum - And linked it in the "other fraxy related projects".

It looks like it may be functional. I signed up. Not that I play fraxy ever... >.>

God you guys are awesome.

Anonymous said

at 2:02 pm on Apr 6, 2008

Hehe, nice. A forum sounds fun! I just signed up. I think I might do what Bukkaroo did and get a freesite to post most of my old creations in an attempt to save space.

Anonymous said

at 11:29 pm on Apr 7, 2008

Ugh. I now have two near-complete bosses waiting on a way for when core A is destroyed, all its other mini-cores that it detatched earlier in the fight are destroyed with it.

Anonymous said

at 12:59 am on Apr 8, 2008

destroy condition and action should do it shouldn't it?
my outpost uses that type of action to get rid of panels on the outpost, and the event trigger is on two fighters, are u having an event problem?

Anonymous said

at 5:50 am on Apr 8, 2008

I have Condition: Destroyed, Action: Destroy Bit Core (there's 3 of them for the 3 bit cores). The bit cores are not attached to the cancer core getting blown up, and that seems to make events not work for me.

Anonymous said

at 10:41 am on Apr 8, 2008

hmm try opening the .fed file cutting the desired event and pasting it to the bottom, i've found that some times if a difinitive event is in order before others that would happen first fraxy(and editor) seems to stop the event chain there. another way round could be to make a copy of the cancer core and hide it so that the destroy event is not at the very top of the PartID tree, i had a similar problem with hyperion guard but rearanging the events so that every event happens in listed order (exluding loops keep loops in order of what happens in the loop, so that destroy and stops are at the end, and starts at the start etc.), seems to sort it thats what took the most time for me building H.guard. When I kept adding events i'd hav to re order them (in editor), save, open fed file, check order, close editor and open it again to reset the events list. sucks i know it'll be fixed soon enough -sigh

Anonymous said

at 6:44 pm on Apr 9, 2008

Ahar! It works. /UploadMoth. Hooray!

Anonymous said

at 4:20 pm on Apr 10, 2008

i have a question. Do I have to get rid of all my fraxy stuff if i want to get an update?

Anonymous said

at 5:33 pm on Apr 10, 2008

No, you just have to move your bosses from the Enemy folder into the new fraxy's Enemy folder, and do the same for any custom images, backrounds, songs, etc., that you might have.

Anonymous said

at 2:57 am on Apr 11, 2008

and then re config -sigh i got sick of changing my controls evry day wen they first started the updating

Anonymous said

at 3:00 am on Apr 11, 2008

oh my word i've just found the best thing ever, download fraxy to a flash drive...... doesn't sound much but now you've got a portable fraxy cartridge for any pc u might come across i love my fraxy-drive lol

Anonymous said

at 3:03 am on Apr 11, 2008

and seeing as these guys are japs developing fraxy ive no doubt a psp or ds port will end up in the works soon enough a ds version of fraxy would be absolutly epic

Anonymous said

at 1:51 pm on Apr 11, 2008

thanks. Fraxy would be AMAZING on the DS

Anonymous said

at 5:24 pm on Apr 13, 2008

Question - Does anyone know what each Move Act of Bit Cores do? I'm having issues with them running away and suiciding off the map often either right after being detatched from the main boss or after the player dies.

Anonymous said

at 7:07 pm on Apr 13, 2008

There are a lot of Move Acts for the Bit Core and Cancer Core. Some of the earlier topics talk about this. I found that the main problem comes with the indirect movements in the various moves (Move Act 3 I believe has one) which causes them to move away. I'm working on a solution using events and an additional part to channel the events (since you cannot change Move Acts on the same part).

Anonymous said

at 8:19 pm on Apr 13, 2008

That would be nice. My idea is for it to either just stay near you or stay near the main boss...or at least not wander off.

Anonymous said

at 11:56 pm on Apr 13, 2008

I've created two new Bit Cores, located in the Drone section. Through event manipulation, the Bits will not float out of range like they normally would. They should do for now until more direct manipulation is done or a better series of events are executed.

Anonymous said

at 2:03 am on Apr 14, 2008

nice, im ripping my hair out lol got a nicenew boss made a big chain of events, took me ages, and sorted its event list and it works perfectly in the editor, but it just seems to malfunction during play. i'll upload it if only so ppl can want to fight it, but can only watch it - sigh, I'll keep on working on it but i think its an in-game bug so I think an update is the only solution

Anonymous said

at 1:55 pm on Apr 14, 2008

hmmm..... bukkaroo mentioned on youtube that i could 'set some events' onto hyperion guard...................... I feel........ well livid really.... put sum events on.......... ludicrous......... (big hissy fit) -sigh

Anonymous said

at 7:30 pm on Apr 16, 2008

Eh. We appear to be running out of space. X_X

Anonymous said

at 12:06 pm on Apr 17, 2008

Lol, dont worry Sharkytrs, I feel the same way. I havent really been able to get a lot of the event stuff to work, so until I do, Im just gonna go with the old fasioned way. Its worked for me in the past, so it will keep me goin for at least a little more.

Anonymous said

at 4:29 pm on Apr 18, 2008

true but it looks so good in the editor......... :(

Anonymous said

at 7:03 am on Apr 21, 2008

THERE. 1 GIG edition is go.

Anonymous said

at 11:49 am on Apr 21, 2008

YAY SUPAR 1 GIG

Anonymous said

at 12:47 pm on Apr 21, 2008

And hooray for no deletion of stuff.

Also, Iodioth updated again. Apparently fixing one bug makes another. I'm not sure how he gained the event to kill himself at 80%, but it's not there now.

Anonymous said

at 5:21 pm on Apr 21, 2008

The only things that can't be deleted are "old versions of pages" and "Files". Thus, if disaster strikes, we can always revert, and we won't lose stuff permanently. All users still have FULL upload, and page editing ability; and it's GOTTA stay that way. Any other path is a path to stagnation. Btw... sorry I'm slow with the request, it's been a busy couple a weeks.

Anonymous said

at 6:12 pm on Apr 21, 2008

WARNING!
A Huge Battleship Is Approaching Fast

Code Name: 1GIG 'Fraxy Compendium'

Be On Your Guard!

Anonymous said

at 6:39 pm on Apr 21, 2008

Hey that's fine JP, it's more of a "if you're bored, work on me!" kinda thing. And yea, everyone being able to edit = important.

Anonymous said

at 1:15 am on Apr 26, 2008

Ah new people. I love how different everyone's boss styles are.

Anonymous said

at 12:10 pm on Apr 26, 2008

Theres been quite a boom of new fraxists lately hasn't there. Fresh Insperation smells nice

profile picture

JPteeto said

at 1:49 pm on Apr 26, 2008

A great smell.

Anonymous said

at 2:23 pm on Apr 26, 2008

Yeah, me and a few others recently discovered this site, though we've known about the game since mid-August last year. So far, though, I'm the only one of us to post the creations we've made over the past eight months. Hopefully, they'll get their stuff up soon as well.

Anonymous said

at 6:37 pm on Apr 26, 2008

Yeah, I came upon this site while looking for the Fraxy homepage on google (I never bothered to bookmark it for some reason) and saw this link right above it, and then later shared the link over at the Jul ( http://jul.rustedlogic.net ) message board.

Anonymous said

at 7:57 pm on Apr 26, 2008

Question: What recording programs do you guys use (YT people)?

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JPteeto said

at 3:10 am on Apr 27, 2008

For my own videos, I set up my digital camera up between me and my computer screen... lulz. It's uncomfortable, but it works. However, the recording from my camera desyncs from the sound, which you may have noticed in my videos.

Anonymous said

at 3:14 am on Apr 27, 2008

i use cam studio its free, and pants, but it works, and if u play around bit, quality can be really good.

Anonymous said

at 10:00 am on Apr 27, 2008

Hypercam. . .

Anonymous said

at 10:31 pm on Apr 27, 2008

Well I was hoping for one that caused little-to-no lag... maybe you guys can tell me what settings you use, that could be one of the problems.

Anonymous said

at 3:46 pm on Apr 28, 2008

ok for cam studio, i use 80% compression quality, temperal quality ratio at 0.75, framerate to max, uncheck auto adjust, and this will get pretty decent frame rate though if its still not good enough then put recording thread priority to above normal, though doing this will decrease windows stability DONT DO IT VIA TASK MANAGER as u will only increase the priority of camstudio's gui, plus fraxy will run slower unless u have an amaisingly hot pc

Anonymous said

at 3:51 pm on Apr 28, 2008

oh yes to decrease file size use windows media player and use it to code it into a 316Kb/sec dsl speed vid, therefore decreasing file size but keeping the majority of quality/framerate ratio, check my youtube vid for belthasar thats the best i've got camstudio to run (those settings are above), then check my outpost vid, and thats good framerate for mega bullets but reaaaaaly bad quality. play around tho u might find settings to better suit your system

Anonymous said

at 3:52 pm on Apr 28, 2008

Could someone shrink the banner by about 30-40 pixels on the right? As it is now on my screen, the sidebar is just wide enough to force it under, causing a big empty space to the left of the sidebar.

I'd be curious to see someone play against my creations and record it to see how they go about doing so...

Anonymous said

at 6:11 pm on Apr 28, 2008

ask around on youtube ppl are up for requests all the time, andrewpatriots and truetacics are good fraxist

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JPteeto said

at 7:41 pm on Apr 28, 2008

Banner revamp'd, sorry for not realizing that not everyone has a 1400 pixel monitor... (about the only good thing about my computer lol)

Anonymous said

at 7:51 pm on Apr 28, 2008

Looks better now. But what happened to the favicon? And I'll try asking some people to see if they'll try some of my creations.

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JPteeto said

at 8:01 pm on Apr 28, 2008

The Favicon? For me it's still displaying as a Big Core 1; I recently found out how to change it from the original "Peanut Butter". What's it showing for you?

Anonymous said

at 8:13 pm on Apr 28, 2008

It was showing the Big Core as well, but now it just sorta vanished...

Anonymous said

at 8:59 pm on Apr 28, 2008

Well, for whatever reason it's back now. And I've sent a message to gemstonehelix to see if he'll play against one or more of my ships.

Anonymous said

at 2:08 pm on Apr 29, 2008

i think we might need to segragate the bosses page its geting silly scrolling down the list every time i wanna look at new bosses lol.

Anonymous said

at 2:30 pm on Apr 29, 2008

Maybe we could add an index at the top? A little table with each of the contributors' names and a quick link to their table, using anchors n such. Shouldn't be too hard, right? It could even have a manual ship count with each name. Of course, the drones page would need one too for consistancy.

Anonymous said

at 2:40 pm on Apr 29, 2008

yes very good idea, but i use opera, and thus have to edit wiki in html, and since I'm not all that good with html can some one else do it? -nudges JP in the ribs -JP falls over -JP shouts at sharky -sharky sad......

Anonymous said

at 3:09 pm on Apr 29, 2008

Ack! I tried putting in some anchor tags, and somehow the wiki magically ate the entire table. I'm so sorry... If I knew how to undo it I would. At least the images and files are still uploaded. Maybe if we're lucky the original text will show up in the auto update things... Again, really sorry.

Anonymous said

at 3:33 pm on Apr 29, 2008

I managed to salvage only one row, as it showed up in a recent update e-mail. I tried recreating the Nutman guy's table, but I can't find half the files mentioned in the e-mail. I tried...

Anonymous said

at 4:30 pm on Apr 29, 2008

Ouch... Can't that page be restored to an earlier update?

Anonymous said

at 3:24 am on Apr 30, 2008

jp will sort it hes got admin and everythings backed up don't worry bout it its not like its a malicious attack of anything

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JPteeto said

at 3:27 am on Apr 30, 2008

I'm in progress now, I currently have the bosses page reverted, but with the recent additions added to it. (Like Ouranos). Quick question - Am I the only one who can revert now? If so, damn, I'll have to look at the permissions options and see if I can divvy it up better.

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JPteeto said

at 3:56 am on Apr 30, 2008

One more thing: Thoughts on the "User index" sort method? Just tossed it together, is this better, or worse, than the "giant takes forever to load up and be usable" boss page? I've merged our drones into the "user pages". It seemed the easiest way to make our categories "smaller" and more usable: Pretty much inspired by what Peardian tried to do.

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JPteeto said

at 3:56 am on Apr 30, 2008

That boss page was/is out of hand, it seemed like new users were accidentally deleting it left and right. Heck, -I- had done so multiple times.

Anonymous said

at 9:28 am on Apr 30, 2008

lol nice one jp

Anonymous said

at 9:30 am on Apr 30, 2008

Apparently, yes JPteeto. You are the only one who can revert pages. When I tried to, all I could do is compare versions. Also, WONDERFUL job at the indexing! If we add creations will the index update with it or will someone have to update the index to match?

Anonymous said

at 2:16 pm on Apr 30, 2008

The Index is a great idea, though we should definitely keep the universal Bosses page as well.

Anonymous said

at 2:59 pm on Apr 30, 2008

for those new to the site being able to see every boss would be a must, i mean it would get frustrating looking through by author if u don't know who they are, and could some one edit my description in the index so id doesn't soud like i did it?

Anonymous said

at 10:39 pm on Apr 30, 2008

CamStudio broke. :(
Whenever I go to the "Video Options" thing, it crashes. So I can't change any of the settings (framerate quality etc). ;_;

Anonymous said

at 3:25 am on May 1, 2008

lol bad luck, try giving more priority to programs and/or giving it more priority temporarily via task man, coz some times its just a process manigirial problem, close all othe programs etc. if that don't work try hypercam, but i hav no experience with it so i cant tell u how to use it

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JPteeto said

at 6:38 pm on May 1, 2008

The index would need to be updated manually, unfortunately, although it WOULD be a simple matter of copy/paste to do so. I was initially inclined to phase out the "bosses" page, but both Sharky and Peardian voiced the concern that the chance to see everything in one spot could be beneficial, especially for new users. So I'm thinking, that at least for now, keeping it would be preferable. I should figure out a way to make it more usable...

Anonymous said

at 10:23 pm on May 1, 2008

Is there a way to directly link the Index to the Bosses page and have it go directly to that author's group?

Anonymous said

at 12:10 am on May 2, 2008

We tried something like that first, but it didn't work so well. Apparently the interface doesn't like linkless anchor tags very much...

Anonymous said

at 12:31 am on May 4, 2008

what about agame everyone..............
what if some one suggests a theme.........
every one makes a boss using that theme......
and we see what happens...

Anonymous said

at 9:51 am on May 4, 2008

Sounds like a good idea to me.

Anonymous said

at 1:57 pm on May 4, 2008

any one else?

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JPteeto said

at 2:46 pm on May 4, 2008

We NEEED a THEEEME!

Anonymous said

at 3:04 pm on May 4, 2008

You want a theme? Ok, how about... Star Wars! :P

Anonymous said

at 3:43 pm on May 4, 2008

D: I phail at star wars. . .

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JPteeto said

at 6:15 pm on May 4, 2008

Remember folks, Star wars doesn't JUST mean DEATH STARS. You may find yourself wondering: "How DID that AT-AT walker get spaceborne?", but if you waste too much time thinking about it, you'll be bullseye'd like a womp rat on Tatooine!

Anonymous said

at 6:19 pm on May 4, 2008

There's the X-Wing, the Tie-Fighter, tons of ships to make.

Anonymous said

at 6:20 pm on May 4, 2008

lol i meant a bit more specific like, for instance,
a bird like boss?
a two faced boss?(which i'll be releasing soon anyway.)
a tank?
a boss that only uses 20 parts total?
a boss with a minimum of 3 cores?
etc.

Anonymous said

at 6:23 pm on May 4, 2008

star wars has only a few possible weapon scenarios tho, a b-wind, a d-wing, x-wing, and tie fighters all use two forward cannons. but i suppose picking one would work see what every ones adaptation is like

Anonymous said

at 8:12 pm on May 4, 2008

Or... You could create your own type of Star Wars-like fighter or battleship! I think I'll try to make a fighter.

Anonymous said

at 9:39 pm on May 4, 2008

Oooo.... new Fraxy update and it's a big one! There's new part animations, new enemy weapons and parts, and several other changes and fixes. However, let's see if there are any last minute fixes for them to do.

Anonymous said

at 9:46 pm on May 4, 2008

The editor still has the disappearing bullets problem, and the remote blast is completely unusable. It'll probably get fixed in the next update, which will probably come out really soon (hopefully).
Also I added a "Boss Table Template" page that should be useful for people who want to make readable tables. :P

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JPteeto said

at 11:01 pm on May 4, 2008

Poor remote blast... it seems plagued.

Anonymous said

at 1:09 am on May 5, 2008

As expected, 20080505a is up. Some glitches were fixed, not entirely sure what.

Anonymous said

at 1:15 am on May 5, 2008

hmm lots more turnjoints....... at least they kept 30-60 but they renamed it 15-30, i need that joint for timers, i almost paniced when act 14 said infinity on all the turn joints, but 15-30 has my 2000 frame timer... phew

Anonymous said

at 1:18 am on May 5, 2008

that reset error is fixed..... yay guyver works now everyone enjoy!!!!!!!

Anonymous said

at 5:00 pm on May 7, 2008

About the Theme of the Month, what is going to happen to the stuff at the end of each month? Will it be removed from that section or will there be a monthly archive?

Anonymous said

at 6:09 pm on May 7, 2008

what's so wrong with the remote blast? haha I'm about to release a boss that has about 4, and they aren't useless, you just have to distract the player with other weapons so they don't notice the reticle getting close to them...

Anonymous said

at 6:35 pm on May 7, 2008

They meant it was screwed up in the update. But the creators fixed it in the most recent update. The remote blast is like the best homing weapon.

Anonymous said

at 5:55 am on May 8, 2008

ahh, ok

Anonymous said

at 3:48 am on May 10, 2008

Hey, there needs to be a suggestions page. But anyways. Next month's theme should be "Final Boss". I was watching A70M1C's videos on YouTube again a few days ago, and seeing Eye of Destruction and Idola the Holy made me want to try something really massive. >_> But anyways, I want to see what people could come up with for their own Final Bosses.

Anonymous said

at 1:17 pm on May 10, 2008

You'll have to wait a ways off for mine. :p

Anonymous said

at 12:30 am on May 11, 2008

By the way guys, when you make Fraxy videos, make sure that regardless of what you recorded it as, have it playback at 30FPS (what Fraxy is "supposed" to play at); it should make the videos look much smoother even if you recorded at 15FPS.

Anonymous said

at 1:31 am on May 11, 2008

nah i record at 200 frames per second coz my memory is good enough for it, but your fraxy runs at 30fps? half the time my fraxy is running at apx 60 depending obviously whats on the screen

Anonymous said

at 2:23 pm on May 11, 2008

...Are you joking? I can't tell if you're serious or not, thought I doubt it...

Anonymous said

at 8:40 pm on May 11, 2008

Also disregard my post before about recording at x FPS and then playback at 30FPS, I was thinking of something else at the time and all that would do is speed up the recording.

Anonymous said

at 6:10 am on May 12, 2008

ok. And I like the idea for Final Boss being a theme for the month. I may or may not contribute to that (will probably do it at the end of my PAI series) during the month.

Anonymous said

at 3:22 pm on May 15, 2008

How do i download the bosses and stuff?

Anonymous said

at 5:32 pm on May 15, 2008

click on bosses or user index and choose a boss, click the fed file and save it to your fraxy/enemy folder

Anonymous said

at 7:05 am on May 16, 2008

i clicked on it, but how do i save it to enemy folder?

Anonymous said

at 10:26 am on May 16, 2008

A message box should show up when you click it, asking you whether you want to save the file or not. You click "Save", then find the enemy folder in your Fraxy folder and hit the "Save" button. It's... really quite self-explanitory.

Anonymous said

at 3:17 pm on May 16, 2008

I know, but i have a windows xp, and save to disk or open with comes up, and then when i do the download thing it automaticly downloads it to the desktop. wait, if it downloads it to the desktop, could i drag it from the desktop into the enemies folder?

Anonymous said

at 3:30 pm on May 16, 2008

Yes you could.

Anonymous said

at 3:37 pm on May 16, 2008

thx

Anonymous said

at 1:53 am on May 17, 2008

or even drag it onto the fraxy game window, as long as drag and drop isn't disabled in config

Anonymous said

at 12:53 pm on May 17, 2008

You know, I didn't know you could drag & drop until I noticed it in one of Gemstonehelix's latest videos (the one of him facing my fleet of bosses). In other news, that Megabit boss I made took almost twleve whole hours (most of yesterday) and has almost 400 parts and just as many scripts. It's my biggest boss (not counting the scrapped Halberd01 project). Hooray!

Anonymous said

at 3:19 pm on May 17, 2008

hooray!!!! Plus mechilor is finaly finished, ill post him soon enough, need a bath first lol

Anonymous said

at 1:17 pm on May 20, 2008

Hi guys. Zax here. I need some assistance: Based on experience, which weapons would you rank the least dangerous to most dangerous to face, considering screen coverage, damage, firing rate, and so on... I need this info to build the weapons packages of my drone series.

Anonymous said

at 5:02 pm on May 20, 2008

Are all wiki pages edittable? Would anyone object to me updating the parts information page? I've noticed the 0505a parts have not been added/described

Anonymous said

at 11:57 pm on May 20, 2008

Go ahead, it's a Wiki for a reason. :P

Anonymous said

at 6:00 am on May 21, 2008

Not contributed to a Wiki before, just makin' sure I didn't need some sort of permission first :-D. Aye will do that tonight then. Ta *thumbs up*

Anonymous said

at 11:21 am on May 21, 2008

in reply to zaximillian, its sort of impossible to say what weapons are deadlyest, as used in the right manner they can be useless or overkill, take a power ball, hmm extremly usless in my opoinion, too slow to get any danger from them straight up, add low manuverability (IE my injection core, stupidly overkill), or put them on a moving rail (IE Mechilor) and u get a deadly weapon rivaling lasers.

Anonymous said

at 11:28 am on May 21, 2008

then there is lasers, can be hectic if u can't dodge em right, but give them a timer, and some supporting weaponry (IE Inferno beam on casper and Mk.II on Mechilor) and you have a less deadly weapon more flashy and wider area of effect weapon. so to conclude, it all depends on what kind of feel you want your boss to achieve rather than how deadly a certain weapon is

Anonymous said

at 1:17 pm on May 21, 2008

Okay, Sharky. Makes sense. I'm just trying to scale a large number of drones per Stage more easily. I guess that's what testers are for!

Anonymous said

at 1:33 pm on May 21, 2008

20080522 fraxy update is active guys!!
I'll be updating the parts information list in about an hour once I've checked to see what's new

Anonymous said

at 1:50 pm on May 21, 2008

Update adds Effectors (try them out in Edit mode, beautiful!!) and Grenades (function is obvious hehe)

Anonymous said

at 3:29 pm on May 21, 2008

gotta love those new parts. Especially the effects. We can have sparks come off of a turning/moving joint. How awesome is that? haha

Anonymous said

at 9:55 pm on May 21, 2008

Effectors are just what I need for some of my bosses (like Dark Matter and Megabit). I'll be sure to update them as soon as possible. Also, since JPteeto isn't responding to his e-mail, I'll just say it here. I need someone to delete Mister AAAA-1.fed and Mister Bright-1.fed (not the originals).

Anonymous said

at 4:06 am on May 22, 2008

Woohoo! I can get back on the wiki, thanks to Screature. Anyways, the new update has given me everything I need for one of my best infected bosses, given that the creator gives me the go-ahead to use him. Lets hope so!

Anonymous said

at 2:41 pm on May 22, 2008

Who made that one and which boss is it, or will we have to wait? haha. Again, loved what you did to atlas, will you be putting those infected bosses up soon, or will that happen at the end of the series?

Anonymous said

at 10:55 pm on May 22, 2008

At the end of the series all the bosses will go up. It's just easier that way. As for the boss, you will have to wait and see. Still has a tone of work to be done to it

Anonymous said

at 11:16 pm on May 26, 2008

Just a few things that came to my attention... 1.) While slightly amusing to watch, I feel I must save some people pointless labor by informing them that & is the code for & and > is the code for >, and changing out the code for the character itself is entirely pointless and has no bearing on the appearance of the page. 2.) Since this is an informational wiki, can we please try to use proper English and such, at least in boss descriptions? I know this really doesn't apply to most members, as many of you have great grammar, but it's somewhat of a turnoff to see words like "ur" and "some1" and other such lazy shortcuts.

Anonymous said

at 9:43 pm on May 27, 2008

Peardian: "[...]informing them that & is the code for & and > is the code for >[...]" <-- Uhh, I think you forgot to replace/separate some characters there...and I agree with the proper grammar/spelling/etc point completely >:\.

Anonymous said

at 11:51 am on May 28, 2008

Haha, whoops, didn't think codes like that would actually work in comments. What I meant was that "& a m p ;" (without spaces) is the code for &, and "& g t ;" is the code for >. I guess that little mistake just proves my point. Heh.

Anonymous said

at 1:56 pm on May 28, 2008

Finally, Summer Vacation from School! I'll finally have time to work on new concepts and bosses.

Anonymous said

at 8:10 am on May 29, 2008

Wow! Just downloaded some drivers to use Playstation3 control-pad on my laptop. Along with a program called ControlMK, I'm playing Fraxy using the control-pad. The precision is awesome. Left joystick for full analogue directional movement (and even analogue ship speed!), shoulder buttons to fire/weapon-change/boost (with variable boost strength using L2 or R2 button) and right joystick to move pointer to aim. You should try it! It's a very comfortable way of playing, and being analogue feels like you have more control. Just my thoughts :-)

Anonymous said

at 8:55 am on May 29, 2008

I've searched and searched with no result. Does anyone know of a program, or would be willing to create a program, that will restrict mouse movement to the active window. It will make things so much easier (no more accidental clicking outside of game window). I'm sure it's easy enough to make a program in VB or something?

Anonymous said

at 10:05 am on May 29, 2008

I'm a little new to program creation. Mind explaining what VB is? I'll gladly learn it.

Anonymous said

at 10:19 am on May 29, 2008

Visual Basic. It's my favourite programming language. I used to build allsorts of silly programs and games with it. I may build my own program to restrict the cursor movement. "Watch this space" hehe

Anonymous said

at 10:27 am on May 29, 2008

Hmm, I've always been interested in programming. Recommend any good sites to learn it?

Anonymous said

at 11:05 am on May 29, 2008

Non in particular. Just look up "VB tutorials" in Google. Plenty of starters there

Anonymous said

at 12:07 pm on May 29, 2008

Thanks.

Anonymous said

at 12:07 pm on May 29, 2008

I went to college and learned Delphi 6............ wat a waist of time that turned out to be in the long run........... -sigh

Anonymous said

at 3:24 pm on May 29, 2008

Got a question... I'm going to be getting a new computer, but it looks like I'm most likely stuck with Vista. Does Fraxy run with Vista or does it not work on it?

Anonymous said

at 4:12 pm on May 29, 2008

@Screature- Ya I tried the ControlMK thing with my ps3 controller and it works fabulously. Thanks for telling me about it.

Anonymous said

at 4:25 pm on May 29, 2008

im running vista its fine
runs well

Anonymous said

at 6:33 pm on May 29, 2008

Python and C++ would be much, much better alternatives to VB (considering at the very least the fact that VB is <i>not</i> free and Python/C++ are).

Anonymous said

at 6:34 pm on May 29, 2008

@Fraxathon, that is

Anonymous said

at 6:34 pm on May 29, 2008

rather that's who I was replying to but what I said can apply to anyone...

Anonymous said

at 7:35 pm on May 29, 2008

I'll look into C++

Anonymous said

at 5:10 am on May 30, 2008

I studied Software Engineering at uni, but have done no programming since then. Hence I'm really rusty. You're right NightKev, without a doubt C++ is more powerful/better than VB, but I stray back to VB because of it's simplicity, never coding much more than simple 2D games as a hobby. Anyway, I'm going "off the grid" for two weeks on hols. Speak to you guys when I return :-)

Anonymous said

at 12:25 pm on May 30, 2008

BYE SCREECH!!! have a good time

Anonymous said

at 6:29 pm on May 30, 2008

Python: No compiling code, so you can write it and run it instantly; coding a hello world program only requires "print 'Hello World!'" instead of a 25 line program that prints two words. It's definitely better than C++ unless you need a program to run super-extreme fast, there it's beat by compiled languages' run speed, but the difference is completely unnoticable unless your program is very, very calculation-heavy.

Anonymous said

at 12:27 pm on May 31, 2008

Charrox is alive! Fight him in my profile!

Anonymous said

at 12:28 pm on May 31, 2008

Gemstone, I bet you can't beat him, haha... Just foolin', I'm feeling great now that I have finished Charrox.

Anonymous said

at 7:06 pm on Jun 4, 2008

Ugh. . . 4 days of hard work on a boss and I ruin it by accidently saving over it. I was completely finished and about to upload it too. . .

Anonymous said

at 7:42 pm on Jun 4, 2008

Man, I feel for you Omoresu. Hopefully it can be recreated.

Anonymous said

at 6:25 am on Jun 5, 2008

i've done the same thing, luckily i had it backed up my laptop, Its such a frozen in time moment............

Anonymous said

at 12:25 am on Jun 6, 2008

I heard a rumor that the laser animations can be cut off mid-fire. Is this true? My perception was that once the animation was set off, it didn't stop.

Anonymous said

at 1:07 am on Jun 6, 2008

Where did you hear this?

Anonymous said

at 1:08 am on Jun 6, 2008

yes casper is prime example, just stop the part when you want the laser to stop animation

Anonymous said

at 3:51 pm on Jun 6, 2008

oooo.... New Fraxy and the main site got a slight remodeling.

Anonymous said

at 5:49 pm on Jun 6, 2008

Well it's about time they told you what frame your on.

Anonymous said

at 7:36 am on Jun 7, 2008

Now that....is just.....cruel. Being sad enough to take time away from my drinking in the sun to say hi to you guys, and there´s a new version of fraxy dangling in front of me with no way of playing it!! :-( *waits patiently til next thurs*. Btw I´d be a very enthusiastic judge on the theme-of-the-month pages. Will have to wait a week before I can do any judging though teehee. Anyway, my sunburn doesn´t hurt any more, which means I´ve been indoors too long. Tatta!

Anonymous said

at 8:20 am on Jun 7, 2008

nice that timer makes things much easyer

Anonymous said

at 8:57 am on Jun 7, 2008

Whats new in the latest fraxy? I don't see any new parts. Maybe I'm not looking hard enough haha

Anonymous said

at 9:11 am on Jun 7, 2008

next we need a slow motion button or frame by frame

Anonymous said

at 9:35 am on Jun 7, 2008

not much fas chaged foe editing cept, issues, and a main frame timer in the top right of the edit window

Anonymous said

at 5:54 pm on Jun 8, 2008

The biggest change that wasn't an interface tweak is a new set of actions for the Spark Effector, which basically cause smaller sparks. And sadly I have been lacking inspiration to make anything, as I have been preoccupied with the release of the beta of Super Mario War 1.8. Maybe playing some random ships will get me back in the mood...

Anonymous said

at 6:00 pm on Jun 8, 2008

lol I know how you feel at the mo, i've just downloaded COD4 and having a bit of fun on cracked servers

Anonymous said

at 6:06 pm on Jun 8, 2008

People. I feel like the Fraxy Editor is too complex for me now so I shall retire from the Editor and just stick with my Fraxy Play file. I might make a try file even though it involves editting.

Anonymous said

at 7:40 pm on Jun 8, 2008

you gonna stop making bosses? that sucks. Iand I know how you guys feel, Peardian & sharky, I wanna start on PAI04, but just don't have any ideas or the drive to find inspiration

Anonymous said

at 9:07 pm on Jun 8, 2008

I'll certainly help lay out some ideas!

Anonymous said

at 9:10 pm on Jun 8, 2008

After reading and playing with your bosses, try incorporating sonic guns as a main weapon to build upon. Osiris, which I forget the creator, uses the sonic cannons well. Try something like that.

Anonymous said

at 8:03 am on Jun 9, 2008

Thanks. I knew I was gonna be using sonic guns on him, his name being a wind god from Lord knows what religion haha. I just don't know how to lay him out and work in the whole theme of my series. That's where my "creative block" lies.

Anonymous said

at 1:27 am on Jun 11, 2008

Well, I finally found inspiration to start making a boss again, but I've hit a major snag. I'm trying to have it so at a certain point, multiple pieces are destroyed, leaving only a few left. But, for whatever reason, even if I use delete (phase-out) thing to get rid of the pieces I want gone, the rest of the pieces that aren't the core spontaneously explode as if they've taken damage. I can get away with removing a few, but any more than that and the entire thing (except the core) explodes. The only explanation I can think of is the parts' vanishing is hurting the pieces enough to destroy them, but it doesn't make sense given that all the pieces being destroyed have -1 durability. I've tried having a backup copy of invisible pieces, but even those are destroyed somehow. I could either end the boss where the excess explodes (which I'd prefer not to) or find away around it.

Anonymous said

at 1:48 am on Jun 11, 2008

Well, I must be doing something wrong, because I can't even get a simple "when Movement(ON) destroy self" script to go. Maybe I'm just tired. This is the second day in a row I've stayed up past 2:30 am working on this thing. I need sleep...

Anonymous said

at 5:57 am on Jun 11, 2008

Well, they're gonna of course destroy they're child parts with destroy self. You can't even get an even string where they all hide eachother, or "when Movement (ON) draw flag hide self?

Anonymous said

at 6:20 am on Jun 11, 2008

or use suicide instead of destroy or delete

Anonymous said

at 8:44 am on Jun 11, 2008

You could use some bricks, too, if you can manage. They soak up cascading damages, right?

Anonymous said

at 12:17 pm on Jun 11, 2008

I would connect all the pieces you want destroyed to a separate core, with all the pieces you dont want destroyed on the main core. Should help to keep htem from being destroyed.

Anonymous said

at 2:27 pm on Jun 11, 2008

I've already tried those. The parts aren't connected to each other, they're all different children of the core. Suicide, Destroy, and Delete(phase-in) all cause the unwanted destruction. I even tried having a separate core. The parts ended up destroying the second core completely along with all its parts. Unless the editor was just being buggy, even making the parts disappear via Hide flag caused the whole core to explode. I'll try again today and see if I have any luck.

Anonymous said

at 2:59 pm on Jun 11, 2008

If that keeps happening, with the secondary core, you could choose to make the parts disappear instead of destruct.

Anonymous said

at 4:37 pm on Jun 11, 2008

Okay, something is definately weird, because even shadowing too many parts makes the whole thing explode for no reason. Whyyyyyyyyy...!?

Anonymous said

at 4:42 pm on Jun 11, 2008

And yet curiously, if I destroy one, suicide one, delete one, and shadow one, it doesn't all explode. I wish I knew why.

Anonymous said

at 4:54 pm on Jun 11, 2008

I have that same problem sometimes. But I can't help you because I can't even fix it myself. :/

Anonymous said

at 6:09 pm on Jun 11, 2008

are any cores at -1 health? this makes them selfdestruct when active

Anonymous said

at 7:14 pm on Jun 11, 2008

Actually, I found the reason. As you know, if shadow cores have no pieces that are destroyable on them, they selfdestruct since there's no way for them to die anyway. Though a great majority of the ship's shell is indestructible, a few shadow/hidden pieces probably had positive health, and the part I wanted to keep alive was all indestructible, so it was selfdestructing. I'm not really sure why the core itself didn't die. So, I've fixed it now. Hooray!

Anonymous said

at 11:33 pm on Jun 12, 2008

I just made a semi-obvious observation. As I was picking up power-ups, I noticed that my energy levels weren't going down as much as before even at max power. I know that it was like that in every version but the energy drain here seemed to be much, much less than before. What I'm getting at here is that I think they made the power-ups more effective.

Anonymous said

at 1:13 am on Jun 13, 2008

they have coz now if you have lvl 5 regen, you can spam lvl 3 bullets and boost and still slowly gain energy

Anonymous said

at 3:58 pm on Jun 13, 2008

hey guys. I made my first boss, berserk raptor, and i wanna upload it to this. How do i?

Anonymous said

at 4:41 pm on Jun 13, 2008

hmm thats a toughie for me as i need to use html, though im sure ppl would be happy to help, try looking at the how to contribute page first tho..... PS welcome to compendium

Anonymous said

at 4:48 pm on Jun 13, 2008

i did, and i know what to do, but how do i make the table, and put the file in.

Anonymous said

at 5:31 pm on Jun 13, 2008

There are now table templates in the bosses and drones section. Just copy the table, press Enter twice after the last major section to leave a 1 line gap, and paste it.

Anonymous said

at 8:12 am on Jun 14, 2008

if you have an image, click the attach image button, use browse and uppload to upload your pic. Then click attach file, use browse and upload on the boss's .fed file, and put it in the second line. line three you would put By Irys, or just irys, if you want, then the final coulumn is for a description

Anonymous said

at 1:42 pm on Jun 14, 2008

Omg GiantKillerSnowball screwed up the homepage. :/

Anonymous said

at 2:00 pm on Jun 14, 2008

lol, sry i invited him

Anonymous said

at 8:52 pm on Jun 14, 2008

not to worry. all pages have an edit history. just revert back to an older version if someone makes a huge cock-up hehe

Anonymous said

at 8:54 pm on Jun 14, 2008

Screech! you're back! haha

Anonymous said

at 9:58 pm on Jun 14, 2008

Indeed I am! I'm gonna stop building random bosses, spend half my time peeling A4 size sheets of sunburn skin off my back, and half building FrFo. Took a while to get it all worked out. Now comes putting hundreds of parts and events together! One word:.......gah! :-(

Anonymous said

at 9:59 pm on Jun 14, 2008

I'm making (and almost finished with) a boss that has 241 parts and 3 times as many events. So...yeah

Anonymous said

at 4:35 am on Jun 15, 2008

i'm taking a short break from fraxy editing to play peoples bosses and aquaria, and acouple of other indies I've found

Anonymous said

at 8:27 am on Jun 15, 2008

btw if you guys haven't heard of aquaria, imagine echo the dolphin, but with the depth of zelda games, one word AMAZING.........

Anonymous said

at 11:09 am on Jun 15, 2008

is it free? If so, where do you get it? I'd like to try it haha. I love the zelda games, and that sounds fun

Anonymous said

at 11:34 am on Jun 15, 2008

technaclly no but just look for the torrent ;P

Anonymous said

at 11:35 am on Jun 15, 2008

BTW I do NOT condone piracy, seriously, lol, honest

Anonymous said

at 11:39 am on Jun 15, 2008

haha. I may look for the torrent, or I may look up info and stuff and buy it another time

Anonymous said

at 2:10 pm on Jun 15, 2008

you tube has a trailer: http://www.youtube.com/watch?v=YqY9mDOw-UI , good polished game, takes me back to the glory days of 2d gaming, its well worth buying, tho much more worth the to-cough-ent download

Anonymous said

at 8:20 pm on Jun 15, 2008

looks awesome. I'll definately look into buying it *cough* *cough* haha

Anonymous said

at 4:08 am on Jun 16, 2008

Did I mention there is an editor? its quite in depth tho

Anonymous said

at 8:50 am on Jun 16, 2008

wow... sweet haha

Anonymous said

at 7:11 am on Jun 17, 2008

Looks like a new version is out! They added some interesting stuff to the editor. Along with three new effectors, you can also advance the editor a set number of frames and control how the alpha effects are rendered. There's also a Wait button to max out your refresh rate. On a side note, turning off the last two I mentioned makes Aurora Bit really pretty to watch.

Anonymous said

at 11:03 am on Jun 17, 2008

new effectors are Aura, explosive, and flash-red. I'm not sure how the frame advance quite works, or what the wait button does. Soon I'll probably put the new effectors into the Parts info page, unless someone else does it first

Anonymous said

at 3:15 pm on Jun 17, 2008

The wait button slows down the frames to normal speed. But if you click off of it the frames will speed up.

Anonymous said

at 4:34 pm on Jun 17, 2008

wait let me get this straight qoute "next we need a slow motion button or frame by frame" and they actually listened to me? Fraxy needs an bacon sandwich............ its worth a try........

Anonymous said

at 5:00 pm on Jun 17, 2008

Say, what's with these e-mails from "PBwiki Changebot" about "someone unknown created the page FrontPage"? I've gotten it at least four times now.

Anonymous said

at 6:11 pm on Jun 17, 2008

I believe that the Fraxy creators look at this board sometimes and read what we suggest. There's too much coincidence for it to be random.

I have also gotten those E-Mails. My best guess is a minor glitch that doesn't correctly state who made the change and instead gives a default/unknown name.

Anonymous said

at 6:40 pm on Jun 17, 2008

well, it's not fully slo-mo, but it's a start haha

Anonymous said

at 11:48 pm on Jun 17, 2008

What we really need is a bullet limit increase. I had to limit my latest boss because it would go over the bullet limit like three times over. >_> <_<

Anonymous said

at 11:58 pm on Jun 17, 2008

What do you mean by bullet limit? When weapon fire mysteriously disappears in the editor?

Anonymous said

at 5:45 am on Jun 18, 2008

My comments/updates and progress on FF is probably going to slow considerably. I've just got Spore Creature Creator full version and I'm hooked! Don't worry bukky, the Eternal Nonet is still in the pipeline :-)

Anonymous said

at 7:02 am on Jun 18, 2008

i'm sort of like that at the minute, got work/C&C3/Aquaria/COD4 so fraxy is on the back burner for now, not forgoten tho

Anonymous said

at 9:51 am on Jun 18, 2008

so the CreatureCreator is cool? I'll try it soon then, because I can't wait for spore! I've followed it since the first announcement haha. I don't mind if it gets delayed a little (the nonet), I understand

Anonymous said

at 9:58 am on Jun 18, 2008

Are you kidding?! The CC is amazing! Get the demo first, just to see. Full version costs £4.99, but it's worth it. I accidentally bought it twice :-S, however I don't know how to give away my second order otherwise I would (it can't be cancelled so worthless to me). Likewise, followed it since that first 36min video came out around 05

Anonymous said

at 2:51 pm on Jun 18, 2008

Got the free CC, and it's awesome. Little tricky to get used to at first, but awesome. Not much parts in the free version. I probably won't buy the full CC, just because it won't be of much use when Spore fully comes out. I'm pretty sure the full game has that... Anyway, my first creature is a little guy I like to call the Crabsect. You can probably piece him together from the name haha

Anonymous said

at 5:16 pm on Jun 18, 2008

<CrossTheRubicon> What do you mean by bullet limit? When weapon fire mysteriously disappears in the editor? <-- Not just the editor but in the game too, if you have more than so many bullets on screen at once, you can't have any more (which is the cause of the editor's no-bullets glitch, but that's because of a coding error).

Anonymous said

at 7:51 pm on Jun 18, 2008

Posted the wings template used for EV3, EoD, and Eva in the part section if anyone wants to find out how they work exactly.

Anonymous said

at 8:48 pm on Jun 18, 2008

A70M1C, are you going to make modifications to your creations to take advantage of events?

Anonymous said

at 9:07 pm on Jun 18, 2008

When I have the time.

Anonymous said

at 2:56 pm on Jun 19, 2008

I, too, have the Creature Creator, and it is quite fun. I even made a silly Arwing creature. Anyway, I noticed a little bug. Try activating the Turn Flag on a Sonic Wave L. It still works, but looks like a block of gibberish (until you figure out what happened).

Anonymous said

at 8:18 pm on Jun 19, 2008

Yeah I saw that same glitch too.
So I had to turn it manually. :/
I also got the free Creature Creator and made some weird dinosaur thing. Can't wait till' Spore.

Anonymous said

at 4:02 pm on Jun 21, 2008

Finally the moment you've all (or hopefully at least some of you) been waiting for! PAI04: Anzu is finished! The first boss in the second of 3 trios in the PAI series! If you can't figure that out, that means there are going to be 9 bosses, and then a final boss. I'll make a video and upload him tomorrow.

Anonymous said

at 3:40 am on Jun 22, 2008

"<title>Fraxy Compendium wiki - The Fraxy Compendium is a open for al...</title>" <-- It seems the title tag for the front page is broken. Someone might want to fix it or something.

Anonymous said

at 1:39 am on Jun 23, 2008

Okay, so I've been spending the past few hours cleaning up the wiki and making it look nice, since I had nothing better to do today. :P

Anonymous said

at 1:51 am on Jun 23, 2008

I expect everyone to be happy now. :D

Anonymous said

at 2:01 am on Jun 23, 2008

I'm happy *thumbs up* :-)

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NightKev said

at 4:30 pm on Jun 23, 2008

Whee, I'm a "California Contributor" now it seems. :P

Anonymous said

at 4:50 pm on Jun 23, 2008

Erm....how did you do that? Not that I'm jealous. I'm happy being "Screature...Contributor". Just curious...

Anonymous said

at 5:11 pm on Jun 23, 2008

I guess you just have to have enough frequent edits. Oh, and he got the 300th comment on the front page. :P

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NightKev said

at 1:06 am on Jun 24, 2008

Lol, nah. Just register your nick at http://my.pbwiki.com/

Anonymous said

at 1:16 am on Jun 24, 2008

That simple eh? You should have left some mystery around it. I'd have spent hours figuring it out :-)

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Screature said

at 3:47 pm on Jun 24, 2008

Well that's a little snazzy :-p

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Screature said

at 3:52 pm on Jun 24, 2008

Although I now prefer this pic. Oh, sorry for the triple post :-)

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bukkarooo said

at 5:24 pm on Jun 24, 2008

Using my WF sprite as your pic, eh, screech? haha I've got PAI03 as mine :D

Anonymous said

at 3:24 pm on Jun 25, 2008

hmm..... much better

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SharkyTrs said

at 3:26 pm on Jun 25, 2008

Yay!!! now thats the one

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SharkyTrs said

at 3:27 pm on Jun 25, 2008

Screatures from Blackpool?!?!? Class, I'm from Skem, lol

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Screature said

at 3:34 pm on Jun 25, 2008

Practically round the corner :-D

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bukkarooo said

at 3:46 pm on Jun 25, 2008

sharky n screech live near eachother! haha

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SharkyTrs said

at 3:56 pm on Jun 25, 2008

bout 45 mins away

Anonymous said

at 5:33 pm on Jun 25, 2008

Well, I registered my name as well. :P And, uh, these Changebot e-mails are kinda annoying. I checked my inbox today to find the 11 of them. And they're always the same. I hope it's not a new feature they've implemented.

Anonymous said

at 5:34 pm on Jun 25, 2008

...that's odd, it didn't give me a fancy box. :(

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Screature said

at 5:40 pm on Jun 25, 2008

log out, then go to the log in page again. on the left is where you would usually log in. on the right is where you log in using your pbwiki account. use that

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Screature said

at 5:40 pm on Jun 25, 2008

as for the changebot, you can turn that off

Anonymous said

at 5:51 pm on Jun 25, 2008

I know you can turn off notification emails, which I don't want to do, but I still want to stop these annoying emails saying "someone unknown has created _________ page"...

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Peardian said

at 6:02 pm on Jun 25, 2008

And yay now I have a box~

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bukkarooo said

at 7:35 pm on Jun 25, 2008

woah, Peardian is in Florida too? weird se where a lot of these people live now haha

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NightKev said

at 12:28 am on Jun 26, 2008

OH NOES WE'VE BEEN DISCOVERED! QUICK TO THE BATCAVE! </random>

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bukkarooo said

at 4:28 am on Jun 26, 2008

but... that's in Gotham, so I know where that is too >.< haha

Anonymous said

at 2:22 pm on Jun 26, 2008

ah well its a good job no one but screature knows where skem is........... safe............... muaahahahahahahaha

Anonymous said

at 2:22 pm on Jun 26, 2008

where'd my pic go????

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SharkyTrs said

at 2:24 pm on Jun 26, 2008

back again... hmm maybe I need to setup some cookie procedures for opera..........

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bukkarooo said

at 5:30 pm on Jun 26, 2008

Why do you use opera? can your computer not run Internet Explorer?

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SharkyTrs said

at 6:09 pm on Jun 26, 2008

yes but I prefer opera its much faster and MUCH less memory intensive than its counterparts. Plus I think of microsoft programs as 'beginners guides' to more advanced progams, e.g MSoffice - OPENoffice, MSexplorer - Opera + Firefox, etc.

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bukkarooo said

at 7:04 pm on Jun 26, 2008

I might try it if it's faster, IE has been pretty slow lately, same with Firefox

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NightKev said

at 7:05 pm on Jun 26, 2008

Gahaha, no one should use IE. Ever. Firefox or Opera are the browsers you should use (I recommend Opera because of some problems I've been having with FF, though they don't seem to be widespread so I dunno...).

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bukkarooo said

at 9:22 pm on Jun 26, 2008

guess who's using opera? haha

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SharkyTrs said

at 11:41 pm on Jun 26, 2008

just a not bout opera its faster and more efficient, try using mouse gesture, but it has some incompatabilitys, e.g veoh.com's search engine but just switch to IE for them, i'd say 85% of sites are available in opera. at the minute

Anonymous said

at 2:06 am on Jun 27, 2008

Boss page has been updated (FINALLY!), including Z-Gradt, Osiris, Carnivalis, and the Infector series so far (Delta Cannon Cow, Hyperion Guard, UNSC Carrier Atlas, and Eva Animus).

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Screature said

at 3:07 am on Jun 27, 2008

*hugs A70M1C*
*goes to skem to find sharkytrs who think's he's safe*
muaahahahahahaha!
I kid I kid :-)

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bukkarooo said

at 7:24 am on Jun 27, 2008

THANK GOD!!!! haha. I am going to go download all of those right now!

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Peardian said

at 11:22 am on Jun 27, 2008

Tried them out, and I love them. Excellent work! The Containment one gave me chills. :D

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NightKev said

at 11:14 pm on Jun 27, 2008

Would you guys be interested in having a Fraxy-based IRC network? I was setting one up just to see how it was done, then thought "hey, I can actually use this!". However, I need to know if you guys will actually join it (or if anyone here even knows what IRC is >_>).

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bukkarooo said

at 7:59 am on Jun 28, 2008

It's a type of chat, right? I'd use that :D

Anonymous said

at 8:36 am on Jun 28, 2008

Fraxy 20080617 is out. Changes include new Effectors (explosive, red shine, and aura), and some changes to the editor, like being able to to start a boss' actions from a specific frame.

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bukkarooo said

at 10:25 am on Jun 28, 2008

Yeah, it's been out for a while, didn't you notice? It came out the 17th. My favorite new effector is Aura, looks like when your ship has over soll

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Peardian said

at 5:40 pm on Jun 28, 2008

Come to think of it, that could be pretty useful for making something like, say, Over Soll Doppleganger or something. :P

Anonymous said

at 8:27 pm on Jun 28, 2008

I'll be honest, the concept of time frequently is lost on me. There is hardly a day where I actually know what day it really is. Usually if someone asks me I'll just guess.

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Nutman217 said

at 11:58 pm on Jun 28, 2008

Sad news, if I'm interrupting this pleasant chat. I've been attacked by a string of trojans and had to re-install Windows. The only good news is that my Fraxy files survived.

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Nutman217 said

at 12:01 am on Jun 29, 2008

Shucks, I made a speech error!
"Sad news, if I'm interrupting this pleasant chat."

It should be

Sad news, if I'm interrupting this pleasant chat,sorry."

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NightKev said

at 3:13 am on Jun 29, 2008

Ok well, for now the chat server will be up from ~1pm-12am (GMT-8), though if enough people are interested, I'll set up a 24/7 network.

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bukkarooo said

at 8:34 am on Jun 29, 2008

not to sound stupid, but how do we get to it, what program do we need :P

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NightKev said

at 4:34 pm on Jun 29, 2008

/me smacks self. The server will be at irc.nightkev.shacknet.nu and the program you need is mIRC 6.21 (google it, don't get 6.31). To connect type /s irc.nightkev.shacknet.nu -j #fraxy

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NightKev said

at 4:41 pm on Jun 29, 2008

Also, it's up now.

Anonymous said

at 4:50 pm on Jun 29, 2008

To connect from a non-mIRC client, type /server irc.nightkev.shacknet.nu and then type /join #fraxy

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bukkarooo said

at 7:17 pm on Jun 29, 2008

ok, I'll get that soon. In other news, PAI05: Khons is done already haha. I had his design and how I wanted him in my head, sat down, and just made him. Try him out and tell me what you think!

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bukkarooo said

at 8:34 pm on Jun 29, 2008

Sweet, got it, tried it, but noone was on :( I'll check it a couple times a day. People, you best get on it so I'm not wasting my time! haha. Oh, and PAI05 is only on my profile, not the full bosses page

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NightKev said

at 9:57 pm on Jun 29, 2008

Just join and idle there.

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bukkarooo said

at 8:44 am on Jun 30, 2008

Just found that for me it's 3pm to 3am haha damn time zones messed me up yesterday haha. &@nightkev, yeah, I'll do that Anyway, anyone have any impressions on PAI05 yet, or has noone fought him? haha

Anonymous said

at 2:05 pm on Jun 30, 2008

Khons is relatively easy in my opinion ,until it turns and shoots the wave of homing lasers. D: Also cool looking design. Great job overall Bukkaroo.

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bukkarooo said

at 2:09 pm on Jun 30, 2008

Thanks! My hope is for people to not use shields on him, but they can do whatever they wanna do. I guess you could stay outside the circle, but that's why I have the Gravity wells and the homing lasers... and the spinning haha. I'm glad you liked him! I've started using cores for ornamental purposes, inspired by Eboshidori haha

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bukkarooo said

at 2:10 pm on Jun 30, 2008

So I'm very happy about how he turned out visually... not to mention how cool the blade half of the circle look :D

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NightKev said

at 6:34 pm on Jun 30, 2008

So guys, we need more of you to join the irc.

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CrossTheRubicon said

at 2:57 am on Jul 1, 2008

I figured out what the Wikibot is. It's the manager of the autosaves on the pages, that's why E-Mails get sent constantly and also why it's anonymous.

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Screature said

at 4:34 am on Jul 1, 2008

I'll download mIRC when I get home. Remember in UK I'm roughly 6 hours ahead of anyone in US, so...I'll be on between 18:00-00:00 MY time, 12:00-18:00 YOUR time.

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Screature said

at 2:48 pm on Jul 1, 2008

"Unable to connect to server". Is it on 24/7?

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bukkarooo said

at 4:07 pm on Jul 1, 2008

nope, not yet. Only half the day. Afternoon for me

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NightKev said

at 6:25 pm on Jul 1, 2008

Sorry, server is on now. Today I plan on fixing up one of my old computers so that the server will be on 24/7. Hopefully I have all the parts I need.

Anonymous said

at 12:51 am on Jul 4, 2008

Just FYI, I am promoting a Boss Builders meeting in the irc on sunday in the afternoon, so everyone that can make it should be there!

...I'm not really sure why, but it sounds like a good idea to me. =)

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Screature said

at 1:15 am on Jul 4, 2008

Cool, just one thing, is that "the afternoon" in US or UK?

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Screature said

at 2:36 am on Jul 4, 2008

And yet that's a great idea. It'd be nice to have as many members of the community in one place at one time. I'm a big fan of communities that work together, hence why I put my name down as a contest judge, why I greet new members etc. I'm trying to bring in some new people, as we only seem to have about ten truly active members, and a large number of quiet contributors. I'd like to see more collaborative activity.

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bukkarooo said

at 8:53 am on Jul 4, 2008

I completely agree with Screach. I'll be there almost definately, We all just need to get sure of the time zones and have a definate starting time so everyone every where, with a little fiddling with said time zones, can know what time it is haha

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CrossTheRubicon said

at 9:56 am on Jul 4, 2008

Perhaps someone could keep a record of the more important points in case timing becomes an issue? I am in the Eastern Time Zone (Global Standard Time -5:00).

Anonymous said

at 11:14 am on Jul 4, 2008

I'm on Mountain Standard Time -7:00. Should we go by NightKev's Noon? That seems like the best idea to me.

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CrossTheRubicon said

at 11:33 am on Jul 4, 2008

Whomever is in the middle who is going to attend or the time zone with the most members.

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bukkarooo said

at 1:47 pm on Jul 4, 2008

I'm eastern like CTR, and we're about 3 hours ahead of California, where Night is (eg: 11:45 for nightkev, and 2:45 for me/CTR). I say we go off Night's noon

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NightKev said

at 2:27 pm on Jul 4, 2008

Well, considering the server only starts when I get online... :P (though hopefully I can get some RAM before Sunday...)

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NightKev said

at 2:28 pm on Jul 4, 2008

I'll try to start the server before 1:00PM (GMT-8 (PDT)) if possible.

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NightKev said

at 4:24 pm on Jul 4, 2008

Also, today the server will probably be off most of the day, though I'm not sure.

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NightKev said

at 8:06 pm on Jul 4, 2008

Yeah, server will be off all day today.

Anonymous said

at 1:43 pm on Jul 5, 2008

Can someone test out charrox? I need opinions on him

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CrossTheRubicon said

at 3:22 pm on Jul 5, 2008

Charrox was tedious and sneaky, but that's adds challenge. At first I thought you had to shoot the mouth, but then I found that you had to hit other things to get results. I really liked the design, especially when you destroy the wings. The poor thing must have a sore throat though with the constant flame and the laser. =)

Anonymous said

at 8:44 pm on Jul 5, 2008

Liked the last part? But yeah, I'll improve on the "wow"

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Nutman217 said

at 11:14 pm on Jul 5, 2008

Charrox? The core has way too much health. I suggest reducing core HP by quite a lot and making the core a bit easier to hit somehow. Also, I liked every little niblet of effort you put into it, though. No gaps, no rough edges, no errors in the events, nothing! Thumbs up.

Anonymous said

at 8:43 am on Jul 6, 2008

Ah, I figured those front plates would get in the way, but if you don't kill the certain parts, the core has 1million health, hence the "indestructible" part, but I'll reduce the "killable" health level.

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CrossTheRubicon said

at 12:49 pm on Jul 6, 2008

A new version is up and more stuff is added. A new player weapon, a chargeable Blaster. Also another Game mode is available besides Normal and Extreme; it's called Fun... I wonder how much fun it really is... More is added but that's what I've noticed so far.

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bukkarooo said

at 12:52 pm on Jul 6, 2008

cool

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bukkarooo said

at 1:03 pm on Jul 6, 2008

2 new effectors, Concentrate, which looks kinda like when you're charging the charge blaster but off-white, and Charge, which IS when you're charging the blaster haha. Each move action increases the size of the effect, and Charge can be blue or yellow, and slowly makes a little ball the the center. And a quick note, a level 1, fully charged charge blaster, with a direct hit, can kill block and rolling cores in 1 shot

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bukkarooo said

at 1:11 pm on Jul 6, 2008

The longer you charge the charge blaster, it'll shoot further, have bigger splash damage, and will linger in the spot longer. it lingers! haha If you shoot a fully charge shot at a small ship and kill it, and another one flys over that spot soon, it will also get hurt :D Me likey the new weapon haha

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bukkarooo said

at 1:17 pm on Jul 6, 2008

Fun mode gives your initial boost super speed, and your rate of fire is also super fast. With bullet, you shot an almost constant stream, like you can do with events on the enemy bullets. I really like this update haha. Next thing I hope they do is add more plates, wings, and cores.

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bukkarooo said

at 1:18 pm on Jul 6, 2008

Your weapons also get super damage in fun mode.... ok enough posts for now xD

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bukkarooo said

at 1:19 pm on Jul 6, 2008

last one! haha You can also make free play appear position Fixed, so it spawns above you (like in a stock event), not in a random place. That is a really nice addition. Ok, what is this, my 5th post about the update? I'll chill for right now haha

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CrossTheRubicon said

at 1:21 pm on Jul 6, 2008

Yeah... Fun is broken in your favor. This gives a new excuse to create insanely hard bosses now! BWHAHAHA!

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bukkarooo said

at 1:55 pm on Jul 6, 2008

I still died on things on ranks 1 though :( haha

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Screature said

at 1:58 pm on Jul 6, 2008

Thought we were all congregating on IRC?

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bukkarooo said

at 2:25 pm on Jul 6, 2008

at some point... not sure when

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CrossTheRubicon said

at 2:27 pm on Jul 6, 2008

We are, but the server isn't on. NightKev is probably building the permanent server or is otherwise busy. Also, some of the members are in different timezones so they may not be available now.

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bukkarooo said

at 2:31 pm on Jul 6, 2008

hopefully night puts the server up soon, regardless of if it's 24/7 then or not haha

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NightKev said

at 2:43 pm on Jul 6, 2008

Server is up now (I bought some RAM, and once it arrives the server will be 24/7 :D).

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bukkarooo said

at 3:13 pm on Jul 6, 2008

awesome

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NightKev said

at 4:17 pm on Jul 6, 2008

If you can't connect to the server or if it kicks you out for some reason (not just because it's offline), tell me here so I can check for bugs and stuff.

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Screature said

at 10:07 am on Jul 7, 2008

I think we should have a gathering like that every sunday, at this wiki's noon (<< look at time on new comments). Was certainly a good laugh yesterday, as a trial. We could have discussion topics :-) (although I'd be surprised if we consistently kept to the topic throughout hehe)

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Screature said

at 10:09 am on Jul 7, 2008

Quick mental math shows me I'm 6 hours ahead of this wiki, which means noon is 6pm for me. If everyone does the same, we'll all know when to join the IRC on Sundays (specifically Sundays, I know it'll be on 24/7 anyway).

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bukkarooo said

at 12:48 pm on Jul 7, 2008

I'd love to do that every sunday haha. I wish we could keep with one topic for a while, or even have the topics be fraxy xD. Only thing is yesterday, the second screech left, noone talked haha. I came back about an hour later, and it wasn't much different :P People just need to be a bit more chatty haha

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Screature said

at 1:04 pm on Jul 7, 2008

Ok guys, I got a new boss up: Orbit-v3. It's difficult, and it's another one of those "fight til the end" bosses. Try to hit nothing but the core, or the fight will get harder! ;-)

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Screature said

at 2:00 pm on Jul 7, 2008

I'm on a roll! Just made a new boss: Maze. That's two to try :-p.

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Screature said

at 2:48 pm on Jul 7, 2008

An open request to anyone willing to try beating Maze, rank 100, lvl1 bullets, no shields, normal mode, no deaths. You'll see why it's called Maze. It creates it's own! Getting to the middle (and finding the weak side) is really frustrating!

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Nutman217 said

at 5:41 pm on Jul 7, 2008

Ironic, I'm making a maze as well! It's called 'The Maze of Frustration'. If you've played "I WANT TO BE THE FRAXY!" maze files, you'll meet someone very, VERY familiar! (Hint: [])

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Nutman217 said

at 5:42 pm on Jul 7, 2008

Although mine's still in the works.

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Screature said

at 5:55 pm on Jul 7, 2008

Haha now to roll out the third boss in a row tonight. This one's called "Fortress" and is a tough nut to crack! The palace guards will not let you in without a fight! Enough for tonight :-)

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NightKev said

at 6:21 pm on Jul 7, 2008

The server is going to be down all of today (most likely) due to technical problems that shouldn't exist.

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NightKev said

at 7:00 pm on Jul 7, 2008

404 comments! Oh and the server is fixed!

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Screature said

at 4:03 am on Jul 8, 2008

Error, page not found ;-)

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bukkarooo said

at 8:34 am on Jul 8, 2008

404'd haha

Anonymous said

at 1:28 pm on Jul 8, 2008

Finally close to posting a couple of bosses for you guys. Since the background array script for Project G is giving me fits, I decided to create some bosses in the meantime, both directly inspired from Gradius III. Should be up by the end of the week.

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Nutman217 said

at 1:44 pm on Jul 8, 2008

To help with space restraints, I've moved most of my files to the "Fraxy Compendium Expansion". I'll still be boppin' around and attending to every monthly theme! ;D

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NightKev said

at 8:50 pm on Jul 8, 2008

Uhm, there aren't any space constraints. We still have over 950MB of space left on the wiki (out of a total 1GB possible).

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bukkarooo said

at 9:32 pm on Jul 8, 2008

seriously, we have tons of space. Our boss page is a little slow, but we're in the process of fixing that. We can hold SO many more bosses and images and user pages and anything. My thought for the compendium expansion is that is should be kind of a Role Play thing for people who want to, eg. the roster describing us as pilots and our sectors and all that fun stuff. We can also use it for music, which there is already a little of there

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CrossTheRubicon said

at 10:09 pm on Jul 8, 2008

Heh, in a way we have something like that on the User Index. We just have to make sure it doesn't get way out of hand.

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NightKev said

at 10:20 pm on Jul 8, 2008

We should keep everything confined to a single wiki unless space starts becoming an ACTUAL constraint (ie: <200MB left).

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bukkarooo said

at 10:23 pm on Jul 8, 2008

I agree completely

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NightKev said

at 10:25 pm on Jul 8, 2008

Although by the time we get to that point, the wiki's HD will probably have been upgraded to at least 5GB, thus negating the problem. :P

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Screature said

at 1:11 am on Jul 9, 2008

Can we upgrade the wiki space ourselves, or is that up to the "wiki-owner" JPteeto, who hasn't been seen/heard in months......

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NightKev said

at 1:43 am on Jul 9, 2008

Anyone can upgrade the wikispace; it costs money though. :P

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NightKev said

at 1:43 am on Jul 9, 2008

I'm not really sure how though; the link to do that isn't where it used to be.

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Screature said

at 4:31 am on Jul 9, 2008

Right at bottom on the right of the front page, it says "public, silver wiki". Clicking that took me to the page where you pay for features. There was no option for upgrading to 5Gb, though I don't suppose it matters right now. I for one would be willing to pay a small amount to keep this wiki going and upgrade when needed.

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bukkarooo said

at 8:56 am on Jul 9, 2008

We won't need it for a long while, we're only using about 5% of our total space. I just don't want to think about how long the file list takes to load when we're within a couple hundred megs of the limit *shudder* haha

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NightKev said

at 3:08 pm on Jul 10, 2008

Sorry the server was down yesterday, but it's up today.

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NightKev said

at 6:51 pm on Jul 11, 2008

Alright, RAM arrived, I'll put together the computer now. :D

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NightKev said

at 9:51 pm on Jul 11, 2008

Win2k download complete, now to install it onto the computer and get it connected to the internets.

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NightKev said

at 1:24 am on Jul 12, 2008

Sigh; don't have a spare monitor that works. :(

Anonymous said

at 8:03 am on Jul 12, 2008

Man, I'm having a dilemma. I have these great ideas for a new boss, but I have no motivation to do it! It's frustrating, but when I sit down to do it, I can't. So I come here for motivation. I need your help.

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bukkarooo said

at 9:49 am on Jul 12, 2008

I felt like that a while ago. I think it was around the time screech went to spain. Don't try and force it! Just when you don't really have anything to do, sit down and make it while listening to music. That's how Anzu came about :D And night, do you need it to have a moniter? You could transfer your normal moniter to the computer and set it all up, and then let the computer sit and do it's IRC hostin' thang and bring the moniter back to your normal computer haha

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NightKev said

at 4:43 pm on Jul 12, 2008

I was thinking of doing something like that, yeah. Server is up now.

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bukkarooo said

at 9:42 pm on Jul 12, 2008

we doing the sunday meeting thing again?

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bukkarooo said

at 10:14 pm on Jul 12, 2008

bah, got disconnected from the IRC and can't reconnect :( I'll try again tomorrow

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NightKev said

at 12:48 am on Jul 13, 2008

Sorry about the server going down unexpectedly. I had to shut down my computer and totally forgot to tell everyone I was doing that. Oops...

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bukkarooo said

at 1:23 pm on Jul 13, 2008

so that's what happened haha

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Nutman217 said

at 1:36 pm on Jul 13, 2008

Oh, lol I thought I got kicked or something and got a ban along with it!

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Nutman217 said

at 7:41 pm on Jul 13, 2008

Because of the many horridly overdone creations using primitive scripts being made even though there's events, I've decided to make a "Event Tutorial Boss" page. It'll have these many bosses that you can dissect to see how the events work. May anyone be kind enough to put the link on the sidebar? Link: http://fraxycompendium.pbwiki.com/Event-Tutorial-Bosses

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NightKev said

at 8:05 pm on Jul 13, 2008

I think only JPeeto can edit the sidebar, and no one knows where he is.

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CrossTheRubicon said

at 8:08 pm on Jul 13, 2008

I think we can edit the sidebar as it's a page, I don't think we can delete some things though.

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Omoresu said

at 8:56 pm on Jul 13, 2008

Lol just click sidebar and edit away. xD

Anonymous said

at 6:36 am on Jul 14, 2008

ugh its getting really hard here... hard balancing school and fraxy time... everything is hell right now here (i mean... im a graduating student *4th yr high* so all the pressure is building up now... too much HWK! even my social life is suffering here... well all of my friends also suffer here) so sorry if i didnt upgraded the phoenix... OH, its upgraded now... *DL* wow
sonic beam? now thats new. and god YES, effects! thats what ive been waiting 4.
and who made that KICK-ASS virudhaka? i MUST KNOW how did you made those lightning and that final transformation

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Screature said

at 6:40 am on Jul 14, 2008

I just had to chuckle at the comment above :-p. Virudhaka? If I'm not mistaken, that's one of Eboshidori's

Anonymous said

at 6:43 am on Jul 14, 2008

may i ask ya guyz sumthin...
> whats better on a garuda? 3 pairs of wings like an archangel or just two HUMONGOUS wings?
> still about a garuda... a lance or a morningstar(spiked ball tied in a handle)?
> should i chain a phoenix from a garuda (when its destroyed... *he holds an egg in his right claw* the phoenix will hatch) or should i make a new boss after it.
> whats better? a 1941-style heavy bomber or a yamato-class ship?
just asking...
so whatcha guz doing while im gone?

Anonymous said

at 6:44 am on Jul 14, 2008

VIRUDHAKA is GREAT!!!!!!

Anonymous said

at 6:46 am on Jul 14, 2008

its the coolest ship that i DLED so far...
its so good... that i cried.

Anonymous said

at 6:47 am on Jul 14, 2008

im so speechless about that ship.

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Screature said

at 6:50 am on Jul 14, 2008

Your enthusiasm makes me smile :-), though try not to flood the comments mmkay :-p. Btw, I'd like to be able to read your comments and be able to understand them, and not cringe at spelling and grammar *thumbs up*

Anonymous said

at 6:55 am on Jul 14, 2008

hmm... OK. sorry. its just... virudhaka just feels like a
REAL BOSS like in mushishimesama... compared to my ships SCORPIO, PHOENIX and HYDRA... they're sh*t. (sorry for the word)

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Screature said

at 7:05 am on Jul 14, 2008

I'll download and fight your bosses later, maybe give a little review on each. What makes a good boss depends on personal opinion, not skill in creating/fighting them. I'll most likely enjoy your bosses, so never call anything you create sh** :-)

Anonymous said

at 7:09 am on Jul 14, 2008

well maybe... cuz i like danmau bosses. so...many...patterns....
well those 3 bosses are designed to be laggy and hard.
and maybe phoenix wont work on your compy.

Anonymous said

at 7:11 am on Jul 14, 2008

oh sry... *DANMAKU*

Anonymous said

at 9:44 am on Jul 14, 2008

Are you crazy? You have an entirely unique way of making bosses- Huge and hard! I think its awesome!

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Screature said

at 10:05 am on Jul 14, 2008

I was gonna say you love anything huge and hard, but thought that could be taken offensively haha! I mean you Gem, I've noticed, always love fighting the biggest and most difficult bosses. Anyone calls their boss "impossible" and you set out to prove them wrong :-D!

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Screature said

at 10:37 am on Jul 14, 2008

Btw, does anyone know how to delete files from the wiki? For example, I have a few .fed and .jpg files that are old versions of bosses, or one's I don't use. I'd rather delete them than have them just sat there.

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bukkarooo said

at 10:39 am on Jul 14, 2008

wasn't it set by JPteeto that only he could delete files or something?

Anonymous said

at 10:52 am on Jul 14, 2008

Anyone pick up the new version yet?

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CrossTheRubicon said

at 11:06 am on Jul 14, 2008

Yup. Only JPteeto can delete files from the wiki since he's the administrator.

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Screature said

at 11:31 am on Jul 14, 2008

A70M1C look at the front page. "Latest version of Fraxy...". I think everyone's picked up the new version by now ;-)

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bukkarooo said

at 12:06 pm on Jul 14, 2008

you should check it a little more frequently, atomic haha

Anonymous said

at 1:15 pm on Jul 14, 2008

gemstone, you fight charrox yet?

Anonymous said

at 1:34 pm on Jul 14, 2008

Ah, I see. Haha yea I've been busy as all getout lately, but I have the day off today! Watch for the next Infector Episode this evening.

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bukkarooo said

at 2:10 pm on Jul 14, 2008

awesome, I wonder what boss it will be.... haha can't wait!

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NightKev said

at 6:50 pm on Jul 14, 2008

The "Latest version of Fraxy" thing needs to be a bit more noticable. Also, server is up.

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NightKev said

at 6:57 pm on Jul 14, 2008

Btw, who owns/runs the Fraxy Forums?

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NightKev said

at 6:59 pm on Jul 14, 2008

Well I made the latest fraxy update's date red/bold, now it's noticable. :D

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CrossTheRubicon said

at 7:01 pm on Jul 14, 2008

EpicFraxy made the Fraxy forum a few months ago. I like the new background. =)

Anonymous said

at 9:43 pm on Jul 14, 2008

Hey, I actually finished a boss! Weird, huh? It's up on Youtube.

Anonymous said

at 4:24 am on Jul 15, 2008

whats the link? wAnna watch!

Anonymous said

at 4:27 am on Jul 15, 2008

oh yeah to gemstonehelix...
maybe ure right. i juzt suck at making bullet hell patterns and good transformations... but on the looks of the bosses, they look kinda cool.

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Screature said

at 5:31 am on Jul 15, 2008

Anonymous said

at 5:44 am on Jul 15, 2008

thx ;P

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Nutman217 said

at 10:31 pm on Jul 15, 2008

Oh shnaps. I was developing a similar boss except it was a big battleship, not a giant evil monster. It was called "Crossfire" but I scrapped it.

Anonymous said

at 3:38 am on Jul 16, 2008

hey guys, i was planning to make a constellation Aquila (GARUDA) and i wuz thinking...
> what's better... a mace or a morningstar?
> 3 pairs of archangel-like wings or two enormous ones?
> should i attach phoenix to this guy? (he has phoenix egg in his hand and when hes destroyed phoenix appears)

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Screature said

at 6:41 am on Jul 16, 2008

I've never heard of Aquila or Garuda. But my opinion would be 3 pairs of wings, a mace, and yes to the phoenix egg idea. That boss sounds good, let us know when it's done!

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Screature said

at 6:55 am on Jul 16, 2008

Oh.....dear.....lord....*facepalm and shame*. I've only just realised "A70M1C" is "ATOMIC" in capitals. I was wonderin why you all called him Atomic! I'll just go sit on the naughty bench until I've thought long and hard about what a bad boy I've been :-/

Anonymous said

at 6:56 am on Jul 16, 2008

ok thx im SO gunna make it now...

oh BTW, the garuda is an ENORMOUS half-eagle, half-man god.

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bukkarooo said

at 7:36 am on Jul 16, 2008

haha screech, it's ok! It took me a while to notice as well. I noticed a little while before the IRC where his name was "Atomic" haha

Anonymous said

at 10:59 am on Jul 16, 2008

Lol you know, I would have had Atomic too if it was available on Youtube. That's the only reason really why I had to make it this complicated.

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Screature said

at 12:12 pm on Jul 16, 2008

*scowls at atomic from the naughty bench*

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bukkarooo said

at 1:16 pm on Jul 16, 2008

I think you've served your time on the naughty bench, screech. You can go play with everyone else again hahaha

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Screature said

at 2:53 pm on Jul 16, 2008

OKAY GUYS! The June 08 theme: 5-part Boss, has been scored and tallied, and we can reveal that the winner is........go look for yourself! ;-)

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Screature said

at 4:05 pm on Jul 16, 2008

Is it just me that can never connect to the IRC? I usually try connecting about 10pm (4pm Florida time)

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bukkarooo said

at 4:15 pm on Jul 16, 2008

I dunno, I haven't been able to connect recently either... Hurry up and set it to 24/7 night! ahaha

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bukkarooo said

at 5:21 pm on Jul 16, 2008

hahaha Me and Screech accidentaly broke our youtube inboxes with a Re: snake 27 Re:s long! haha But seriously, it's getting annoying. We can't delete stuff... it's just madness haha

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bukkarooo said

at 6:02 pm on Jul 16, 2008

but they're starting to fix themselves :D

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Peardian said

at 7:49 pm on Jul 16, 2008

After getting back from my DC trip, it's hard to get back into the swing of things. I have plans for eight new ships and more, but I keep forgetting about Fraxy altogether. I also almost completely forgot about two message boards I frequent. I'll blame it on uh... airplane food... which there was none of. On the plus side, though, I did make a nifty Star Fox 64 background for those of you who haven't seen it.

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NightKev said

at 11:04 pm on Jul 16, 2008

Does anyone know how large the playing field is in Fraxy (the size of area around your ship in which bosses won't self destruct (if they get too far away they go boom))?

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Peardian said

at 11:18 pm on Jul 16, 2008

I know it's slightly larger than the size of my Doomship boss, because if you fly away from it after it spawns, it selfdestructs. XD

Anonymous said

at 1:05 pm on Jul 17, 2008

The distance seems to be about 2000 pixels. I'm still researching that to better define my bosses' behavior. Can anyone get a precise number while considering hitbox size?

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Screature said

at 8:01 am on Jul 18, 2008

HAPPY BIRTHDAY BUKKAROOO! ;-)

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bukkarooo said

at 11:52 am on Jul 18, 2008

thanks screech!

Anonymous said

at 5:55 pm on Jul 18, 2008

? well then happy b-day bukkarooo.

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Nutman217 said

at 6:30 pm on Jul 18, 2008

It's Bukky's barfday?

Well, might as well give him a barfday present.

Anonymous said

at 7:38 pm on Jul 18, 2008

Happy Birthday Bukkarooo. Here's to another good year!

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bukkarooo said

at 8:51 pm on Jul 18, 2008

thanks everyone! I had an awesome birthday! I saw Dark Knight twice and got an iPod touch! if only I could get fraxy on it haha

Anonymous said

at 12:01 am on Jul 19, 2008

WTH? thats a GREAT IDEA!

if ony the Ipod had more buttons :(
i could put it on my Ipod video
or maybe better... THE PSP

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NightKev said

at 2:36 am on Jul 19, 2008

You'd have to recode it to work on the PSP though, and considering no one has the source code...

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Screature said

at 9:14 am on Jul 19, 2008

Does anyone know how to make your ship's hitbox smaller? I'm talkin....1 or 2x2 pixels. I've become a fan of the Touhou Danmaku series and want to make some bullethell bosses, but the player's ship is still too big for dense patterns. In the same way that your bullet hits different shaped boss parts, would making the player ship sprite smaller also reduce it's hitbox?

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bukkarooo said

at 10:35 am on Jul 19, 2008

it'd be work a shot, but good luck keeping good track of it. I'd just make a little white box in that case. On MS Paint, if you zoom in and turn on the grid, you can see where you could place the 4 white dots in the center

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Screature said

at 12:04 pm on Jul 19, 2008

It would be helpful if I could make a new sprite, with the 2x2 hitbox as a white block, and a normal larger player ship around it, but shadowed and "invisible to enemy bullets". Similar to the Touhou games, where you have a small white orb as the hitbox, and the "unhittable" girl as the sprite. I don't wanna have to use a tiny sprite, keeping track of its position amongst hundreds of bullets would be a chore!

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bukkarooo said

at 12:56 pm on Jul 19, 2008

Yeah, unfortunately that seems to be another of fraxy's limitations D:

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bukkarooo said

at 1:48 pm on Jul 19, 2008

Forget what I said! Screech, take my WF ship sprite and open it in paint. in the middle of the shipd (the little cockpit area) put a white dot. It significantly shrinks the hitbox... I think haha I'm pretty sure it does

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Nutman217 said

at 2:40 pm on Jul 19, 2008

I don't think it's possible. The hitbox is permanantly set to approximately 19x26. Fraxy doesn't read the image size, I believe it runs on invisible boxes and bits.

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NightKev said

at 5:30 pm on Jul 19, 2008

Yeah, the image size is irrelevant, the hitbox is stuck at one size.

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NightKev said

at 5:31 pm on Jul 19, 2008

Also, server is on today.

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NightKev said

at 5:32 pm on Jul 19, 2008

Or, maybe not... stupid router.

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NightKev said

at 5:34 pm on Jul 19, 2008

False alarm, it's working now.

Anonymous said

at 5:03 pm on Jul 20, 2008

Ugh, can't get motivated. So many good ideas, but i loathe sitting down to do them.

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NightKev said

at 1:16 am on Jul 21, 2008

New version of Fraxy coming out soon. Some features include: lives system for try files (now you are allowed to die more than once :P), possible resizing of parts in the editor (if I understand the "google-translated" homepage correctly), and there will be a new non-player weapon.

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NightKev said

at 4:06 am on Jul 21, 2008

No the new enemy weapon isn't a shield (as CTR hoped it would be) though I think that's a very good idea (hint hint Fraxy developer[s]) because then I wouldn't have to build a shield out of like 100 parts that doesn't work quite how I want it to due to limitations and... yeah.

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Screature said

at 6:57 am on Jul 21, 2008

... yeah.

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CrossTheRubicon said

at 12:10 pm on Jul 21, 2008

Hahaha, the weapon looks like the wave shot from Thunder Force 3. It looks like it has drilling ability and loads of fun.

Anonymous said

at 1:16 pm on Jul 21, 2008

I put up some Project G development notes on my userpage... I really need some hardcore help now to take the next step, although I can create the ranking system fairly easily. Everything is explained over there.

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Nutman217 said

at 1:48 pm on Jul 21, 2008

I was hoping for a projectile nullifier shot for the player. I'm getting VERY SICK of those damn effortless bullet hell bosses and weaponstack bosses.

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Screature said

at 2:01 pm on Jul 21, 2008

Projectile nullifier? Sorry to be obvious, but......we have one of them. It's called a Shield ;-)

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bukkarooo said

at 3:26 pm on Jul 21, 2008

can't wait for the new update! And I think he means a gun that takes out bullets, not a shield haha

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Screature said

at 3:57 pm on Jul 21, 2008

Yeah I guessed that, just felt like bein awkward teehee!

Anonymous said

at 4:57 pm on Jul 21, 2008

going by the best translation I can get, it appears that the new enemy weapon will be something like a bazooka or cannon. then again, system translations are a bit unreliable. SYSTRAN also says "So unnoticed in ripple..." which would also indicate that the enemy is getting the ripple shot. so we know that lives are added to TRY mode (at least), score modification from TRY mode is possible, the enemy editor is either getting tweaked or something is being added to the enemy definition files (something about window resizing... could be wrong), and at least one new enemy weapon is being added.

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bukkarooo said

at 5:04 pm on Jul 21, 2008

I hope the editor change basically adds sizing handles to all the parts! That would be awesome :D

Anonymous said

at 5:05 pm on Jul 21, 2008

also, part scripts will be able to take changes in rank into account.

Anonymous said

at 5:36 pm on Jul 21, 2008

I just fired off an email to mon (the developer) that pretty much does three things:

A) letting him know of this community,
B) getting a couple of my requests in (specifically, changing common_03.bmp to a 24-bit image and allowing score accumulation from destroying enemy parts to be altered), and
C) letting him know I'm working on an english-language set of PDF files covering FRAXY (which will be made available from my site, when complete - and it will include in-depth documentation of TRY mode)

I would suggest against emailing him/her yourself, as right now this site should be on his metaphorical radar, so he should see most of what you guys are asking for.

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CrossTheRubicon said

at 6:38 pm on Jul 21, 2008

Hmmmm, it'll be interesting to see the response. I feel that they've been looking here for a while. =)

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NightKev said

at 6:42 pm on Jul 21, 2008

If he doesn't speak/read english, that'll be tough though (as noted earlier, machine translations are notoriously unreliable if you want to get more than the most basic of meanings from text). Also, where is his email even??

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CrossTheRubicon said

at 7:00 pm on Jul 21, 2008

I've added the creator's main site onto the "What IS Fraxy?" page. It's up to date and worth looking at even if it's 99% in Japanese. It even has a parts reference page and records of all previous versions of Fraxy!

Anonymous said

at 7:30 pm on Jul 21, 2008

@NightKev>>it's in one of the readme files. I did end up using the email about 3 seperate times (counting this time). the first one was pretty much saying how much I liked it and throwing a couple suggestions his way, the second one was when I found a bug with the "player status" option in the pause menu that prevented you from respawning in free mode, and the third one was today. He appears to be trying to learn some of the English language while he does the english translations. Obviously, if you can do better, he'd probably appreciate it. I'm not gonna give out his email explicitly (since some people would probably just spam it to no end), but it's there if you know where to look.

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CrossTheRubicon said

at 7:33 pm on Jul 21, 2008

Awesome. So I guess this would make you our unofficial ambassador to 'mon'.

Anonymous said

at 10:16 pm on Jul 21, 2008

Finally! Have some inspiration! I have created a drone that orbits your ship incessantly, blocking your guns and bullets occasionally. Don't bother escaping, it speeds to catch up to you! And if you try to ring it, it flips around to get ya!

Downside is that it requires a healthy chunk of parts to make. Mastering the orbit technique without it going insane was hard.

Anonymous said

at 1:45 pm on Jul 22, 2008

already got a reply back from mon (didn't expect it within 24 hours), and here's the just of it: *inhale* He's already aware of this community and actually looks here "often ... to correct the bugs and ideas." (which means he's aware of some of our wish-list ideas and the bugs that we're finding), the 8-bit-depth image will have to stay 8-bit-depth due to performance issues with changing it to 24-bit-depth (understandable - I still get lag on FRAXY from time to time despite running Unreal Tournament 3 with few problems whatsoever), there's going to be a few things added to the enemy editor to allow us to take advantage of the points system in TRY mode, and he would actually like to see my manual completed (and I need to explain in further detail what a "text dump" is - PDF files can only be modified by Acrobat, and since I don't know if he has Acrobat, this is the best way I can get a Japanese translation of it).

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Screature said

at 2:20 pm on Jul 22, 2008

A link to the developer! Zeta, we salute you *salutes*. How come I've not seen you around here before.... You're not new to this community are you?

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CrossTheRubicon said

at 2:28 pm on Jul 22, 2008

Excellent job! *Salutes* I'm glad that he knows of us and and how much we appreciate what he's done. Now that we know he looks here, we should be encouraged more to put our thoughts about Fraxy onto here...

Anonymous said

at 2:45 pm on Jul 22, 2008

new to fraxy: no. |||| new to this community: relatively.

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bukkarooo said

at 2:46 pm on Jul 22, 2008

*salutes* sounds awesome, I'm surprisedhe knows about our community from over in japan

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Screature said

at 4:06 pm on Jul 22, 2008

Just one thing, do you communicate in Japanese or English? Does he even know English? Must do, to be able to understand this wiki. Unless he uses a translator haha

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bukkarooo said

at 4:17 pm on Jul 22, 2008

it's probably a translator lol

Anonymous said

at 4:54 pm on Jul 22, 2008

actually japanese people learn to read and write english in middle school.

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bukkarooo said

at 4:55 pm on Jul 22, 2008

I didn't know that

Anonymous said

at 5:08 pm on Jul 22, 2008

Where is the suggestion page again? *eh*

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bukkarooo said

at 5:10 pm on Jul 22, 2008

I think it's just kinda all over the place lol

Anonymous said

at 9:55 pm on Jul 22, 2008

Well, I was wondering if they could have a panel-aim player setting that allows it to track the player perfectly, like, iron-clad locking, cause i need that to build a certain boss, and stacking panel-aim players on setting 7 doesn't seem to do the trick well enough.

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CrossTheRubicon said

at 10:31 pm on Jul 22, 2008

What I do is set a looping Move Event for Move Set 5. That one has the highest tracking speed. Unfortunately, the speed can't be changed and stacking doesn't work well...

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Screature said

at 5:31 am on Jul 23, 2008

@Zeta: Just a thought, if Mon can read/write English, do you think it'd be a good idea to invite him to create an account on this wiki, and work with us side by side? He'd be very welcome, and I'm sure he'd enjoy collaborating with a community that loves his game. He could ask us to test new builds or ideas, ask us for input on specifics etc. He'd get rapid and detailed responses from any questions. All the better for bringing people together and improving on an already fantastic game.

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Screature said

at 6:41 am on Jul 23, 2008

Oh, btw, NEW BUILD IS OUT! haha been wanting to be the first to say that for ages ;-)

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Screature said

at 7:00 am on Jul 23, 2008

New weapons: Needle gun, Ripple gun. New parts: Block (just a part), Decorations (4 of them), Plates (7 of them), Shells (4 of them). New core: Head Core! I'm at work, so these are observations only. Don't have time to play/test. Have fun! :-D

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bukkarooo said

at 8:33 am on Jul 23, 2008

Head core is more a decoration than a real core. You can make it the main core, but unless you givbe it boosters and such, it isn't going anywhere. I'm loving the decorations, the 7 new plates, the shells (even though I don't quite get them haha), and the 4 new tips! You missed that screech haha

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bukkarooo said

at 8:36 am on Jul 23, 2008

The needle gun is AMAZING! Like a tiny bullet, but not a vulcan. Attack action 1: Shoots a burst of small bullets Action 3: Shoots small bullets forever Action 5: Shoots small bullets forever, alternating the side of the front of the gun it's shooting... I could word that bette... just go chack it out!!!

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Screature said

at 9:55 am on Jul 23, 2008

*better *check ;-)

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Screature said

at 10:01 am on Jul 23, 2008

4 new tips?! My mistake, I was in a rush to look through parts in the editor while the boss wasn't around >.> <.<

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bukkarooo said

at 11:20 am on Jul 23, 2008

haha I like this new Update, especially the new plates and the needle gun

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bukkarooo said

at 11:29 am on Jul 23, 2008

Note about the Head core: It doesn't flash to show that it's taking damage, and it doesn't flash red. The green light in the middle gets dimmer as it's health gets lower

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Screature said

at 11:52 am on Jul 23, 2008

Hmmm, usually everyone swarms round new builds like hungry wolves. Is it just me and bukky the eager ones today?! hehe

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bukkarooo said

at 11:53 am on Jul 23, 2008

seems like everyone else is busy haha

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bukkarooo said

at 12:22 pm on Jul 23, 2008

I think the next update will add movement and stuff to the head core, because on Mon's site, the big part archive, it says the head core hasn't been programmed yet, or something to that effect

Anonymous said

at 12:49 pm on Jul 23, 2008

Nuuuuu stuffz I must wait until it is fully updated first.

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CrossTheRubicon said

at 12:54 pm on Jul 23, 2008

I noticed something about the Needle Gun. I think the sprite for it has been around for a while. Check player_01 at the bottom left corner.

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bukkarooo said

at 2:02 pm on Jul 23, 2008

What do you mean, fraxathon?

Anonymous said

at 2:38 pm on Jul 23, 2008

CTR>>that's not the sprite, the sprite used is (still) in common_03.bmp. it's been that way the whole time.

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bukkarooo said

at 2:43 pm on Jul 23, 2008

I love the needle gun lol

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Screature said

at 3:30 pm on Jul 23, 2008

@Zeta: Check back through these comments. I made a suggestion that's been flooded out by recent comments.

Anonymous said

at 3:45 pm on Jul 23, 2008

the extra parameter stuff is pretty decent. with it, it's pretty damn easy to make an enemy that, by it's part setup alone, doesn't look hard until you actually fight it and realize that the power balls travel in a curved line and go twice as fast as normal. :P

Anonymous said

at 3:47 pm on Jul 23, 2008

...and as far as an invite, I'll leave it with the next email I send mon (which I'm gonna wait until I have a good portion of the PDF manual complete to send - that way, there's something to show for that)

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Screature said

at 3:49 pm on Jul 23, 2008

Sure thing! Ta for considering it :-)

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bukkarooo said

at 4:08 pm on Jul 23, 2008

extra parameters? did I miss something? haha

Anonymous said

at 4:14 pm on Jul 23, 2008

I meant new stuff, I must wait until it is fully updated (headcore)

Anonymous said

at 4:50 pm on Jul 23, 2008

added a page for a listing of my creations as I decide to upload them. the first one that's downloadable is also the first enemy on here to use manually-specified score and Extra Parameters. (bukkarooo look there now.)

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bukkarooo said

at 5:00 pm on Jul 23, 2008

WOW, that's rediculous.... mind explaining that? haha Maybe on your page? Or will you save that for your Fraxy manual?

Anonymous said

at 5:06 pm on Jul 23, 2008

more or less, there's four extra parameters for each part. most of the parts completely ignore them, but almost every projectile-based weapon (except homing lasers - they're different) uses a "rate of change" value, a "start speed" value, a "End Speed" value, and a "rotation" value. the homing lasers have values that are more relevant. Param1 is boolean, Param2 is the speed, Param3 is how responsive it is to you moving (AFTER it shoots), and Param4 is how quick it can move. the specifics on each parameter will be in my fraxy manual. if Param1 is 0 (or not set), everything else is ignored.

Anonymous said

at 5:07 pm on Jul 23, 2008

also, you have to use an event to do these. however, there's nothing preventing you from using multiple events to do this. :P

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Peardian said

at 5:11 pm on Jul 23, 2008

Ah, so that's what the new parameters are for. I was trying to play around with them in the editor, but didn't get any visible results and occasionally some kind of error. Of course, I was testing them on a blade. :P

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Peardian said

at 5:17 pm on Jul 23, 2008

Actually, I keep getting some kind of 19 error when messing with the parameters. Unless someone writes a guide for this new feature, it might take me weeks to figure this stuff out.

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Peardian said

at 5:26 pm on Jul 23, 2008

Hmm, seems like only parameter 1 is giving me errors.

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bukkarooo said

at 5:40 pm on Jul 23, 2008

Wow, I'll have to try those out!

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bukkarooo said

at 5:43 pm on Jul 23, 2008

I'm getting Error 19 too.. quits me out of the editor. I'm trying it on the new Needle gun, though. I'll try it on some other stuff later

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CrispyCroco said

at 6:19 pm on Jul 23, 2008

I was having that trouble as well. It seems to only do that if parameters 2, 3, and 4 arn't set to anything. There is a little example where you download Fraxy if you need help.

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bukkarooo said

at 7:49 pm on Jul 23, 2008

I think you need to specify ALL parameters, if you do them at all

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NightKev said

at 8:49 pm on Jul 23, 2008

Ok guys I'm going to make a simple tutorial on the "extra parameters" because apparently you guys are having trouble.

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NightKev said

at 9:03 pm on Jul 23, 2008

Okay, link's in the sidebar, but here it is again anyway. http://fraxycompendium.pbwiki.com/Tutorial%3A-Extra-Parameters

Anonymous said

at 2:11 am on Jul 24, 2008

hey- new to the wiki- I created a tutorial on making a BG set, (which was in the "Misc Tips" subject for only a few hours), and now resides in it's own PBWiki page here. Is there someone I need to contact for permission to place it on the front page as a full link, or is there somewhere else to place it?

http://fraxycompendium.pbwiki.com/Tutorial%3A-Creating-a-Background

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NightKev said

at 4:53 am on Jul 24, 2008

Just edit /SideBar and put it under the tutorial already there.

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NightKev said

at 5:01 am on Jul 24, 2008

Also, everyone, there's a "patch" out, dl it! When I google-translated what he said the patch was for, it gave me:

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NightKev said

at 5:02 am on Jul 24, 2008

Editor relationship
-- Specific parameter (*, 0,0, *) to correct errors
-- For some strange enemy shells appear to be fixed

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Screature said

at 10:34 am on Jul 24, 2008

Just had to rollback the front page to a previous version. Bukky, the last edit was yours. The font at the bottom (where the comments are etc) was huge, and there were random text additions on the page. I'm 100% positive that was a mistake, did you sneeze while editing the page haha! ;-)

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bukkarooo said

at 10:59 am on Jul 24, 2008

Well, I opened up the editor on accident, but I didn't do ANYTHING in the editor, so I dunno why the page got f-ed up

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bukkarooo said

at 11:04 am on Jul 24, 2008

What's the purpose of the Shells? I don't understand why they're seperate from the plates or whatever. They don't seem to do anything different

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NightKev said

at 4:37 pm on Jul 24, 2008

They're just decorative parts probably.

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Nutman217 said

at 4:55 pm on Jul 24, 2008

Shells have see-thru holes on them. PLATES do not.

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bukkarooo said

at 8:32 pm on Jul 24, 2008

oh... that's cool I guess haha And nutman, did you know the Core Fade Effect also happens when a core's direct child is being damaged?

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NightKev said

at 2:51 am on Jul 25, 2008

Considering we have no admins at this wiki (where are you, Jpeeto??), and thus no way to do anything if we get attacked by spammers/vandals, is anyone in favor of the creation of a new one (maybe something like a combined wiki-forum, that way we'd get a better forum and it'll be sort of integrated into the wiki)?

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Screature said

at 5:47 am on Jul 25, 2008

Hmmmm I've grown attached to this wiki. It's my homepage....and my home hehe. Creating a new one would kinda split the community. Some traffic here and some traffic at the new wiki. Suppose if you make it clear on the front page here that there is a new wiki, make sure everyone is fully aware. It would take time for people to switch over and populate the new wiki/forum, though I like the forum integration idea. I'm swayed both ways on this, though I could be more tempted if I had your permission to moderate the site? :-)

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Screature said

at 5:55 am on Jul 25, 2008

I'm great with new members, helping them in all areas wherever needed (creating boss pages/index entries/helping with linking files/images etc), I'm polite, I'm on the wiki every day, I'm enthusiastic. Also forwarding bukky and nutman, for all the same reasons :-). That is of course if you'd be requiring moderators on the new wiki/forum?

Anonymous said

at 7:30 am on Jul 25, 2008

I have a problem with the new patch. Every time I download it and try to open the file after extracting, I get an error. Anyone know how to not have this happen?

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Screature said

at 9:09 am on Jul 25, 2008

I've not downloaded the patch yet. You'll have to wait til the US wakes up, for help. Being in the UK, everyone else is asleep for over half my day! :-( hehe.

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bukkarooo said

at 9:12 am on Jul 25, 2008

weird... I haven't had any problems with the patch

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Screature said

at 9:14 am on Jul 25, 2008

Mornin bukky! *cough* PAI06? *cough* sorry bad chest ;-)

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bukkarooo said

at 11:41 am on Jul 25, 2008

I'm almost done with his second stage, and I may have 1 or 2 more. The new update really got me motivated. The first 2 stages wouldn't be how they are without the laest update :D

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bukkarooo said

at 11:44 am on Jul 25, 2008

latest*

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bukkarooo said

at 12:19 pm on Jul 25, 2008

and I'd be cool with modding a new wiki/forum. I agree with everything screech said

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NightKev said

at 2:39 pm on Jul 25, 2008

Alright, It'll probably take a day or two to set things up. Also, the FraxyNet IRC server may or may not be down today, I'm having minor internet problems.

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Screature said

at 3:02 pm on Jul 25, 2008

@Aquamancia: I've just downloaded the patch and it works fine. Are you unzipping the file, and replacing "fraxy.exe" and "edit.exe" in the game folder, with the two files in the patch? Its a simple case of unzip and replace. Could you tell us more about the error?

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Nutman217 said

at 3:06 pm on Jul 25, 2008

I don't notice any significant changes from the patch.

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bukkarooo said

at 3:44 pm on Jul 25, 2008

same here...

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bukkarooo said

at 3:46 pm on Jul 25, 2008

But, about the new wiki/forum. Though I'm fine with the idea, I don't think anyone is going to attack this site. There's no reason to. and if stuff DOES get messed up, we can just revert pages

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Nutman217 said

at 3:48 pm on Jul 25, 2008

There's a flaw your "What if that happens? Solutions" plan, Bukky. I'll tell you and everyone else I can trust on the IRC server.

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NightKev said

at 4:39 pm on Jul 25, 2008

FraxyNet server is up, fixed the problems.

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NightKev said

at 4:44 pm on Jul 25, 2008

The new wiki will also need a logo, so if anyone wants to contribute... :D

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NightKev said

at 5:00 pm on Jul 25, 2008

I don't think there's a size restriction on the logo image size, but try to keep it reasonable, k guys?

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Screature said

at 5:07 pm on Jul 25, 2008

+1 on your trust list nutman :-)

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NightKev said

at 5:14 pm on Jul 25, 2008

Templogo is up, but we'll still need a permanent one. Maybe some bullet pattern using the new extra params? :P

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NightKev said

at 5:16 pm on Jul 25, 2008

I can also make a rotating logo if more than one person submits something. :D

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NightKev said

at 5:39 pm on Jul 25, 2008

The new wiki is set up, and if you want to look around you can do so here: http://wiki.genericboard.com

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NightKev said

at 5:40 pm on Jul 25, 2008

I'm still setting everything up, so if something weird happens, don't worry too much about it.

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Nutman217 said

at 6:31 pm on Jul 25, 2008

I can do the fraxy compendium logo, where do you want it appearing?

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Nutman217 said

at 6:34 pm on Jul 25, 2008

Oh...I should have read it better, YOUR wiki needs a logo, not the Compendium.

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daijitsu said

at 7:58 pm on Jul 25, 2008

Oh, I can work on a logo. I've got nothing better to do. Any suggestions for the theme, or should I just wing it?

if anyone wants an idea of my work, take a look at a this and a few other things from my gallery- http://daijitsu.deviantart.com/art/D0G-s-head-77311991

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daijitsu said

at 8:40 pm on Jul 25, 2008

shoot, just had an idea- as good as a Wiki is for all of this, I'm finding it hard to keep up with conversations through this basic comment system. Maybe a full-out forum would be better for this kind of thing? It wouldn't be too hard to integrate, I suppose. The forum I usually hang around has a wiki, but everything happens on the forum, with links to related files and such. -just a thought-

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Screature said

at 8:45 pm on Jul 25, 2008

daijitsu: see the new link on the frontpage. there will be a forum integration with that new wiki

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daijitsu said

at 8:55 pm on Jul 25, 2008

oh- *facepalm* -boy do I know how to talk when it's already done D:

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Nutman217 said

at 11:08 pm on Jul 25, 2008

Improvising a logo with my fancy pattern, aren't you, Nightkev?

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NightKev said

at 1:05 am on Jul 26, 2008

Templogo is that, yeah. It's a little too big though, as you can see.

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daijitsu said

at 1:56 am on Jul 26, 2008

yeah, whatever you make next just keep in mind that it cropped itself to 155x155.

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NightKev said

at 4:11 am on Jul 26, 2008

Okay then, logo should be no larger than 150x150.

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NightKev said

at 3:17 pm on Jul 26, 2008

Well we have a logo, though if anyone still wants to submit one, I'll make it a rotating logo.

Anonymous said

at 3:33 pm on Jul 26, 2008

I made a new logo, check it out at the new wiki. If anyone could start copying over pages that would be REALLY useful.

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bukkarooo said

at 6:42 pm on Jul 26, 2008

well, we're in the proscess of moving to the new wiki, we aren't there fully yet

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NightKev said

at 12:42 am on Jul 27, 2008

By the way, FraxyNet may or may not be down for the foreseeable future, because I have no idea why the hell it isn't working.

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NightKev said

at 12:42 am on Jul 27, 2008

Thus, temporary backup at aoi.irc.djbouche.net channel #thebard

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CrossTheRubicon said

at 10:51 am on Jul 27, 2008

There is a new patch available today (07/27) that addresses some issues. It replaces the Edit and Main .exes

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bukkarooo said

at 12:54 pm on Jul 27, 2008

Quick thing about the uploader on the new wiki. I uploaded up to the 5th boss (Kohns) in the PAIs, but I had to upload each twice before it appeared... hopefully that doesn't mess anything up... There should be a way to re-organize the bosses and change their description. Just a thought

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bukkarooo said

at 1:54 pm on Jul 27, 2008

Now there's two of all of them there :P haha might want to fix that, night/arbe

Anonymous said

at 2:19 pm on Jul 27, 2008

(This will be echoed on the new wiki) The new patch adds a way to remove untimed EXMESSAGES and changes the functionality of EXMESSAGES with regards to system-maintained variables. since Mon took down the previous patch, the Edit.exe from that one is included as well. (and I personally wonder why I didn't point out the EXMESSAGE thingy when I last emailed him <.<)

Anonymous said

at 2:21 pm on Jul 27, 2008

er, scratch that, looking at the wrong panel. *cough* the July-27-08 patch addresses dissappearing parts in the editor and something concerning the balkan and ripple shots (in addition to tweaking the ripple shot strength)

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NightKev said

at 5:54 pm on Jul 27, 2008

DISAPPEARING BULLETS ARE FIXED?!?!?! AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! etc

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NightKev said

at 8:55 pm on Jul 27, 2008

Hey guys if you could help us port pages to the new wiki (if you're having trouble formatting it just copy/paste the source from pbwiki to the new wiki and we'll format it later).

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Nutman217 said

at 12:01 am on Jul 28, 2008

No need, I've got all the sources.

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bukkarooo said

at 2:21 pm on Jul 28, 2008

PAI06: Atea is done! get her from my user page and have fun! I'd love some feedback :)

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bukkarooo said

at 11:02 am on Jul 29, 2008

... this place feels dead now :(

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Peardian said

at 11:34 am on Jul 29, 2008

...Awww, but this wiki is so much easier to edit. :(

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bukkarooo said

at 11:56 am on Jul 29, 2008

I know. I'm still gonna add all my bosses to this, even if everyone moves to the new one. I just love the familiarity... not to mention it's really tedious to edit the new one haha

Anonymous said

at 4:24 pm on Jul 29, 2008

I'll probably still add my bosses to here as well. It's very easy for me posting them up here rather than the new one.

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Screature said

at 5:13 pm on Jul 29, 2008

Well bukky, to keep up with the help we've provided here, I suggest we learn the inside-outs of the new wiki. We need to know how to edit everything fully, and help new users there as we have here.

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Screature said

at 5:59 pm on Jul 29, 2008

NightKev or Arbe, you seriously need a word with some dude called Stag. Just coz there was a disagreement on the IRC, he jumped on his highhorse and blocked everyone from the forum, with the words "This is why we can't have nice things. start behaving and maybe you can" on a white background. I can't access the forum, and he's tellin me to peer pressure everyone into "behaving" so I can get access back. I'm not one to lose my temper, but jeez guys he pissed me off!

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bukkarooo said

at 6:01 pm on Jul 29, 2008

I agree. Feels like a corporate takeover. I'm so staying with most of my focus here

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Screature said

at 6:09 pm on Jul 29, 2008

Don't get us wrong NightKev/Arbe. We'll still take our rolls in the new wiki seriously, but being spoken to like that by some arrogant stranger for doing nothing wrong, in an IRC you set up and run, and having access to our forum restricted because some other dude's can't keep calm? We have a new ToTM to announce here, and a previous theme to judge. So are you helping us here with the users that haven't yet moved over? Coz they're still here

Anonymous said

at 9:37 pm on Jul 29, 2008

Hmm, I'm not sure how to take this news of a new wiki. I BARELY know how to edit this one without deleting everything (which I have done before), and now I have to learn how to do it all over, on a more difficult system by the sounds of it? I like to keep these kinds of thing simple and sweet. JPTeeto was kind enough to create a wiki for us, and I like to use it. Sadly, we haven't heard from his greatness in some time, though I still believe he will return. I'm also put off by the comments of Screature and bukk about this Stag fellow. I'm not one to suffer a community of power-crazy fools (not meaning Screature and bukk, of course). I will have to see where this new wiki goes before I make plans of moving. Until then I'm not going to worry much about it and I will just focus on my requests.

/end rant

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bukkarooo said

at 9:49 pm on Jul 29, 2008

ok, atomic. Me and screech aren't liking some of the people there or the new, more complex editor. Since we're mods at the new one, we'll still be kinda active there. But we are more focusing on keeping this wiki going.
Also, lol at how you made JPteeto sound like a god/deity. Seeing as I made that comparison a while ago.

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CrossTheRubicon said

at 9:59 pm on Jul 29, 2008

The ultimate goal of us will be to make sure both are managed and that there is peaceful negotiations between everyone. This should not be seen as or become a coup. If that were to occur, then everything that has been done up to this point would be useless and we'll end up with 2 rival groups. Not what we need...

Anonymous said

at 10:22 pm on Jul 29, 2008

That leads me to another question, CTR. Is this to be a move from this wiki to the new one in favor of security and whatnot, or are both wikis going to be mainained? If it is the latter, it seems like a waste to me. And I hope this move isn't being made for any kind of power reason, because that would just infuriate me to the highest degree.
And yes, I still see our forerunners (JP, DG, TF7, DB, etc etc) as the best. I like the new crowd, of course, but I know I wouldn't have anything to post on this wiki if it wasn't for them. I'm always hoping they return ('cept DarkBahamut of course, he's still kickin' around =P).

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Peardian said

at 10:30 pm on Jul 29, 2008

Well, I'm still going to stay here until the wiki is made entirely obsolete. I've almost reached 80 ships, and once I do, I plan on asking Gemstonehelix to do another video facing my newer creations. :D

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bukkarooo said

at 10:43 pm on Jul 29, 2008

the main reason for the new wiki is because anyone with power here (ability to ban, just in case) aren't here. I agree 100% with atomic

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CrossTheRubicon said

at 11:32 pm on Jul 29, 2008

The plan appears to be a gradual move to the other Compendium. As of now, the other one will be a backup in case something happens here. Since we do not have the power to restore things, there is nothing we can do except twiddle our thumbs until it is restored. Eventually, probably around Fall, then the Redux will become the official one and this one will be the backup. The adjustment will be both sides since no one knows each other and the place isn't all Fraxy stuff and we're kinda merging in.

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CrossTheRubicon said

at 11:37 pm on Jul 29, 2008

I guess to answer your questions, this site will be maintained but on a gradual lowering basis until everything is set in place. To answer your concern with a power struggle/coup, I and others will make ABSOLUTELY sure that doesn't happen. Everyone's question is where is JPteeto? He's obviously needed for this in order for there to be a fully mutual process...

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Screature said

at 1:09 am on Jul 30, 2008

To be honest there is no power struggle/coup. I know NightKev and Arbe (and myself and Bukkarooo), are not the sort to abuse authority. It was that little tit in the IRC that thought it his position to block access to the entire forum 'because he could'. The forum is meant to be more secure. If thats the case, make a new one?

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Screature said

at 1:19 am on Jul 30, 2008

There will eventually be a complete move. I'm forwarding myself and bukky as workhorses for anyone unsure of how to edit the new pages. I'll give advice on how to set up and edit everything. Of course, before I can do that, you have to register which takes 2 mins at most.

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Screature said

at 5:07 am on Jul 30, 2008

Is anyone in agreement that we need a final date for the complete transition? I mean one set date, where after that, this wiki will be completely dropped and unmaintained, with all new Fraxyers pointed to the new wiki? I'm thinking a final date of 1st Jan 2009. Gives everyone 5 months to shift to the new wiki, which is more than enough.

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bukkarooo said

at 8:19 am on Jul 30, 2008

January 1 sounds good. As screech said, me and him are ready and willing to help anyone who's confused with the new editor. Though one person at the new wiki (Kironide) was willing to make tutorial pages and stuff to help the people get started.

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Nutman217 said

at 5:50 pm on Jul 30, 2008

Looks like I missed a load of unpleasant-ish conversation while my connection was dead. I think I have a solution. We use the old Compendium as a data storage and use the New Compendium as the showcase. The data in the old Compendium should be safe because its delete protected.

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NightKev said

at 2:54 am on Jul 31, 2008

stag will be taken care of, don't worry about him. If he blocks access to the forums again, he loses ftp privileges completely. | We have an uploader at the new wiki and it's be designed to be very user-friendly and easy to use/browse/etc. There's still a couple of features to add (such as browsing files by user) but overall it's complete. It's separated into categories already (bosses/trys/etc). The pbwiki will eventually just be sort of a backup/archive/pit of nostalgia.

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Screature said

at 6:18 am on Jul 31, 2008

LITTLE ANNOUNCEMENT. Ok, I'm sure there are many people who are unsure and holding back from taking that first step into the new wiki. I am willing to register/create new accounts for anyone who asks. I will create the account with the username you use here, and will set up your userpage/bosspage for you. Then all you'll have to do is log in using your username (and the password I give you, which can be changed by yourself at any time), and upload your bosses in your own time. I'll even upload one or two of your bosses to get you started, and so you can see how it's done and how it looks. If anyone at all would like me to do that for them, please feel free to comment here and I'll get right on it! If you'd prefer, please email me using the address on the frontpage above (I'll need your email address to register the account anyway, and to send you your password)

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Screature said

at 6:20 am on Jul 31, 2008

p.s. I know Bukkarooo will also gladly give up some of his time for the purpose described above.

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bukkarooo said

at 8:34 am on Jul 31, 2008

that I would ^.^

Anonymous said

at 5:32 pm on Jul 31, 2008

Yeah I haven't really had time to do it myself so I'd be happy if someone did it for me. But I'd owe them big time. ^^

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bukkarooo said

at 10:12 pm on Jul 31, 2008

If you can make an account on there, I'll gladly put together your page. you could change your password afterwards, of course

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Screature said

at 3:28 am on Aug 1, 2008

Hehe the idea is that we make their account for them, literally from scratch, from pressing Log-in, to registration step 1 and onwards ;-). I'll leave this one to you Bukky

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Screature said

at 3:46 am on Aug 1, 2008

On the create-account page....
Username: Omoresu...
Password: (you choose, and email it to him)...
Email: h***gs@hotmail.com (if you know this pbwiki you'll know how to find out his email ;-) )...
Real Name: Omoresu?...
Then create his boss page and upload a few to start him off.

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bukkarooo said

at 10:12 am on Aug 1, 2008

Ok. I can do that. I'll just PM you, omoresu, on youtube to see what your email is and what password you want, which you can change after I'm done wih your pages, of course) ^.^

Anonymous said

at 3:36 pm on Aug 1, 2008

Yeah just keep my name Omoresu.
Thanks again Bukkaroo/Screature.

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bukkarooo said

at 8:52 am on Aug 2, 2008

Glad I could help ^.^

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Screature said

at 6:34 am on Aug 4, 2008

I don't know what it is Bukky, but every time you edit a page, it goes loopy. Just had to revert and re-edit. I get a ! on every new line, things change font size, symbols get messed up (e.g. @ becomes "at"). What do you use to edit the page?

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bukkarooo said

at 8:58 am on Aug 4, 2008

just opera with the html thing.... that's messed up. I only edit the one line : /

Anonymous said

at 11:40 am on Aug 4, 2008

Hey Nightkev, is the IRC down or am I just bad at telling time? I keep on trying to get on but am unable to. =/

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bukkarooo said

at 2:48 pm on Aug 4, 2008

you have to use the one, #thebard. Fraxynet broke or something

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Peardian said

at 12:39 am on Aug 5, 2008

Aww, I wanted comment #666. :P Well, anyway, the newest update to Fraxy lets you turn health bars to individial parts or the boss as a whole, which is pretty cool I think. :D

Anonymous said

at 5:07 am on Aug 5, 2008

Screech, I get the same problem sometimes. A70M1C, IRC moved to aoi.irc.djbouche.net, #thebard. ;P

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bukkarooo said

at 6:52 pm on Aug 6, 2008

The old editor is on the new wiki haha. That rocks!

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Screature said

at 6:25 am on Aug 7, 2008

I made the 2nd announcement red and underlined because I believe the previous method of editing the pages was one of the main reasons people were avoiding it. Now they have an editor they're familiar with, more people should move over! Or, at least, now they have no real reason not to

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NightKev said

at 3:11 am on Aug 9, 2008

Now that my computer is working again, and I seem to have fixed the server computer as well, I'll go and install an OS on it and get a new FraxyNet server up and running. It'll probably be a couple of days before it works properly.

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bukkarooo said

at 10:24 am on Aug 9, 2008

Ok, awesome ^.^

Also, is there a comment system like this one on the new wiki? Because this was one of my favorite featuresbecause everone could talk, regardless of timezones. It's also a good place to make announcements.

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Screature said

at 10:46 am on Aug 9, 2008

I guess, the front page "discussion page" ?

Anonymous said

at 12:15 pm on Aug 9, 2008

bukky ... did you not notice that every page has a "page:talk" tab? >_>

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bukkarooo said

at 8:54 pm on Aug 9, 2008

uh.... no, I didn't :P

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Peardian said

at 12:32 pm on Aug 15, 2008

Well, it looks like we got another update, and some interesting new parts! For starters, a new part called Barrier (and Barrier 2) creates a circular ring through which bullets cannot pass through. You can specify size and arc length using the extra parameters. Also, a new gravity piece allows for infinite gravity fields and some extra move settings were added to the Aim Player panel. Oh, and the Head Core now has movement.

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NightKev said

at 7:57 pm on Aug 18, 2008

Peardian, most everyone has moved to the new wiki, so you don't need to bother with this one much. :P

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CrossTheRubicon said

at 12:11 pm on Oct 31, 2008

Hello everyone. As you can probably guess, this moving process is not going as smoothly as we expected. Some of you are probably confused or you really don't care. In these transitions we most likely lost a number of members. However, we are doing the best we can under such circumstances. As such, I put up a tally so I can see how many active members still exist. I would really appreciate it if you can fill it out. I'm not asking you to join anything, I just want a number. Thanks!

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CrossTheRubicon said

at 5:56 pm on Nov 16, 2009

It's been well past a year and I'm glad to say the Redux is doing well. There have been a few bumps in the road but now everything is going pretty well. I'm glad to see that at least one person is coming here and actually adds content once in a while.

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